Player Matchup

Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Ctiro
Neith
Level 12
God Stats
2W - 0L
1,676 SR
Queue Stats
38W - 3L
1,935 Elo+
Party 2
He Bo
He Bo
Otiro
He Bo
Level 160
God Stats
7W - 4L
1,474 SR
Queue Stats
190W - 67L
1,753 Elo+
Party 2
Chaac
Chaac
Range
Chaac
Level 149
God Stats
1W - 0L
1,238 SR
Queue Stats
28W - 27L
1,536 Elo+
Party 2
Merlin
Merlin
eduardeca
Merlin
Level 160
God Stats
11W - 1L
1,638 SR
Queue Stats
493W - 129L
1,898 Elo+
Party 2
Team Averages
Level 128
1,505 SR
1,724 Elo+

VS

Team Averages
Level 75
1,462 SR
1,558 Elo+
Tiamat
Tiamat
 
Tiamat
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BERSERKILLO
Thanatos
Level 29
God Stats
6W - 8L
1,500 SR
Queue Stats
140W - 132L
1,571 Elo+
Party 1
Sylvanus
Sylvanus
MATTEMAT
Sylvanus
Level 127
God Stats
1W - 2L
1,310 SR
Queue Stats
29W - 40L
1,440 Elo+
Party 3
Jormungandr
Jormungandr
MorganParadox
Jormungandr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 91L
1,495 Elo+
Solo
Nu Wa
Nu Wa
dnamogus
Nu Wa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,782 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
3 / 2 / 4
6,194
619
5,752
7,916
3,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Ctiro
Neith
11
0 / 0 / 0
6,138
614
3,668
7,764
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
Otiro
He Bo
12
5 / 0 / 2
6,748
675
5,812
4,589
1,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Range
Chaac
11
4 / 2 / 2
6,160
616
5,801
11,039
3,770
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
eduardeca
Merlin
11
2 / 4 / 0
6,078
608
5,501
5,843
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
3 / 2 / 0
5,999
600
2,610
7,337
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
BERSERKILLO
Thanatos
9
0 / 5 / 3
5,235
524
4,044
8,640
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
MATTEMAT
Sylvanus
10
4 / 3 / 0
6,207
621
8,109
7,280
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
MorganParadox
Jormungandr
7
0 / 3 / 4
5,087
509
3,844
8,211
4,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
dnamogus
Nu Wa
11
1 / 1 / 1
6,150
615
6,536
5,536
3,288
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
14
Kills
8
8
Deaths
14
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
2
4
2.5
L
Tiamat
 
Tiamat
3
2
0
1.5
L
Thanatos
BERSERKILLO
Thanatos
0
5
3
0.3
W
Neith
Ctiro
Neith
0
0
0
0
L
Sylvanus
MATTEMAT
Sylvanus
4
3
0
1.33
L
Jormungandr
MorganParadox
Jormungandr
0
3
4
0.67
W
He Bo
Otiro
He Bo
5
0
2
6
W
Chaac
Range
Chaac
4
2
2
2.5
L
Nu Wa
dnamogus
Nu Wa
1
1
1
1.5
W
Merlin
eduardeca
Merlin
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,534
Damage
25,143
37,151
Taken
37,004
12,464
Mitigated
17,426
14,813
Healing
15,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,752
2,233
1,110
2,946
7,916
3,601
0
3,964
3,952
0
19,589
L
Tiamat
 
Tiamat
2,610
222
0
2,651
7,337
3,471
0
4,643
2,694
28,832
0
L
Thanatos
BERSERKILLO
Thanatos
4,044
740
0
5,812
8,640
2,622
0
3,729
4,911
0
24,696
W
Neith
Ctiro
Neith
3,668
827
0
4,890
7,764
2,352
0
5,163
2,601
0
41,618
L
Sylvanus
MATTEMAT
Sylvanus
8,109
3,249
558
1,993
7,280
3,274
124
0
7,280
30,968
6,430
L
Jormungandr
MorganParadox
Jormungandr
3,844
1,046
197
2,346
8,211
4,771
112
1,482
6,729
15,110
0
W
He Bo
Otiro
He Bo
5,812
962
0
428
4,589
1,196
0
823
3,766
40,910
0
W
Chaac
Range
Chaac
5,801
1,740
0
4,459
11,039
3,770
0
7,226
3,813
0
34,493
L
Nu Wa
dnamogus
Nu Wa
6,536
2,142
0
1,994
5,536
3,288
26
1,459
4,077
39,181
0
W
Merlin
eduardeca
Merlin
5,501
451
0
980
5,843
1,545
0
2,554
3,289
40,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,318
Gold Earned
28,678
358
Minions Killed
320
0
Camps Cleared
0
999,917
Distance Traveled
965,185
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,194
619
25
3
0
194,277
4
L
Tiamat
5,999
600
66
7
0
205,911
4
L
Thanatos
5,235
524
61
6
0
224,359
3
W
Neith
6,138
614
101
10
0
205,267
3
L
Sylvanus
6,207
621
75
8
0
189,050
3
L
Jormungandr
5,087
509
27
3
0
171,114
1
W
He Bo
6,748
675
74
7
0
211,163
0
W
Chaac
6,160
616
73
7
0
208,001
4
L
Nu Wa
6,150
615
91
9
0
174,751
3
W
Merlin
6,078
608
85
9
0
181,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role