Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Edward128103
Bakasura
Level 62
God Stats
10W - 6L
1,719 SR
Queue Stats
213W - 242L
1,360 Elo+
Party 2
Neith
Neith
RubberTrees
Neith
Level 44
God Stats
18W - 16L
1,513 SR
Queue Stats
153W - 159L
1,401 Elo+
Party 2
Kukulkan
Kukulkan
ShootyMcScooty
Kukulkan
Level 99
God Stats
10W - 9L
1,563 SR
Queue Stats
207W - 238L
1,394 Elo+
Party 2
Horus
Horus
Slipperpepper13
Horus
Level 83
God Stats
5W - 11L
1,483 SR
Queue Stats
347W - 383L
1,430 Elo+
Party 2
Team Averages
Level 71
1,555 SR
1,417 Elo+

VS

Team Averages
Level 83
1,426 SR
1,276 Elo+
Sol
Sol
JediMoon91
Sol
Level 43
God Stats
13W - 26L
1,314 SR
Queue Stats
100W - 132L
1,132 Elo+
Solo
Chronos
Chronos
NextPirateKing
Chronos
Level 18
God Stats
8W - 11L
1,463 SR
Queue Stats
15W - 35L
1,211 Elo+
Party 1
Mulan
Mulan
Ober Kool
Mulan
Level 44
God Stats
5W - 9L
1,486 SR
Queue Stats
22W - 44L
1,202 Elo+
Party 1
Skadi
Skadi
Olympusdeciple
Skadi
Level 160
God Stats
111W - 121L
1,368 SR
Queue Stats
331W - 360L
1,367 Elo+
Solo
Chang'e
Chang'e
Sambath21
Chang'e
Level 149
God Stats
0W - 4L
1,496 SR
Queue Stats
123W - 95L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
4 / 0 / 4
8,003
572
4,307
7,183
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Edward128103
Bakasura
14
6 / 2 / 9
8,750
625
6,490
10,314
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
11 / 1 / 1
10,162
726
12,563
7,314
3,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
14
8 / 0 / 7
8,916
637
9,235
3,149
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 0 / 7
7,689
549
3,537
10,855
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
6,824
487
2,886
10,661
2,488
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 3 / 0
5,022
359
2,591
5,766
1,257
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Ober Kool
Mulan
5
0 / 5 / 0
4,627
331
1,485
5,726
2,755
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 8 / 0
5,261
376
2,027
11,778
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Sambath21
Chang'e
12
2 / 7 / 0
6,984
499
3,957
12,669
4,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
30
Kills
3
3
Deaths
30
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
0
4
6
W
Bakasura
Edward128103
Bakasura
6
2
9
5.25
L
1
7
1
0.21
L
0
3
0
0
L
Mulan
Ober Kool
Mulan
0
5
0
0
L
0
8
0
0
W
11
1
1
11.5
L
Chang'e
Sambath21
Chang'e
2
7
0
0.29
W
Kukulkan
8
0
7
11.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,132
Damage
12,946
38,815
Taken
46,600
15,969
Mitigated
13,136
12,685
Healing
9,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,307
2,055
0
3,520
7,183
2,266
1,071
1,199
5,984
0
47,636
W
Bakasura
Edward128103
Bakasura
6,490
4,311
0
1,669
10,314
4,230
1,185
2,088
8,226
0
36,880
L
2,886
909
0
1,072
10,661
2,488
0
4,624
5,879
27,752
0
L
2,591
466
0
1,675
5,766
1,257
0
224
5,304
15,062
0
L
Mulan
Ober Kool
Mulan
1,485
104
0
34
5,726
2,755
0
1,613
3,940
0
7,767
L
2,027
610
0
2,305
11,778
2,271
0
2,760
8,830
0
20,554
W
12,563
5,459
0
2,366
7,314
3,078
3,298
3,871
3,443
0
64,296
L
Chang'e
Sambath21
Chang'e
3,957
613
0
4,470
12,669
4,365
0
14
12,165
25,753
0
W
Kukulkan
9,235
545
0
187
3,149
1,071
1,418
557
2,592
51,228
0
W
3,537
1,038
1,006
3,937
10,855
5,324
432
1,719
9,136
0
25,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,520
Gold Earned
28,718
380
Minions Killed
197
0
Camps Cleared
0
1,366,801
Distance Traveled
951,342
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,003
572
64
5
0
240,630
6
W
Bakasura
8,750
625
83
6
0
341,681
0
L
Sol
6,824
487
52
4
0
211,269
2
L
Chronos
5,022
359
27
2
0
175,579
3
L
Mulan
4,627
331
9
1
0
153,931
0
L
Skadi
5,261
376
53
4
0
193,812
0
W
Neith
10,162
726
112
8
0
230,623
1
L
Chang'e
6,984
499
56
4
0
216,751
2
W
Kukulkan
8,916
637
83
6
0
263,122
3
W
Horus
7,689
549
38
3
0
290,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role