Player Matchup

Zeus
Zeus
Atech1430
Zeus
Level 80
God Stats
2W - 0L
1,562 SR
Queue Stats
2W - 0L
1,660 Elo+
Solo
Arachne
Arachne
Billy_Da_Butche
Arachne
Level 125
God Stats
2W - 1L
1,738 SR
Queue Stats
24W - 20L
1,495 Elo+
Solo
Agni
Agni
Lode Delta
Agni
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 50L
1,460 Elo+
Solo
Bellona
Bellona
Pyrydox
Bellona
Level 42
God Stats
4W - 4L
1,500 SR
Queue Stats
41W - 39L
1,360 Elo+
Party 2
Bacchus
Bacchus
TappedTrack
Bacchus
Level 86
God Stats
12W - 8L
1,482 SR
Queue Stats
133W - 133L
1,458 Elo+
Party 2
Team Averages
Level 82
1,556 SR
1,487 Elo+

VS

Team Averages
Level 54
1,447 SR
1,407 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Cortezty
Ullr
Level 63
God Stats
0W - 1L
1,870 SR
Queue Stats
16W - 16L
1,418 Elo+
Solo
Nemesis
Nemesis
Givesuccc
Nemesis
Level 67
God Stats
57W - 62L
1,354 SR
Queue Stats
217W - 206L
1,399 Elo+
Solo
Scylla
Scylla
YandereCatBoy
Scylla
Level 27
God Stats
0W - 1L
1,190 SR
Queue Stats
2W - 3L
1,220 Elo+
Party 1
Tyr
Tyr
kengabe
Tyr
Level 14
God Stats
0W - 1L
1,322 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
9 / 1 / 0
9,423
673
9,151
6,486
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 1 / 2
8,696
621
2,917
9,886
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
8 / 1 / 1
9,206
658
9,510
6,021
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Pyrydox
Bellona
12
6 / 0 / 1
7,572
541
5,659
5,725
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
TappedTrack
Bacchus
12
2 / 3 / 7
7,640
546
6,631
11,048
11,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
1 / 4 / 1
6,812
487
4,311
10,284
9,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
10
3 / 4 / 0
6,283
449
7,140
10,505
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Givesuccc
Nemesis
10
2 / 3 / 0
6,353
454
3,305
6,660
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 8 / 0
5,507
393
881
9,162
2,714
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
10
0 / 8 / 0
6,173
441
1,776
10,520
7,196
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
27
Kills
6
6
Deaths
27
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
4
1
0.38
W
Zeus
9
1
0
9
W
2
1
2
3
L
Ullr
3
4
0
0.75
L
Nemesis
Givesuccc
Nemesis
2
3
0
0.67
W
8
1
1
8.5
W
Bellona
Pyrydox
Bellona
6
0
1
6.5
W
Bacchus
TappedTrack
Bacchus
2
3
7
1.83
L
0
8
0
0
L
Tyr
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,868
Damage
17,413
39,166
Taken
47,131
23,016
Mitigated
24,812
14,931
Healing
6,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,311
589
1,467
1,355
10,284
9,061
363
3,342
6,906
19,990
0
W
Zeus
9,151
1,998
0
2,240
6,486
1,632
2,022
68
6,418
56,786
0
W
2,917
1,713
0
7,241
9,886
3,524
93
349
9,537
0
66,831
L
Ullr
7,140
2,971
0
1,762
10,505
3,388
216
4,598
5,858
0
35,836
L
Nemesis
Givesuccc
Nemesis
3,305
1,306
0
1,307
6,660
2,453
0
2,716
3,858
0
29,443
W
9,510
640
0
1,282
6,021
2,125
0
772
5,249
60,635
0
W
Bellona
Pyrydox
Bellona
5,659
2,722
0
2,064
5,725
4,038
1,254
2,044
3,681
0
28,748
W
Bacchus
TappedTrack
Bacchus
6,631
995
0
2,104
11,048
11,697
33
1,959
9,089
24,439
0
L
881
145
0
0
9,162
2,714
0
7,117
1,636
19,739
0
L
Tyr
1,776
464
0
333
10,520
7,196
318
6,939
3,581
0
27,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,537
Gold Earned
31,128
468
Minions Killed
238
0
Camps Cleared
0
1,411,608
Distance Traveled
1,176,287
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,812
487
30
2
0
290,784
3
W
Zeus
9,423
673
117
8
0
247,820
2
W
Arachne
8,696
621
136
10
0
359,225
0
L
Ullr
6,283
449
65
5
0
237,309
3
L
Nemesis
6,353
454
53
4
0
180,463
2
W
Agni
9,206
658
127
9
0
267,280
1
W
Bellona
7,572
541
63
5
0
261,606
2
W
Bacchus
7,640
546
25
2
0
275,677
5
L
Scylla
5,507
393
34
2
0
207,144
0
L
Tyr
6,173
441
56
4
0
260,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role