Player Matchup

Horus
Horus
Diellos
Horus
Level 89
God Stats
28W - 8L
1,927 SR
Queue Stats
233W - 96L
1,879 Elo+
Party 1
He Bo
He Bo
Zer0People
He Bo
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
263W - 116L
1,774 Elo+
Party 1
Hou Yi
Hou Yi
joebarfsalot
Hou Yi
Level 5
God Stats
7W - 1L
1,961 SR
Queue Stats
131W - 15L
1,889 Elo+
Party 1
Team Averages
Level 73
1,796 SR
1,847 Elo+

VS

Team Averages
Level 67
1,796 SR
1,793 Elo+
Geb
Geb
AlexAnderson159
Geb
Level 29
God Stats
2W - 1L
1,822 SR
Queue Stats
26W - 3L
1,952 Elo+
Party 2
Hades
Hades
Alucard IxI
Hades
Level 46
God Stats
3W - 2L
1,899 SR
Queue Stats
54W - 29L
1,796 Elo+
Party 2
Fenrir
Fenrir
BerserkHS420
Fenrir
Level 127
God Stats
7W - 4L
1,668 SR
Queue Stats
223W - 150L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Diellos
Horus
16
3 / 1 / 18
11,503
822
7,560
14,202
18,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
16
9 / 5 / 10
11,640
831
21,597
10,918
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
17
10 / 2 / 10
11,903
850
21,851
15,738
7,060
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 6
10,739
767
6,911
16,324
17,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 9 / 4
9,586
685
13,569
22,401
17,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
2 / 9 / 6
8,979
641
8,051
17,518
8,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
22
Kills
8
8
Deaths
22
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
L
4
9
4
0.67
L
Fenrir
2
9
6
0.56
W
Horus
Diellos
Horus
3
1
18
12
W
He Bo
9
5
10
2.8
W
Hou Yi
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,008
Damage
28,531
40,858
Taken
56,243
29,272
Mitigated
43,020
14,711
Healing
11,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,911
424
0
2,006
16,324
17,506
0
5,342
10,982
20,156
0
L
13,569
930
537
7,060
22,401
17,514
0
9,429
12,972
37,681
0
L
Fenrir
8,051
1,625
0
1,496
17,518
8,000
0
7,463
10,055
0
22,346
W
Horus
Diellos
Horus
7,560
2,175
2,043
5,514
14,202
18,162
403
7,076
7,005
0
14,287
W
He Bo
21,597
1,809
0
677
10,918
4,050
480
6,023
4,717
52,171
0
W
Hou Yi
21,851
13,553
0
6,477
15,738
7,060
2,428
7,517
8,024
0
67,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,046
Gold Earned
29,304
165
Minions Killed
116
7
Camps Cleared
4
801,317
Distance Traveled
668,592
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,739
767
13
1
0
246,496
1
L
Hades
9,586
685
75
5
3
207,896
0
L
Fenrir
8,979
641
28
2
1
214,200
3
W
Horus
11,503
822
17
1
0
298,698
2
W
He Bo
11,640
831
50
4
3
252,426
3
W
Hou Yi
11,903
850
98
7
4
250,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role