Player Matchup

Apollo
Apollo
 
Apollo
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DarkEndymion19
Athena
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,483 Elo+
Party 1
Ne Zha
Ne Zha
LanaDelElsa
Ne Zha
Level 136
God Stats
2W - 5L
1,500 SR
Queue Stats
23W - 28L
1,346 Elo+
Party 1
Medusa
Medusa
LazyTension
Medusa
Level 25
God Stats
1W - 2L
1,480 SR
Queue Stats
1W - 2L
1,483 Elo+
Party 1
Bacchus
Bacchus
ShadowSlayer0
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,301 Elo+
Party 1
Team Averages
Level 52
1,496 SR
1,423 Elo+

VS

Team Averages
Level 63
1,603 SR
1,499 Elo+
Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
ITSTWOJAMEZ
Shiva
Level 48
God Stats
4W - 4L
1,582 SR
Queue Stats
45W - 46L
1,479 Elo+
Party 2
Erlang Shen
Erlang Shen
SeaBuckYT
Erlang Shen
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 95L
1,577 Elo+
Party 2
Danzaburou
Danzaburou
jabuckler7
Danzaburou
Level 88
God Stats
15W - 7L
1,700 SR
Queue Stats
196W - 205L
1,520 Elo+
Party 2
Kukulkan
Kukulkan
moto0ga
Kukulkan
Level 44
God Stats
8W - 2L
1,731 SR
Queue Stats
253W - 300L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
3 / 2 / 1
5,866
489
5,892
7,017
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
6,240
520
2,768
5,060
3,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
10
0 / 3 / 5
6,167
514
3,670
9,538
2,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
10
2 / 0 / 0
6,008
501
2,446
4,709
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
10
1 / 2 / 4
6,165
514
3,733
6,793
5,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 3 / 2
7,120
593
3,994
9,204
5,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 0 / 0
7,216
601
2,087
4,275
1,821
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
SeaBuckYT
Erlang Shen
12
0 / 3 / 2
6,878
573
3,615
8,066
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
jabuckler7
Danzaburou
13
4 / 1 / 2
7,897
658
7,139
6,145
1,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
moto0ga
Kukulkan
12
0 / 1 / 0
6,911
576
3,691
4,210
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
7
Kills
7
7
Deaths
8
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
2
1
1.75
W
Ymir
 
Ymir
3
3
2
1.33
L
1
0
0
1
W
0
0
0
0
L
Ne Zha
0
3
5
0.83
L
Medusa
2
0
0
2
W
Erlang Shen
SeaBuckYT
Erlang Shen
0
3
2
0.33
L
Bacchus
1
2
4
1.5
W
Danzaburou
jabuckler7
Danzaburou
4
1
2
5
W
Kukulkan
moto0ga
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,509
Damage
20,526
33,117
Taken
31,900
15,105
Mitigated
12,793
8,716
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,892
3,191
0
2,482
7,017
1,825
0
1,765
5,252
0
38,132
W
Ymir
 
Ymir
3,994
387
0
1,170
9,204
5,361
318
2,737
6,467
15,925
2,664
L
2,768
414
0
2,625
5,060
3,162
0
0
5,060
27,631
0
W
2,087
196
0
574
4,275
1,821
258
1,605
2,278
0
31,481
L
Ne Zha
3,670
1,291
0
814
9,538
2,631
0
1,422
8,116
0
38,502
L
Medusa
2,446
1,025
0
422
4,709
1,492
0
1,987
2,722
0
22,589
W
Erlang Shen
SeaBuckYT
Erlang Shen
3,615
1,577
0
580
8,066
2,776
0
501
7,565
0
45,700
L
Bacchus
3,733
491
0
2,373
6,793
5,995
0
2,151
4,642
14,418
0
W
Danzaburou
jabuckler7
Danzaburou
7,139
3,394
0
2,900
6,145
1,695
434
1,150
4,963
0
51,557
W
Kukulkan
moto0ga
Kukulkan
3,691
170
0
250
4,210
1,140
0
84
4,126
35,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,446
Gold Earned
36,022
289
Minions Killed
318
0
Camps Cleared
0
1,234,135
Distance Traveled
1,211,675
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,866
489
74
6
0
237,954
1
W
Ymir
7,120
593
33
3
0
227,325
2
L
Athena
6,240
520
71
6
0
236,653
0
W
Shiva
7,216
601
49
4
0
256,208
4
L
Ne Zha
6,167
514
69
6
0
267,220
0
L
Medusa
6,008
501
55
5
0
247,160
1
W
Erlang Shen
6,878
573
77
6
0
253,287
2
L
Bacchus
6,165
514
20
2
0
245,148
1
W
Danzaburou
7,897
658
86
7
0
247,126
1
W
Kukulkan
6,911
576
73
6
0
227,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role