Player Matchup

Nemesis
Nemesis
BruxaBaratuxaa
Nemesis
Level 157
God Stats
2W - 4L
1,230 SR
Queue Stats
536W - 345L
1,597 Elo+
Solo
Cernunnos
Cernunnos
JsBITTs
Cernunnos
Level 121
God Stats
7W - 6L
1,723 SR
Queue Stats
91W - 47L
1,729 Elo+
Solo
Baron Samedi
Baron Samedi
Moondryx
Baron Samedi
Level 160
God Stats
0W - 1L
1,846 SR
Queue Stats
6W - 5L
1,572 Elo+
Party 1
Terra
Terra
lealeric
Terra
Level 160
God Stats
1W - 1L
1,707 SR
Queue Stats
36W - 37L
1,473 Elo+
Party 1
Ah Puch
Ah Puch
yderick
Ah Puch
Level 113
God Stats
10W - 14L
1,548 SR
Queue Stats
476W - 491L
1,525 Elo+
Solo
Team Averages
Level 142
1,611 SR
1,579 Elo+

VS

Team Averages
Level 125
1,615 SR
1,714 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Baträcio
Medusa
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 9L
1,836 Elo+
Party 2
Anhur
Anhur
Boträcio
Anhur
Level 160
God Stats
8W - 1L
1,734 SR
Queue Stats
208W - 84L
1,730 Elo+
Party 2
Raijin
Raijin
Boxiträcio
Raijin
Level 160
God Stats
5W - 2L
1,843 SR
Queue Stats
562W - 71L
2,005 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 1
8,225
633
5,408
9,650
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
JsBITTs
Cernunnos
11
1 / 5 / 0
6,953
535
2,386
9,462
1,543
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Moondryx
Baron Samedi
14
4 / 1 / 1
7,897
607
7,729
7,401
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
lealeric
Terra
9
0 / 6 / 0
5,670
436
2,846
12,021
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ah Puch
yderick
Ah Puch
13
0 / 4 / 2
7,291
561
7,353
7,876
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 0 / 7
8,337
641
4,756
6,630
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
 
Amaterasu
13
0 / 3 / 2
7,727
594
2,551
10,385
7,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Baträcio
Medusa
15
8 / 1 / 2
9,260
712
11,472
8,173
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
Boträcio
Anhur
13
2 / 4 / 4
7,893
607
8,487
9,602
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
15
5 / 1 / 5
9,209
708
6,321
6,028
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
9
Kills
18
18
Deaths
9
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
7
6.5
W
Amaterasu
 
Amaterasu
0
3
2
0.33
W
Medusa
Baträcio
Medusa
8
1
2
9
W
Anhur
Boträcio
Anhur
2
4
4
1
W
Raijin
5
1
5
7.5
L
4
2
1
2.25
L
Cernunnos
JsBITTs
Cernunnos
1
5
0
0.2
L
Baron Samedi
Moondryx
Baron Samedi
4
1
1
4.5
L
Terra
lealeric
Terra
0
6
0
0
L
Ah Puch
yderick
Ah Puch
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,722
Damage
33,587
46,410
Taken
40,818
14,226
Mitigated
21,119
12,724
Healing
9,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,756
382
0
1,570
6,630
6,107
0
3,397
3,097
22,345
0
W
Amaterasu
 
Amaterasu
2,551
600
0
4,165
10,385
7,072
508
6,419
3,946
318
41,818
W
Medusa
Baträcio
Medusa
11,472
6,434
0
2,466
8,173
3,249
0
2,367
5,792
0
77,503
W
Anhur
Boträcio
Anhur
8,487
3,359
0
480
9,602
2,781
0
2,734
6,752
0
51,374
W
Raijin
6,321
1,071
0
1,277
6,028
1,910
74
2,573
3,303
64,114
0
L
5,408
2,099
0
2,330
9,650
2,855
0
3,482
6,028
0
61,804
L
Cernunnos
JsBITTs
Cernunnos
2,386
622
0
2,547
9,462
1,543
0
1,716
7,708
0
43,423
L
Baron Samedi
Moondryx
Baron Samedi
7,729
963
164
2,833
7,401
2,272
556
585
6,788
48,471
0
L
Terra
lealeric
Terra
2,846
209
245
1,870
12,021
5,922
243
3,019
8,917
13,691
0
L
Ah Puch
yderick
Ah Puch
7,353
343
0
2,735
7,876
1,634
0
2,175
5,591
50,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,036
Gold Earned
42,426
444
Minions Killed
479
0
Camps Cleared
0
1,306,500
Distance Traveled
1,360,564
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,337
641
30
2
0
303,631
4
W
Amaterasu
7,727
594
92
7
0
266,462
3
W
Medusa
9,260
712
139
11
0
263,632
0
W
Anhur
7,893
607
79
6
0
240,980
4
W
Raijin
9,209
708
139
11
0
285,859
7
L
Nemesis
8,225
633
115
9
0
317,659
4
L
Cernunnos
6,953
535
89
7
0
245,839
6
L
Baron Samedi
7,897
607
103
8
0
246,034
1
L
Terra
5,670
436
27
2
0
237,790
4
L
Ah Puch
7,291
561
110
8
0
259,178
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role