Player Matchup

Atlas
Atlas
Applesaucebanan
Atlas
Level 59
God Stats
11W - 9L
1,524 SR
Queue Stats
24W - 24L
1,481 Elo+
Party 3
Heimdallr
Heimdallr
Dangeir_The_Wise
Heimdallr
Level 6
God Stats
6W - 4L
1,736 SR
Queue Stats
9W - 7L
1,668 Elo+
Party 3
Cthulhu
Cthulhu
ElegantHope
Cthulhu
Level 117
God Stats
17W - 12L
1,529 SR
Queue Stats
405W - 387L
1,560 Elo+
Party 1
Merlin
Merlin
Glutttony
Merlin
Level 126
God Stats
3W - 4L
1,667 SR
Queue Stats
57W - 66L
1,506 Elo+
Party 3
Mercury
Mercury
Manĭc
Mercury
Level 29
God Stats
8W - 7L
1,682 SR
Queue Stats
68W - 61L
1,535 Elo+
Party 1
Team Averages
Level 67
1,628 SR
1,550 Elo+

VS

Team Averages
Level 82
1,489 SR
1,402 Elo+
Zhong Kui
Zhong Kui
BAUMBA
Zhong Kui
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,301 Elo+
Solo
Erlang Shen
Erlang Shen
Brumblescope
Erlang Shen
Level 156
God Stats
1W - 1L
1,199 SR
Queue Stats
131W - 121L
1,446 Elo+
Party 2
Nu Wa
Nu Wa
Schyster
Nu Wa
Level 23
God Stats
4W - 2L
1,538 SR
Queue Stats
4W - 5L
1,350 Elo+
Party 2
Tyr
Tyr
Sweetfest
Tyr
Level 159
God Stats
0W - 2L
1,881 SR
Queue Stats
173W - 151L
1,495 Elo+
Party 2
Cernunnos
Cernunnos
xXshinryuuXx
Cernunnos
Level 36
God Stats
2W - 2L
1,326 SR
Queue Stats
33W - 39L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 10
11,809
492
7,800
18,190
22,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Heimdallr
20
3 / 3 / 7
13,498
562
9,958
15,308
6,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ElegantHope
Cthulhu
19
1 / 1 / 11
12,751
531
11,196
18,022
21,200
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Glutttony
Merlin
20
7 / 1 / 9
14,537
606
20,030
10,485
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Manĭc
Mercury
20
8 / 3 / 2
13,616
567
8,469
19,723
7,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BAUMBA
Zhong Kui
14
0 / 7 / 4
9,239
385
10,152
19,198
20,151
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Brumblescope
Erlang Shen
18
3 / 3 / 4
10,964
457
7,268
20,201
8,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Schyster
Nu Wa
16
1 / 5 / 3
9,879
412
8,587
10,994
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 4
10,071
420
6,452
22,456
21,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
xXshinryuuXx
Cernunnos
18
6 / 1 / 1
11,377
474
10,019
8,193
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
20
Kills
11
11
Deaths
20
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
3
10
2
L
Zhong Kui
BAUMBA
Zhong Kui
0
7
4
0.29
L
Erlang Shen
Brumblescope
Erlang Shen
3
3
4
1.67
W
Heimdallr
3
3
7
2.17
W
Cthulhu
ElegantHope
Cthulhu
1
1
11
6.5
W
Merlin
Glutttony
Merlin
7
1
9
11.5
W
Mercury
Manĭc
Mercury
8
3
2
3
L
Nu Wa
Schyster
Nu Wa
1
5
3
0.5
L
1
4
4
0.75
L
Cernunnos
xXshinryuuXx
Cernunnos
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,453
Damage
42,478
81,728
Taken
81,042
61,743
Mitigated
55,543
20,962
Healing
21,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,800
2,671
0
2,128
18,190
22,086
154
4,944
13,246
30,325
3,572
L
Zhong Kui
BAUMBA
Zhong Kui
10,152
696
0
4,560
19,198
20,151
0
9,156
10,042
50,223
0
L
Erlang Shen
Brumblescope
Erlang Shen
7,268
3,260
0
4,525
20,201
8,197
0
7,727
12,474
0
85,873
W
Heimdallr
9,958
4,590
0
6,928
15,308
6,352
5,322
1,682
13,626
0
109,284
W
Cthulhu
ElegantHope
Cthulhu
11,196
200
1,460
5,593
18,022
21,200
104
5,797
11,913
77,756
5,368
W
Merlin
Glutttony
Merlin
20,030
1,004
0
2,117
10,485
4,427
1,761
3,244
7,241
125,086
0
W
Mercury
Manĭc
Mercury
8,469
3,940
0
2,736
19,723
7,678
2,538
3,072
16,651
0
128,519
L
Nu Wa
Schyster
Nu Wa
8,587
1,956
100
1,978
10,994
3,113
0
6,865
4,129
73,108
0
L
6,452
206
0
5,155
22,456
21,512
0
11,902
10,554
0
53,611
L
Cernunnos
xXshinryuuXx
Cernunnos
10,019
3,820
0
4,797
8,193
2,570
0
2,591
5,602
0
78,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,211
Gold Earned
51,530
727
Minions Killed
581
0
Camps Cleared
0
2,393,802
Distance Traveled
2,287,931
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,809
492
38
2
0
453,824
3
L
Zhong Kui
9,239
385
95
4
0
395,667
4
L
Erlang Shen
10,964
457
122
5
0
561,185
6
W
Heimdallr
13,498
562
186
8
0
430,421
4
W
Cthulhu
12,751
531
138
6
0
488,142
7
W
Merlin
14,537
606
201
8
0
478,091
6
W
Mercury
13,616
567
164
7
0
543,324
3
L
Nu Wa
9,879
412
129
5
0
404,150
6
L
Tyr
10,071
420
86
4
0
485,696
10
L
Cernunnos
11,377
474
149
6
0
441,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role