Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Dygo27
Erlang Shen
Level 95
God Stats
3W - 3L
1,289 SR
Queue Stats
429W - 456L
1,463 Elo+
Solo
Hel
Hel
Number107
Hel
Level 159
God Stats
2W - 1L
1,776 SR
Queue Stats
114W - 110L
1,432 Elo+
Solo
Zhong Kui
Zhong Kui
iClarki
Zhong Kui
Level 108
God Stats
2W - 0L
1,716 SR
Queue Stats
2W - 4L
1,472 Elo+
Solo
Artemis
Artemis
xluca15
Artemis
Level 56
God Stats
3W - 1L
1,633 SR
Queue Stats
24W - 27L
1,495 Elo+
Solo
Team Averages
Level 104
1,583 SR
1,472 Elo+

VS

Team Averages
Level 78
1,561 SR
1,503 Elo+
Hachiman
Hachiman
 
Hachiman
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Niðhǫggr
Cerberus
Level 56
God Stats
1W - 2L
1,702 SR
Queue Stats
91W - 103L
1,495 Elo+
Solo
Guan Yu
Guan Yu
Otlans_HChauabue
Guan Yu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,610 Elo+
Solo
Ao Kuang
Ao Kuang
RoohxHeinzeXx
Ao Kuang
Level 139
God Stats
5W - 7L
1,612 SR
Queue Stats
322W - 354L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
Yohne
Baron Samedi
Level 45
God Stats
4W - 5L
1,488 SR
Queue Stats
49W - 50L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
7 / 2 / 9
13,348
580
23,213
16,788
5,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Dygo27
Erlang Shen
20
5 / 0 / 11
12,433
541
14,578
19,204
10,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 1 / 8
13,576
590
13,912
15,819
13,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
iClarki
Zhong Kui
14
2 / 4 / 4
9,955
433
12,388
13,233
7,313
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
xluca15
Artemis
20
5 / 5 / 6
13,420
583
14,247
17,129
6,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
2 / 6 / 1
9,159
398
4,819
13,161
3,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Niðhǫggr
Cerberus
16
4 / 3 / 5
10,658
463
10,995
26,058
30,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
0 / 2 / 1
11,114
483
9,212
27,749
27,313
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
RoohxHeinzeXx
Ao Kuang
17
4 / 6 / 5
10,595
461
10,170
21,857
7,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
Yohne
Baron Samedi
17
2 / 5 / 7
10,829
471
16,902
17,388
7,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
22
Kills
12
12
Deaths
22
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
9
5.75
L
Hachiman
 
Hachiman
2
6
1
0.42
W
Erlang Shen
Dygo27
Erlang Shen
5
0
11
10.5
L
Cerberus
Niðhǫggr
Cerberus
4
3
5
2.17
W
3
1
8
7
L
0
2
1
0.25
L
Ao Kuang
RoohxHeinzeXx
Ao Kuang
4
6
5
1.08
L
Baron Samedi
Yohne
Baron Samedi
2
5
7
1.1
W
Zhong Kui
iClarki
Zhong Kui
2
4
4
1
W
Artemis
xluca15
Artemis
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,338
Damage
52,098
82,173
Taken
106,213
42,875
Mitigated
77,079
41,320
Healing
36,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
23,213
9,032
0
10,759
16,788
5,410
899
10,525
5,965
100,597
0
L
Hachiman
 
Hachiman
4,819
2,385
0
3,448
13,161
3,668
0
5,899
7,219
0
47,748
W
Erlang Shen
Dygo27
Erlang Shen
14,578
6,664
0
5,298
19,204
10,939
2,385
9,367
9,701
0
100,013
L
Cerberus
Niðhǫggr
Cerberus
10,995
785
0
6,169
26,058
30,780
0
14,528
11,436
42,576
0
W
13,912
1,496
4,948
10,322
15,819
13,066
923
3,753
12,020
100,580
0
L
9,212
837
812
7,874
27,749
27,313
651
14,504
12,250
4,862
76,741
L
Ao Kuang
RoohxHeinzeXx
Ao Kuang
10,170
2,845
0
8,305
21,857
7,760
0
6,039
15,768
63,668
0
L
Baron Samedi
Yohne
Baron Samedi
16,902
1,407
3,522
6,708
17,388
7,558
183
7,361
10,027
87,038
0
W
Zhong Kui
iClarki
Zhong Kui
12,388
1,680
0
3,655
13,233
7,313
1,332
8,061
5,042
37,988
0
W
Artemis
xluca15
Artemis
14,247
6,960
0
6,338
17,129
6,147
3,113
9,793
7,224
0
106,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,732
Gold Earned
52,355
660
Minions Killed
560
0
Camps Cleared
0
2,161,465
Distance Traveled
2,085,024
38
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,348
580
145
6
0
442,853
7
L
Hachiman
9,159
398
72
3
0
338,203
5
W
Erlang Shen
12,433
541
114
5
0
539,939
9
L
Cerberus
10,658
463
68
3
0
430,393
5
W
Hel
13,576
590
203
9
0
430,616
8
L
Guan Yu
11,114
483
162
7
0
503,189
6
L
Ao Kuang
10,595
461
107
5
0
421,496
5
L
Baron Samedi
10,829
471
151
7
0
391,743
5
W
Zhong Kui
9,955
433
45
2
0
389,132
10
W
Artemis
13,420
583
153
7
0
358,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role