Player Matchup

Jormungandr
Jormungandr
Albertorio_
Jormungandr
Level 107
God Stats
20W - 14L
1,791 SR
Queue Stats
331W - 297L
1,538 Elo+
Party 2
Atlas
Atlas
CapJadShadow
Atlas
Level 79
God Stats
26W - 17L
1,692 SR
Queue Stats
362W - 341L
1,536 Elo+
Party 2
Guan Yu
Guan Yu
KevinZepol
Guan Yu
Level 57
God Stats
17W - 6L
1,869 SR
Queue Stats
104W - 95L
1,560 Elo+
Party 2
Charybdis
Charybdis
RHAMSES92
Charybdis
Level 59
God Stats
34W - 29L
1,540 SR
Queue Stats
121W - 121L
1,496 Elo+
Party 1
Kukulkan
Kukulkan
ibeizzy
Kukulkan
Level 122
God Stats
15W - 13L
1,453 SR
Queue Stats
613W - 615L
1,511 Elo+
Party 1
Team Averages
Level 85
1,669 SR
1,528 Elo+

VS

Team Averages
Level 102
1,489 SR
1,508 Elo+
Thor
Thor
 
Thor
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
ApolloSnipe7455
Agni
Level 56
God Stats
1W - 4L
1,125 SR
Queue Stats
11W - 20L
1,431 Elo+
Solo
Tiamat
Tiamat
Stepre
Tiamat
Level 113
God Stats
18W - 17L
1,744 SR
Queue Stats
410W - 403L
1,617 Elo+
Solo
Neith
Neith
rem002002
Neith
Level 143
God Stats
2W - 13L
1,575 SR
Queue Stats
85W - 90L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Albertorio_
Jormungandr
18
3 / 1 / 7
10,297
736
12,218
14,898
15,415
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 0 / 7
11,090
792
9,638
17,173
16,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
KevinZepol
Guan Yu
16
2 / 3 / 5
9,759
697
10,757
15,568
15,724
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
RHAMSES92
Charybdis
16
3 / 2 / 4
9,582
684
12,576
12,722
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
ibeizzy
Kukulkan
17
4 / 4 / 5
10,101
722
14,829
11,784
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
4 / 5 / 0
9,577
684
6,412
15,441
6,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
 
Nu Wa
16
2 / 3 / 2
9,096
650
13,517
12,192
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 5 / 2
9,349
668
9,730
9,433
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
Stepre
Tiamat
16
1 / 2 / 4
9,395
671
16,236
20,024
13,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
rem002002
Neith
17
3 / 1 / 4
10,118
723
10,836
13,950
5,110
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
16
Kills
10
10
Deaths
16
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
5
0
0.8
L
Nu Wa
 
Nu Wa
2
3
2
1
W
Jormungandr
Albertorio_
Jormungandr
3
1
7
6.5
L
0
5
2
0.2
W
4
0
7
7.5
W
Guan Yu
KevinZepol
Guan Yu
2
3
5
1.5
W
Charybdis
RHAMSES92
Charybdis
3
2
4
2.5
L
Tiamat
Stepre
Tiamat
1
2
4
1.5
W
Kukulkan
ibeizzy
Kukulkan
4
4
5
1.63
L
Neith
rem002002
Neith
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,018
Damage
56,731
72,145
Taken
71,040
55,212
Mitigated
31,453
19,968
Healing
14,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,412
816
144
1,171
15,441
6,460
0
8,795
6,646
0
19,048
L
Nu Wa
 
Nu Wa
13,517
4,843
0
1,787
12,192
3,140
132
7,667
4,525
27,199
0
W
Jormungandr
Albertorio_
Jormungandr
12,218
3,348
581
2,359
14,898
15,415
492
7,169
6,914
47,195
0
L
9,730
254
0
18
9,433
3,098
140
3,141
6,292
40,217
0
W
9,638
3,466
3,759
5,795
17,173
16,971
94
10,099
6,299
28,584
0
W
Guan Yu
KevinZepol
Guan Yu
10,757
1,913
1,704
3,485
15,568
15,724
108
6,432
8,692
0
36,884
W
Charybdis
RHAMSES92
Charybdis
12,576
7,248
0
2,285
12,722
3,705
1,403
7,414
4,759
0
30,916
L
Tiamat
Stepre
Tiamat
16,236
288
537
8,567
20,024
13,645
0
9,822
10,202
41,195
0
W
Kukulkan
ibeizzy
Kukulkan
14,829
1,097
0
0
11,784
3,397
406
5,959
5,330
50,766
0
L
Neith
rem002002
Neith
10,836
4,550
0
2,005
13,950
5,110
0
7,260
6,690
0
47,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,829
Gold Earned
47,535
289
Minions Killed
254
0
Camps Cleared
0
1,438,715
Distance Traveled
1,354,621
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,577
684
22
2
0
298,429
2
L
Nu Wa
9,096
650
49
4
0
228,005
8
W
Jormungandr
10,297
736
104
7
0
310,193
1
L
Agni
9,349
668
65
5
0
265,013
3
W
Atlas
11,090
792
22
2
0
281,279
1
W
Guan Yu
9,759
697
55
4
0
287,407
2
W
Charybdis
9,582
684
55
4
0
264,943
0
L
Tiamat
9,395
671
50
4
0
284,246
2
W
Kukulkan
10,101
722
53
4
0
294,893
3
L
Neith
10,118
723
68
5
0
278,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role