Player Matchup

Mercury
Mercury
JoelvXD69
Mercury
Level 99
God Stats
6W - 3L
1,822 SR
Queue Stats
65W - 54L
1,587 Elo+
Party 2
Ymir
Ymir
Peendemic
Ymir
Level 129
God Stats
0W - 3L
1,227 SR
Queue Stats
151W - 154L
1,387 Elo+
Party 3
Ullr
Ullr
TToutsa
Ullr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,642 Elo+
Party 3
Bellona
Bellona
lVlrDirtyDan
Bellona
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 108L
1,462 Elo+
Party 3
Poseidon
Poseidon
vampPauloLondra
Poseidon
Level 109
God Stats
3W - 2L
1,738 SR
Queue Stats
67W - 56L
1,566 Elo+
Party 2
Team Averages
Level 112
1,557 SR
1,529 Elo+

VS

Team Averages
Level 131
1,416 SR
1,539 Elo+
Nemesis
Nemesis
FriskyMangoman
Nemesis
Level 126
God Stats
4W - 3L
1,267 SR
Queue Stats
47W - 46L
1,551 Elo+
Party 1
Yemoja
Yemoja
HippyTrippie
Yemoja
Level 127
God Stats
35W - 41L
1,465 SR
Queue Stats
192W - 186L
1,522 Elo+
Solo
Osiris
Osiris
LordPonny
Osiris
Level 153
God Stats
1W - 2L
1,342 SR
Queue Stats
211W - 209L
1,515 Elo+
Solo
Artemis
Artemis
Nilstorm
Artemis
Level 121
God Stats
4W - 1L
1,890 SR
Queue Stats
145W - 137L
1,557 Elo+
Solo
Anubis
Anubis
TheSaltSenpai
Anubis
Level 128
God Stats
5W - 8L
1,115 SR
Queue Stats
50W - 50L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JoelvXD69
Mercury
17
7 / 5 / 2
10,913
546
7,220
15,812
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
1 / 11 / 4
7,995
400
6,697
27,158
18,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
TToutsa
Ullr
14
3 / 6 / 4
9,001
450
7,220
15,153
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
lVlrDirtyDan
Bellona
11
2 / 6 / 2
8,022
401
8,125
11,279
8,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
17
1 / 7 / 3
10,627
531
8,124
12,000
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 12
12,444
622
9,029
13,174
5,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
15
5 / 1 / 8
11,054
553
6,004
15,923
17,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
LordPonny
Osiris
19
3 / 3 / 4
12,410
621
7,408
14,197
16,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Nilstorm
Artemis
17
5 / 5 / 13
11,537
577
18,573
12,972
5,745
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
14 / 3 / 4
12,928
646
18,419
11,524
6,517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
74
14
Kills
33
35
Deaths
15
15
Assists
41
Player
Kills
Deaths
Assists
KDA
W
6
3
12
4
W
Yemoja
5
1
8
9
L
Mercury
JoelvXD69
Mercury
7
5
2
1.6
W
Osiris
LordPonny
Osiris
3
3
4
1.67
W
Artemis
Nilstorm
Artemis
5
5
13
2.3
L
Ymir
1
11
4
0.27
L
Ullr
TToutsa
Ullr
3
6
4
0.83
W
14
3
4
5.33
L
Bellona
lVlrDirtyDan
Bellona
2
6
2
0.5
L
Poseidon
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,386
Damage
59,433
81,402
Taken
67,790
39,891
Mitigated
51,754
9,527
Healing
21,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,029
3,040
0
2,232
13,174
5,392
1,077
3,407
9,767
0
85,096
W
Yemoja
6,004
1,267
1,165
3,753
15,923
17,205
132
2,515
12,595
30,350
3,658
L
Mercury
JoelvXD69
Mercury
7,220
3,119
0
1,958
15,812
4,406
0
5,262
10,550
0
63,694
W
Osiris
LordPonny
Osiris
7,408
2,311
0
5,508
14,197
16,895
3,471
2,943
11,254
7,514
72,199
W
Artemis
Nilstorm
Artemis
18,573
8,257
0
1,756
12,972
5,745
5,284
5,077
7,895
0
94,743
L
Ymir
6,697
1,845
0
1,332
27,158
18,939
0
7,725
18,839
42,017
0
L
Ullr
TToutsa
Ullr
7,220
3,561
0
1,976
15,153
4,753
0
4,116
11,037
0
48,128
W
18,419
513
76
6,538
11,524
6,517
671
2,312
9,212
84,652
0
L
Bellona
lVlrDirtyDan
Bellona
8,125
2,585
0
2,008
11,279
8,638
392
3,252
8,027
0
37,993
L
Poseidon
8,124
603
0
2,253
12,000
3,155
0
3,909
8,091
76,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,558
Gold Earned
60,373
458
Minions Killed
593
0
Camps Cleared
0
1,851,157
Distance Traveled
1,913,271
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,444
622
118
6
0
450,302
2
W
Yemoja
11,054
553
46
2
0
381,383
5
L
Mercury
10,913
546
92
5
0
480,812
2
W
Osiris
12,410
621
169
8
0
351,590
7
W
Artemis
11,537
577
110
6
0
373,598
1
L
Ymir
7,995
400
59
3
0
285,636
1
L
Ullr
9,001
450
93
5
0
395,521
3
W
Anubis
12,928
646
150
8
0
356,398
2
L
Bellona
8,022
401
54
3
0
322,588
1
L
Poseidon
10,627
531
160
8
0
366,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role