Player Matchup

Shiva
Shiva
ButUAlreadyLost
Shiva
Level 82
God Stats
17W - 17L
1,643 SR
Queue Stats
77W - 82L
1,549 Elo+
Solo
Jormungandr
Jormungandr
ChillOutBill
Jormungandr
Level 152
God Stats
12W - 13L
1,541 SR
Queue Stats
159W - 154L
1,573 Elo+
Solo
Hera
Hera
CrazyCaucasian
Hera
Level 128
God Stats
0W - 3L
1,740 SR
Queue Stats
330W - 328L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
SinZvHD
Gilgamesh
Level 67
God Stats
8W - 5L
1,500 SR
Queue Stats
84W - 78L
1,533 Elo+
Party 1
Neith
Neith
naggycat
Neith
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,500 Elo+
Solo
Team Averages
Level 107
1,585 SR
1,541 Elo+

VS

Team Averages
Level 93
1,483 SR
1,580 Elo+
Chernobog
Chernobog
BIG BOI 503
Chernobog
Level 89
God Stats
8W - 5L
1,500 SR
Queue Stats
61W - 58L
1,501 Elo+
Party 2
Chaac
Chaac
GHOSTTACO48
Chaac
Level 148
God Stats
3W - 2L
1,621 SR
Queue Stats
113W - 101L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
McNuggetbutt
Cthulhu
Level 63
God Stats
10W - 10L
1,434 SR
Queue Stats
60W - 65L
1,571 Elo+
Solo
Agni
Agni
jgangeI1
Agni
Level 17
God Stats
1W - 1L
1,380 SR
Queue Stats
10W - 3L
1,785 Elo+
Solo
Chang'e
Chang'e
サマソサ
Chang'e
Level 147
God Stats
2W - 2L
1,479 SR
Queue Stats
111W - 104L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 6
10,190
679
13,131
14,183
13,037
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
ChillOutBill
Jormungandr
18
4 / 5 / 4
10,974
732
14,097
21,785
20,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 9 / 6
10,855
724
15,429
12,920
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
SinZvHD
Gilgamesh
16
1 / 5 / 6
9,760
651
10,944
17,638
15,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
naggycat
Neith
18
3 / 5 / 6
10,969
731
12,393
13,416
5,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BIG BOI 503
Chernobog
18
5 / 1 / 13
11,147
743
14,108
14,516
6,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 1 / 13
12,345
823
11,992
19,963
20,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
McNuggetbutt
Cthulhu
19
7 / 0 / 13
12,541
836
12,867
14,695
15,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Agni
19
5 / 5 / 13
11,711
781
22,893
17,363
15,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
サマソサ
Chang'e
18
3 / 6 / 11
10,770
718
8,570
17,145
9,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
91
13
Kills
28
28
Deaths
13
28
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BIG BOI 503
Chernobog
5
1
13
11.5
L
3
4
6
1.5
L
Jormungandr
ChillOutBill
Jormungandr
4
5
4
1.2
L
2
9
6
0.56
W
8
1
13
14.5
W
Cthulhu
McNuggetbutt
Cthulhu
7
0
13
13.5
L
Gilgamesh
SinZvHD
Gilgamesh
1
5
6
0.8
W
Agni
5
5
13
2.3
L
Neith
naggycat
Neith
3
5
6
1.2
W
Chang'e
サマソサ
Chang'e
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,994
Damage
70,430
79,942
Taken
83,682
58,103
Mitigated
66,934
7,808
Healing
34,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BIG BOI 503
Chernobog
14,108
8,014
389
4,160
14,516
6,118
691
6,024
8,364
0
39,785
L
13,131
926
362
1,964
14,183
13,037
0
10,622
3,561
0
21,368
L
Jormungandr
ChillOutBill
Jormungandr
14,097
3,970
185
294
21,785
20,424
154
10,576
11,209
49,590
0
L
15,429
3,067
0
822
12,920
4,365
0
7,153
5,767
47,412
0
W
11,992
1,614
522
10,683
19,963
20,562
547
7,134
12,630
52
42,132
W
Cthulhu
McNuggetbutt
Cthulhu
12,867
959
609
3,435
14,695
15,197
304
6,432
8,133
35,950
0
L
Gilgamesh
SinZvHD
Gilgamesh
10,944
2,043
0
1,522
17,638
15,269
0
7,375
10,263
0
24,385
W
Agni
22,893
3,711
0
5,655
17,363
15,640
315
5,839
11,328
69,596
0
L
Neith
naggycat
Neith
12,393
3,974
0
2,659
13,416
5,008
0
8,656
4,760
0
39,565
W
Chang'e
サマソサ
Chang'e
8,570
1,217
3,774
5,533
17,145
9,417
616
4,097
12,839
34,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,748
Gold Earned
58,514
255
Minions Killed
317
0
Camps Cleared
0
1,447,868
Distance Traveled
1,540,549
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,147
743
40
3
0
281,574
1
L
Shiva
10,190
679
21
1
0
292,564
1
L
Jormungandr
10,974
732
85
6
0
280,087
1
L
Hera
10,855
724
64
4
0
284,235
0
W
Chaac
12,345
823
72
5
0
325,453
0
W
Cthulhu
12,541
836
55
4
0
355,709
2
L
Gilgamesh
9,760
651
28
2
0
310,366
4
W
Agni
11,711
781
95
6
0
309,014
5
L
Neith
10,969
731
57
4
0
280,616
0
W
Chang'e
10,770
718
55
4
0
268,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role