Player Matchup

Ra
Ra
BarbellsRock
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 19L
1,855 Elo+
Party 1
Thoth
Thoth
SnortinAddy
Thoth
Level 81
God Stats
6W - 4L
1,810 SR
Queue Stats
344W - 310L
1,552 Elo+
Party 1
Olorun
Olorun
iAm_jbSlick
Olorun
Level 122
God Stats
3W - 4L
1,248 SR
Queue Stats
276W - 306L
1,426 Elo+
Solo
Team Averages
Level 69
1,519 SR
1,611 Elo+

VS

Team Averages
Level 71
1,537 SR
1,437 Elo+
Sol
Sol
D347HbyPeen420
Sol
Level 28
God Stats
0W - 2L
1,526 SR
Queue Stats
4W - 11L
1,353 Elo+
Party 2
Chang'e
Chang'e
Simon01king
Chang'e
Level 120
God Stats
3W - 3L
1,529 SR
Queue Stats
57W - 62L
1,491 Elo+
Solo
Jormungandr
Jormungandr
Simp4Aphro69
Jormungandr
Level 66
God Stats
2W - 3L
1,555 SR
Queue Stats
70W - 87L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 10
8,146
815
6,007
7,904
5,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
9 / 1 / 3
8,534
853
10,357
4,381
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
12
2 / 0 / 9
7,687
769
6,429
6,806
2,594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,884
588
1,542
6,775
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Simon01king
Chang'e
11
1 / 4 / 1
6,855
686
4,738
10,165
5,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Simp4Aphro69
Jormungandr
11
1 / 2 / 1
7,273
727
10,504
12,614
13,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
12
Kills
2
2
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
L
0
6
0
0
L
Chang'e
Simon01king
Chang'e
1
4
1
0.38
L
Jormungandr
Simp4Aphro69
Jormungandr
1
2
1
0.75
W
9
1
3
10.5
W
Olorun
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,793
Damage
16,784
19,091
Taken
29,554
10,029
Mitigated
20,958
7,181
Healing
10,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,007
583
364
2,272
7,904
5,882
144
6,960
944
24,505
0
L
1,542
288
0
516
6,775
1,962
0
5,419
1,356
6,113
1,121
L
Chang'e
Simon01king
Chang'e
4,738
307
1,968
3,304
10,165
5,950
0
8,764
1,401
24,355
0
L
Jormungandr
Simp4Aphro69
Jormungandr
10,504
2,487
350
3,921
12,614
13,046
0
9,104
3,510
27,731
0
W
10,357
266
0
1,349
4,381
1,553
572
3,815
566
23,903
0
W
Olorun
6,429
2,179
830
2,366
6,806
2,594
462
6,114
692
24,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,367
Gold Earned
20,012
127
Minions Killed
96
5
Camps Cleared
4
610,051
Distance Traveled
506,393
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,146
815
41
4
1
205,594
1
L
Sol
5,884
588
17
2
0
134,957
0
L
Chang'e
6,855
686
42
4
3
184,989
3
L
Jormungandr
7,273
727
37
4
1
186,447
1
W
Thoth
8,534
853
41
4
2
204,645
2
W
Olorun
7,687
769
45
5
2
199,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role