Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
MysticMegatron
Ra
Level 146
God Stats
1W - 0L
1,866 SR
Queue Stats
68W - 12L
1,980 Elo+
Party 2
Kukulkan
Kukulkan
Tyraumatized
Kukulkan
Level 144
God Stats
1W - 0L
1,691 SR
Queue Stats
14W - 5L
1,770 Elo+
Party 2
Team Averages
Level 149
1,611 SR
1,650 Elo+

VS

Team Averages
Level 142
1,535 SR
1,612 Elo+
Guan Yu
Guan Yu
DT_ZEUSS
Guan Yu
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
207W - 153L
1,573 Elo+
Party 1
Heimdallr
Heimdallr
ImRxne
Heimdallr
Level 126
God Stats
3W - 4L
1,676 SR
Queue Stats
132W - 76L
1,715 Elo+
Party 1
Jormungandr
Jormungandr
iClosed-I
Jormungandr
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 91L
1,644 Elo+
Party 1
Fenrir
Fenrir
moxu93
Fenrir
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 112L
1,633 Elo+
Party 1
Susano
Susano
加具土命
Susano
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 96L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
9 / 3 / 19
9,939
994
21,478
8,492
4,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
 
King Arthur
15
5 / 3 / 19
9,466
947
10,719
13,694
13,113
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
 
Artio
15
4 / 1 / 21
8,832
883
5,865
14,911
17,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 2 / 21
8,903
890
10,442
8,017
3,174
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Tyraumatized
Kukulkan
20
12 / 2 / 16
11,153
1,115
12,087
6,857
2,817
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DT_ZEUSS
Guan Yu
14
3 / 6 / 3
7,751
775
4,556
14,742
14,863
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
ImRxne
Heimdallr
15
3 / 5 / 5
8,082
808
8,150
9,148
3,318
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
iClosed-I
Jormungandr
15
1 / 7 / 5
7,888
789
14,219
14,761
9,570
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
moxu93
Fenrir
15
4 / 7 / 3
8,092
809
4,093
11,513
10,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Susano
12
0 / 9 / 7
6,996
700
6,745
14,463
5,030
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
34
34
Kills
11
11
Deaths
34
96
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
9
3
19
6.17
W
King Arthur
 
King Arthur
5
3
19
4.83
W
Artio
 
Artio
4
1
21
14.5
L
Guan Yu
DT_ZEUSS
Guan Yu
3
6
3
0.75
L
Heimdallr
ImRxne
Heimdallr
3
5
5
1.1
W
4
2
21
7.25
W
Kukulkan
Tyraumatized
Kukulkan
12
2
16
10
L
Jormungandr
iClosed-I
Jormungandr
1
7
5
0.5
L
Fenrir
moxu93
Fenrir
4
7
3
0.79
L
Susano
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,591
Damage
37,763
51,971
Taken
64,627
41,603
Mitigated
43,343
18,669
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
21,478
11,186
686
1,570
8,492
4,840
1,791
2,680
5,776
0
31,360
W
King Arthur
 
King Arthur
10,719
744
1,282
1,768
13,694
13,113
68
2,249
11,254
0
18,727
W
Artio
 
Artio
5,865
728
2,496
4,787
14,911
17,659
0
2,418
12,392
7,742
0
L
Guan Yu
DT_ZEUSS
Guan Yu
4,556
418
2,253
4,135
14,742
14,863
0
6,535
8,207
0
11,018
L
Heimdallr
ImRxne
Heimdallr
8,150
3,606
0
1,387
9,148
3,318
0
3,204
5,944
0
21,977
W
10,442
1,490
3,322
2,667
8,017
3,174
198
3,426
4,591
19,500
0
W
Kukulkan
Tyraumatized
Kukulkan
12,087
2,019
0
91
6,857
2,817
553
3,446
3,305
33,624
0
L
Jormungandr
iClosed-I
Jormungandr
14,219
1,750
83
1,509
14,761
9,570
0
5,322
9,439
27,783
0
L
Fenrir
moxu93
Fenrir
4,093
244
234
807
11,513
10,562
0
6,724
4,789
0
6,352
L
Susano
6,745
688
0
249
14,463
5,030
0
6,609
7,854
0
12,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,293
Gold Earned
38,809
121
Minions Killed
91
0
Camps Cleared
0
1,070,312
Distance Traveled
832,679
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,939
994
26
3
0
179,098
0
W
King Arthur
9,466
947
14
1
0
188,374
3
W
Artio
8,832
883
3
0
0
254,283
0
L
Guan Yu
7,751
775
11
1
0
190,276
1
L
Heimdallr
8,082
808
36
4
0
155,763
0
W
Ra
8,903
890
28
3
0
197,369
0
W
Kukulkan
11,153
1,115
50
5
0
251,188
1
L
Jormungandr
7,888
789
23
2
0
171,612
0
L
Fenrir
8,092
809
7
1
0
162,381
1
L
Susano
6,996
700
14
1
0
152,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role