Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
EscanorRossi
Janus
Level 160
God Stats
2W - 1L
1,187 SR
Queue Stats
52W - 40L
1,631 Elo+
Party 2
Team Averages
Level 156
1,437 SR
1,526 Elo+

VS

Team Averages
Level 151
1,456 SR
1,526 Elo+
Xbalanque
Xbalanque
Moondryx
Xbalanque
Level 160
God Stats
1W - 2L
1,141 SR
Queue Stats
6W - 5L
1,543 Elo+
Party 1
Loki
Loki
ZackMiers
Loki
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,596 Elo+
Solo
Nu Wa
Nu Wa
lealeric
Nu Wa
Level 160
God Stats
1W - 3L
1,495 SR
Queue Stats
36W - 37L
1,468 Elo+
Party 1
Chang'e
Chang'e
michaelgrimes
Chang'e
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 69L
1,486 Elo+
Solo
Odin
Odin
xMontoyax
Odin
Level 158
God Stats
1W - 5L
1,645 SR
Queue Stats
726W - 770L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 0 / 5
6,891
689
5,335
7,445
2,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
12
3 / 0 / 1
6,629
663
4,418
7,082
3,457
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
 
Neith
11
2 / 0 / 2
6,154
615
4,586
6,536
1,474
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
9
1 / 1 / 4
5,166
517
3,753
6,849
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 2 / 6
6,606
661
6,096
5,366
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Moondryx
Xbalanque
9
1 / 2 / 0
5,108
511
5,595
6,370
1,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
9
1 / 4 / 0
5,259
526
2,301
6,732
1,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
lealeric
Nu Wa
8
0 / 6 / 1
5,033
503
5,127
6,382
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
10
0 / 4 / 0
5,423
542
4,024
8,481
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
9
1 / 2 / 1
5,368
537
2,758
8,936
4,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
3
3
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
5
9.5
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
W
Neith
 
Neith
2
0
2
3
W
Sylvanus
 
Sylvanus
1
1
4
3
W
5
2
6
4
L
Xbalanque
Moondryx
Xbalanque
1
2
0
0.5
L
Loki
1
4
0
0.25
L
Nu Wa
lealeric
Nu Wa
0
6
1
0.08
L
Chang'e
0
4
0
0
L
Odin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,188
Damage
19,805
33,278
Taken
36,901
12,410
Mitigated
11,620
12,468
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,335
1,523
0
2,431
7,445
2,418
0
1,693
5,624
0
32,986
W
Sun Wukong
 
Sun Wukong
4,418
761
0
3,558
7,082
3,457
149
3,683
3,045
0
38,309
W
Neith
 
Neith
4,586
1,789
0
2,520
6,536
1,474
1,622
298
6,206
0
36,510
W
Sylvanus
 
Sylvanus
3,753
1,182
942
2,017
6,849
3,350
83
1,270
5,513
12,863
10,144
W
6,096
890
0
1,000
5,366
1,711
29
1,475
3,739
34,038
0
L
Xbalanque
Moondryx
Xbalanque
5,595
1,965
0
750
6,370
1,510
0
650
5,720
0
30,696
L
Loki
2,301
353
0
90
6,732
1,736
0
1,739
4,993
0
26,788
L
Nu Wa
lealeric
Nu Wa
5,127
1,163
0
580
6,382
1,372
71
2,589
3,793
24,760
0
L
Chang'e
4,024
269
0
4,057
8,481
2,350
0
0
8,481
30,942
0
L
Odin
2,758
425
124
2,187
8,936
4,652
0
3,903
5,033
0
12,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,446
Gold Earned
26,191
345
Minions Killed
253
0
Camps Cleared
0
1,007,282
Distance Traveled
904,903
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,891
689
60
6
0
232,887
5
W
Sun Wukong
6,629
663
90
9
0
199,918
5
W
Neith
6,154
615
70
7
0
170,839
4
W
Sylvanus
5,166
517
51
5
0
190,063
4
W
Janus
6,606
661
74
7
0
213,575
4
L
Xbalanque
5,108
511
50
5
0
183,153
2
L
Loki
5,259
526
47
5
0
215,499
0
L
Nu Wa
5,033
503
56
6
0
150,454
3
L
Chang'e
5,423
542
80
8
0
174,331
3
L
Odin
5,368
537
20
2
0
181,466
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role