Player Matchup

Bastet
Bastet
 
Bastet
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Noktur
He Bo
Level 28
God Stats
3W - 1L
1,857 SR
Queue Stats
12W - 12L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
Sonic100
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,383 Elo+
Solo
Team Averages
Level 50
1,619 SR
1,433 Elo+

VS

Team Averages
Level 64
1,461 SR
1,355 Elo+
Ra
Ra
HeavyStuff
Ra
Level 148
God Stats
8W - 8L
1,572 SR
Queue Stats
153W - 164L
1,540 Elo+
Solo
Neith
Neith
Joukkotappelija
Neith
Level 4
God Stats
2W - 2L
1,285 SR
Queue Stats
5W - 11L
1,204 Elo+
Party 1
Sun Wukong
Sun Wukong
nilssonius
Sun Wukong
Level 40
God Stats
4W - 2L
1,528 SR
Queue Stats
13W - 16L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
9 / 2 / 3
12,599
700
18,999
19,181
6,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Noktur
He Bo
14
3 / 6 / 5
10,984
610
8,696
12,436
3,229
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Sonic100
Cthulhu
17
2 / 2 / 10
12,122
673
15,173
21,847
22,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 6
12,884
716
16,771
16,283
7,200
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 6 / 5
10,500
583
11,215
12,648
3,289
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
nilssonius
Sun Wukong
18
5 / 4 / 4
12,526
696
15,148
17,715
14,307
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
14
Kills
10
10
Deaths
14
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
9
2
3
5.25
W
4
4
6
1.75
W
1
6
5
0.58
L
He Bo
Noktur
He Bo
3
6
5
0.92
L
Cthulhu
Sonic100
Cthulhu
2
2
10
3.5
W
Sun Wukong
nilssonius
Sun Wukong
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,868
Damage
43,134
53,464
Taken
46,646
32,356
Mitigated
24,796
13,383
Healing
12,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
18,999
4,734
0
5,990
19,181
6,324
838
6,505
12,676
0
42,698
W
16,771
485
2,999
7,078
16,283
7,200
442
8,378
7,502
67,231
0
W
11,215
4,019
0
1,684
12,648
3,289
624
5,575
6,852
0
20,430
L
He Bo
Noktur
He Bo
8,696
647
0
1,903
12,436
3,229
594
4,698
7,738
25,671
0
L
Cthulhu
Sonic100
Cthulhu
15,173
202
545
4,945
21,847
22,803
174
8,096
13,751
48,556
0
W
Sun Wukong
nilssonius
Sun Wukong
15,148
2,929
0
1,177
17,715
14,307
273
9,011
7,948
6,529
39,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,705
Gold Earned
35,910
172
Minions Killed
208
7
Camps Cleared
7
1,041,118
Distance Traveled
943,315
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,599
700
35
2
2
360,590
2
W
Ra
12,884
716
121
7
3
342,110
5
W
Neith
10,500
583
31
2
1
253,229
0
L
He Bo
10,984
610
45
3
5
312,156
0
L
Cthulhu
12,122
673
92
5
0
368,372
2
W
Sun Wukong
12,526
696
56
3
3
347,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role