Player Matchup

Janus
Janus
 
Janus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Jayden0724
Horus
Level 102
God Stats
1W - 3L
1,218 SR
Queue Stats
133W - 138L
1,531 Elo+
Party 1
Bacchus
Bacchus
OneBigMeme
Bacchus
Level 125
God Stats
0W - 1L
1,299 SR
Queue Stats
42W - 36L
1,558 Elo+
Party 1
Neith
Neith
RossT2
Neith
Level 120
God Stats
2W - 4L
1,548 SR
Queue Stats
59W - 83L
1,509 Elo+
Solo
Ra
Ra
badbikers69
Ra
Level 120
God Stats
3W - 5L
1,902 SR
Queue Stats
202W - 226L
1,518 Elo+
Party 1
Team Averages
Level 97
1,494 SR
1,523 Elo+

VS

Team Averages
Level 96
1,583 SR
1,538 Elo+
Chaac
Chaac
 
Chaac
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
CDC-H1N1
Thanatos
Level 105
God Stats
31W - 28L
1,566 SR
Queue Stats
184W - 184L
1,508 Elo+
Solo
Discordia
Discordia
DaintyUnicorn35
Discordia
Level 107
God Stats
4W - 2L
1,578 SR
Queue Stats
124W - 105L
1,541 Elo+
Solo
Amaterasu
Amaterasu
UwU Kunai
Amaterasu
Level 14
God Stats
8W - 5L
1,697 SR
Queue Stats
54W - 56L
1,590 Elo+
Solo
Izanami
Izanami
forgotmypot
Izanami
Level 102
God Stats
15W - 12L
1,572 SR
Queue Stats
148W - 156L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 2 / 1
7,533
753
1,823
5,377
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
14
3 / 4 / 1
7,801
780
6,222
11,272
6,528
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
OneBigMeme
Bacchus
12
1 / 7 / 2
7,259
726
5,705
11,452
12,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
RossT2
Neith
15
2 / 3 / 1
8,281
828
5,623
8,321
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 1
6,402
640
3,322
4,651
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 1 / 9
7,922
792
6,472
7,458
4,274
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
CDC-H1N1
Thanatos
15
4 / 2 / 5
8,213
821
6,220
7,390
2,714
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
DaintyUnicorn35
Discordia
15
3 / 1 / 5
8,212
821
7,381
4,334
1,607
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
UwU Kunai
Amaterasu
14
1 / 2 / 11
7,711
771
4,638
10,688
9,030
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
forgotmypot
Izanami
16
8 / 1 / 8
9,140
914
9,615
7,095
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
7
Kills
19
19
Deaths
7
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
1
0.75
W
Chaac
 
Chaac
3
1
9
7.5
W
Thanatos
CDC-H1N1
Thanatos
4
2
5
3.25
W
Discordia
DaintyUnicorn35
Discordia
3
1
5
5.5
L
Horus
3
4
1
0.88
L
Bacchus
OneBigMeme
Bacchus
1
7
2
0.29
L
Neith
RossT2
Neith
2
3
1
0.83
W
Amaterasu
UwU Kunai
Amaterasu
1
2
11
3.25
L
0
3
1
0.17
W
Izanami
forgotmypot
Izanami
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,695
Damage
34,326
41,073
Taken
36,965
25,475
Mitigated
20,232
5,343
Healing
13,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,823
0
0
0
5,377
1,155
0
900
3,277
22,531
0
W
Chaac
 
Chaac
6,472
1,159
285
2,550
7,458
4,274
153
948
6,400
0
23,031
W
Thanatos
CDC-H1N1
Thanatos
6,220
651
0
5,064
7,390
2,714
231
1,805
5,495
0
23,213
W
Discordia
DaintyUnicorn35
Discordia
7,381
818
0
0
4,334
1,607
0
2,025
2,269
34,599
0
L
Horus
6,222
3,127
375
1,484
11,272
6,528
0
1,204
10,068
0
14,820
L
Bacchus
OneBigMeme
Bacchus
5,705
578
222
1,239
11,452
12,536
15
2,808
8,644
8,869
0
L
Neith
RossT2
Neith
5,623
693
0
986
8,321
3,793
0
1,145
7,176
0
30,601
W
Amaterasu
UwU Kunai
Amaterasu
4,638
1,407
888
3,775
10,688
9,030
43
2,510
7,968
0
14,476
L
3,322
178
269
768
4,651
1,463
0
1,324
3,327
9,135
0
W
Izanami
forgotmypot
Izanami
9,615
6,590
0
943
7,095
2,607
2,654
3,002
3,983
0
32,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,276
Gold Earned
41,198
161
Minions Killed
233
0
Camps Cleared
0
898,256
Distance Traveled
1,113,955
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,533
753
54
5
0
171,694
0
W
Chaac
7,922
792
43
4
0
244,038
3
W
Thanatos
8,213
821
38
4
0
242,369
1
W
Discordia
8,212
821
62
6
0
205,641
4
L
Horus
7,801
780
25
3
0
214,656
0
L
Bacchus
7,259
726
6
1
0
183,488
0
L
Neith
8,281
828
61
6
0
188,032
1
W
Amaterasu
7,711
771
26
3
0
229,972
3
L
Ra
6,402
640
15
2
0
140,386
2
W
Izanami
9,140
914
64
6
0
191,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role