Player Matchup

Geb
Geb
AidaNaruto 3
Geb
Level 134
God Stats
3W - 2L
1,673 SR
Queue Stats
101W - 80L
1,566 Elo+
Party 1
Hun Batz
Hun Batz
Oliverv
Hun Batz
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,736 Elo+
Party 2
Artemis
Artemis
ProfessorSauce
Artemis
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 31L
1,736 Elo+
Party 2
Sun Wukong
Sun Wukong
RDM_Bxast
Sun Wukong
Level 107
God Stats
4W - 1L
1,690 SR
Queue Stats
38W - 54L
1,614 Elo+
Party 2
Nu Wa
Nu Wa
kamikazi ace
Nu Wa
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 39L
1,543 Elo+
Party 1
Team Averages
Level 122
1,573 SR
1,639 Elo+

VS

Team Averages
Level 104
1,543 SR
1,463 Elo+
Cthulhu
Cthulhu
Brian5524
Cthulhu
Level 126
God Stats
3W - 2L
1,777 SR
Queue Stats
246W - 201L
1,602 Elo+
Party 3
Guan Yu
Guan Yu
Trajes
Guan Yu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,222 Elo+
Solo
Zeus
Zeus
iso1707sniper
Zeus
Level 69
God Stats
23W - 28L
1,560 SR
Queue Stats
105W - 114L
1,401 Elo+
Solo
Chernobog
Chernobog
laglag0
Chernobog
Level 134
God Stats
17W - 12L
1,424 SR
Queue Stats
634W - 565L
1,563 Elo+
Party 3
Shiva
Shiva
mightyergo
Shiva
Level 124
God Stats
43W - 30L
1,453 SR
Queue Stats
832W - 846L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,135
476
4,245
13,071
6,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Oliverv
Hun Batz
14
3 / 2 / 5
8,559
571
8,539
10,454
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,877
192
0
0
0
Sun Wukong
RDM_Bxast
Sun Wukong
14
4 / 0 / 1
8,235
549
7,400
9,261
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 4
8,822
588
10,928
5,953
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brian5524
Cthulhu
11
1 / 3 / 1
6,960
464
3,841
11,433
6,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Trajes
Guan Yu
12
0 / 2 / 0
6,456
430
5,183
10,889
10,930
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 4 / 3
7,003
467
3,873
6,781
1,889
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
laglag0
Chernobog
16
5 / 1 / 0
9,163
611
9,545
10,809
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
12
0 / 2 / 2
7,042
469
3,009
12,458
5,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
6
6
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Cthulhu
Brian5524
Cthulhu
1
3
1
0.5
W
Hun Batz
Oliverv
Hun Batz
3
2
5
2.75
W
0
0
0
0
W
Sun Wukong
RDM_Bxast
Sun Wukong
4
0
1
4.5
L
Guan Yu
Trajes
Guan Yu
0
2
0
0
L
0
4
3
0.38
W
3
2
4
2.5
L
Chernobog
laglag0
Chernobog
5
1
0
5
L
Shiva
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,112
Damage
25,451
38,739
Taken
52,370
14,939
Mitigated
28,709
11,018
Healing
16,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,245
520
0
1,581
13,071
6,897
0
2,223
10,848
34,141
0
L
Cthulhu
Brian5524
Cthulhu
3,841
476
1,160
1,569
11,433
6,629
0
3,334
8,099
20,736
0
W
Hun Batz
Oliverv
Hun Batz
8,539
2,340
0
5,526
10,454
2,932
0
2,182
8,169
0
50,273
W
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
RDM_Bxast
Sun Wukong
7,400
2,010
23
3,048
9,261
3,590
812
506
8,238
0
44,941
L
Guan Yu
Trajes
Guan Yu
5,183
238
75
5,784
10,889
10,930
250
722
10,167
0
30,931
L
3,873
690
0
380
6,781
1,889
1,022
3,052
3,729
43,048
0
W
10,928
2,757
0
840
5,953
1,520
27
2,803
3,150
58,843
0
L
Chernobog
laglag0
Chernobog
9,545
5,739
0
4,217
10,809
3,933
164
5,405
5,404
0
88,017
L
Shiva
3,009
186
43
2,956
12,458
5,328
0
2,660
9,798
0
45,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,628
Gold Earned
36,624
329
Minions Killed
431
0
Camps Cleared
0
1,244,610
Distance Traveled
1,400,029
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,135
476
54
4
0
298,363
6
L
Cthulhu
6,960
464
43
3
0
280,190
2
W
Hun Batz
8,559
571
80
5
0
329,397
5
W
Artemis
2,877
192
0
0
0
0
0
W
Sun Wukong
8,235
549
83
6
0
338,112
1
L
Guan Yu
6,456
430
59
4
0
273,483
0
L
Zeus
7,003
467
95
6
0
223,695
0
W
Nu Wa
8,822
588
112
7
0
278,738
8
L
Chernobog
9,163
611
150
10
0
287,008
4
L
Shiva
7,042
469
84
6
0
335,653
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role