Player Matchup

Ne Zha
Ne Zha
BUBUrican2HARD
Ne Zha
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 26L
1,766 Elo+
Party 1
Vulcan
Vulcan
Chuckie_2HARD
Vulcan
Level 8
God Stats
5W - 0L
1,500 SR
Queue Stats
54W - 9L
1,867 Elo+
Party 1
Awilix
Awilix
STO1CC
Awilix
Level 160
God Stats
1W - 0L
1,691 SR
Queue Stats
113W - 58L
1,755 Elo+
Party 1
Team Averages
Level 104
1,564 SR
1,796 Elo+

VS

Team Averages
Level 45
1,787 SR
1,490 Elo+
Medusa
Medusa
DownsSnake69
Medusa
Level 33
God Stats
2W - 4L
1,841 SR
Queue Stats
19W - 21L
1,658 Elo+
Solo
Bacchus
Bacchus
YouthPastorBrad
Bacchus
Level 48
God Stats
2W - 2L
1,615 SR
Queue Stats
57W - 53L
1,362 Elo+
Party 2
Sol
Sol
l Orixon l
Sol
Level 53
God Stats
0W - 1L
1,904 SR
Queue Stats
57W - 48L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 7
8,395
840
7,120
8,449
4,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 0 / 10
8,486
849
9,637
3,212
1,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
STO1CC
Awilix
12
4 / 3 / 10
8,232
823
4,111
8,691
4,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 6 / 1
7,082
708
5,792
7,955
2,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 2 / 2
7,476
748
4,899
9,363
8,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 6 / 3
6,204
620
2,054
6,729
1,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
14
Kills
4
4
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
W
4
0
10
9
L
Medusa
2
6
1
0.42
W
Awilix
STO1CC
Awilix
4
3
10
3
L
2
2
2
1.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,868
Damage
12,745
20,352
Taken
24,047
9,585
Mitigated
12,145
6,978
Healing
2,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,120
1,734
68
3,653
8,449
4,350
1,179
2,297
6,152
0
20,613
W
9,637
3,791
0
385
3,212
1,179
831
1,482
1,730
34,429
0
L
Medusa
5,792
2,016
30
489
7,955
2,009
0
3,498
4,304
0
28,311
W
Awilix
STO1CC
Awilix
4,111
1,186
251
2,621
8,691
4,056
201
3,337
5,354
0
24,596
L
4,899
266
144
652
9,363
8,183
0
4,278
4,771
13,972
0
L
2,054
298
66
760
6,729
1,953
0
2,219
4,181
12,193
1,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,113
Gold Earned
20,762
118
Minions Killed
104
6
Camps Cleared
3
615,206
Distance Traveled
477,145
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,395
840
32
3
2
208,809
2
W
Vulcan
8,486
849
52
5
1
213,746
1
L
Medusa
7,082
708
56
6
1
175,032
0
W
Awilix
8,232
823
34
3
3
192,651
3
L
Bacchus
7,476
748
14
1
0
166,032
1
L
Sol
6,204
620
34
3
2
136,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role