Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
AlphaHarpy
Loki
Level 10
God Stats
2W - 0L
1,734 SR
Queue Stats
8W - 4L
1,536 Elo+
Party 1
Janus
Janus
BronzeCarry
Janus
Level 88
God Stats
11W - 7L
1,688 SR
Queue Stats
134W - 100L
1,639 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PrettyKino
Ah Muzen Cab
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 29L
1,485 Elo+
Party 3
Bakasura
Bakasura
TotemPrince
Bakasura
Level 36
God Stats
8W - 2L
1,765 SR
Queue Stats
364W - 371L
1,602 Elo+
Party 1
Team Averages
Level 49
1,637 SR
1,552 Elo+

VS

Team Averages
Level 67
1,508 SR
1,508 Elo+
Persephone
Persephone
 
Persephone
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
ITSYESAVAGE
Charybdis
Level 134
God Stats
3W - 10L
1,337 SR
Queue Stats
409W - 398L
1,537 Elo+
Party 4
Bellona
Bellona
blamingmidlane
Bellona
Level 17
God Stats
1W - 1L
1,700 SR
Queue Stats
116W - 115L
1,569 Elo+
Party 4
Mercury
Mercury
pruls
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 4 / 12
8,566
476
5,226
16,498
14,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
8 / 1 / 8
9,950
553
7,182
11,153
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 0 / 10
10,710
595
9,587
8,125
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
PrettyKino
Ah Muzen Cab
17
8 / 2 / 4
10,393
577
14,959
11,739
3,795
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
TotemPrince
Bakasura
19
5 / 2 / 4
11,216
623
11,615
15,353
11,376
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
3 / 3 / 0
9,526
529
9,609
8,694
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
 
Jormungandr
13
1 / 5 / 5
7,942
441
10,635
15,016
11,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
ITSYESAVAGE
Charybdis
13
3 / 6 / 1
8,243
458
6,780
14,229
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 3 / 3
9,801
545
10,518
16,951
15,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
pruls
Mercury
13
1 / 8 / 1
7,863
437
4,858
14,516
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
25
Kills
9
9
Deaths
25
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
4
12
1.5
L
Persephone
 
Persephone
3
3
0
1
L
Jormungandr
 
Jormungandr
1
5
5
0.7
W
8
1
8
12
W
4
0
10
9
L
Charybdis
ITSYESAVAGE
Charybdis
3
6
1
0.58
W
Ah Muzen Cab
PrettyKino
Ah Muzen Cab
8
2
4
5
W
Bakasura
TotemPrince
Bakasura
5
2
4
3.5
L
1
3
3
0.83
L
Mercury
pruls
Mercury
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,569
Damage
42,400
62,868
Taken
69,406
37,306
Mitigated
36,314
19,780
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,226
563
1,162
3,017
16,498
14,973
0
7,615
8,883
29,431
0
L
Persephone
 
Persephone
9,609
695
0
2,532
8,694
2,836
0
2,647
5,904
61,491
0
L
Jormungandr
 
Jormungandr
10,635
2,621
0
575
15,016
11,131
78
3,528
10,881
34,299
2,952
W
7,182
2,206
0
3,527
11,153
4,312
0
3,518
7,635
0
39,036
W
9,587
916
0
218
8,125
2,850
123
2,477
5,648
86,109
1,863
L
Charybdis
ITSYESAVAGE
Charybdis
6,780
4,524
0
4,664
14,229
2,552
718
1,477
12,752
0
52,320
W
Ah Muzen Cab
PrettyKino
Ah Muzen Cab
14,959
5,947
0
4,446
11,739
3,795
2,297
4,141
7,598
0
70,582
W
Bakasura
TotemPrince
Bakasura
11,615
7,451
0
7,410
15,353
11,376
64
1,974
13,379
0
63,794
L
10,518
4,033
0
3,111
16,951
15,579
0
4,372
10,942
0
63,768
L
Mercury
pruls
Mercury
4,858
491
0
887
14,516
4,216
0
2,542
11,526
0
55,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,835
Gold Earned
43,375
582
Minions Killed
502
0
Camps Cleared
0
1,857,395
Distance Traveled
1,610,749
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,566
476
30
2
0
364,984
4
L
Persephone
9,526
529
112
6
0
342,811
3
L
Jormungandr
7,942
441
51
3
0
320,627
1
W
Loki
9,950
553
67
4
0
341,013
1
W
Janus
10,710
595
172
10
0
393,920
5
L
Charybdis
8,243
458
115
6
0
273,003
5
W
Ah Muzen Cab
10,393
577
128
7
0
352,665
2
W
Bakasura
11,216
623
185
10
0
404,813
5
L
Bellona
9,801
545
136
8
0
340,406
2
L
Mercury
7,863
437
88
5
0
333,902
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role