Player Matchup

Izanami
Izanami
 
Izanami
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Beanid
Ra
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 59L
1,423 Elo+
Party 1
Achilles
Achilles
Grizzlymagnum93
Achilles
Level 63
God Stats
7W - 7L
1,558 SR
Queue Stats
203W - 196L
1,458 Elo+
Party 1
Horus
Horus
SerasVictoriah
Horus
Level 27
God Stats
0W - 1L
1,266 SR
Queue Stats
134W - 130L
1,470 Elo+
Party 1
Ao Kuang
Ao Kuang
steeelsy
Ao Kuang
Level 86
God Stats
14W - 17L
1,598 SR
Queue Stats
416W - 397L
1,478 Elo+
Party 1
Team Averages
Level 50
1,485 SR
1,466 Elo+

VS

Team Averages
Level 75
1,461 SR
1,503 Elo+
Zeus
Zeus
Majestick2000
Zeus
Level 104
God Stats
8W - 15L
1,556 SR
Queue Stats
190W - 190L
1,514 Elo+
Party 2
Artemis
Artemis
MessiCR7
Artemis
Level 16
God Stats
1W - 2L
1,438 SR
Queue Stats
14W - 5L
1,600 Elo+
Party 2
Bacchus
Bacchus
iVolatile
Bacchus
Level 87
God Stats
6W - 3L
1,702 SR
Queue Stats
74W - 63L
1,472 Elo+
Party 3
Fenrir
Fenrir
ivaneltopo16
Fenrir
Level 108
God Stats
1W - 2L
1,203 SR
Queue Stats
118W - 143L
1,482 Elo+
Party 2
Bellona
Bellona
yahboistearns
Bellona
Level 58
God Stats
5W - 0L
1,407 SR
Queue Stats
17W - 18L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 7 / 1
5,574
465
3,061
10,168
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
9
0 / 7 / 1
5,641
470
3,446
7,764
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
12
1 / 0 / 0
6,772
564
2,647
3,619
2,673
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
0 / 4 / 3
5,436
453
3,408
7,415
5,472
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
steeelsy
Ao Kuang
10
3 / 3 / 1
6,151
513
4,437
9,220
2,382
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 2
7,501
625
7,238
6,013
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
MessiCR7
Artemis
12
7 / 1 / 3
7,317
610
11,099
5,786
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
iVolatile
Bacchus
10
3 / 1 / 6
6,389
532
3,505
7,204
6,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
3 / 1 / 1
6,411
534
2,479
7,814
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
12
0 / 0 / 0
6,238
520
1,062
5,179
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
20
21
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
7
1
0.21
L
Ra
0
7
1
0.07
L
Achilles
1
0
0
1
W
7
2
2
4
W
Artemis
MessiCR7
Artemis
7
1
3
8.5
L
0
4
3
0.38
W
Bacchus
iVolatile
Bacchus
3
1
6
6
W
Fenrir
3
1
1
3.5
L
Ao Kuang
steeelsy
Ao Kuang
3
3
1
1.17
W
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,999
Damage
25,383
38,186
Taken
31,996
14,544
Mitigated
17,959
8,321
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,061
1,540
0
2,035
10,168
1,930
0
1,900
8,268
0
27,825
L
Ra
3,446
729
0
909
7,764
2,087
148
3,748
4,016
31,354
0
L
Achilles
2,647
624
0
254
3,619
2,673
0
0
3,619
0
31,360
W
7,238
985
0
500
6,013
1,935
336
3,904
2,109
46,587
0
W
Artemis
MessiCR7
Artemis
11,099
4,196
0
2,080
5,786
1,681
1,254
737
5,049
0
45,199
L
3,408
1,806
912
1,422
7,415
5,472
0
2,124
5,291
0
12,070
W
Bacchus
iVolatile
Bacchus
3,505
600
0
2,094
7,204
6,951
116
446
6,758
9,989
0
W
Fenrir
2,479
244
0
3,277
7,814
3,055
0
2,796
5,018
0
33,553
L
Ao Kuang
steeelsy
Ao Kuang
4,437
1,548
0
2,789
9,220
2,382
0
2,971
6,249
30,989
0
W
Bellona
1,062
403
0
2,775
5,179
4,337
0
0
5,179
0
26,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,574
Gold Earned
33,856
259
Minions Killed
323
0
Camps Cleared
0
1,113,875
Distance Traveled
1,167,227
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,574
465
51
4
0
203,572
3
L
Ra
5,641
470
55
5
0
210,131
6
L
Achilles
6,772
564
79
7
0
247,344
2
W
Zeus
7,501
625
90
8
0
230,322
0
W
Artemis
7,317
610
75
6
0
223,824
2
L
Horus
5,436
453
18
2
0
207,162
4
W
Bacchus
6,389
532
17
1
0
231,734
3
W
Fenrir
6,411
534
62
5
0
241,441
3
L
Ao Kuang
6,151
513
56
5
0
245,666
0
W
Bellona
6,238
520
79
7
0
239,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role