Player Matchup

Cerberus
Cerberus
BERGHKNIGHT
Cerberus
Level 24
God Stats
13W - 10L
1,472 SR
Queue Stats
194W - 132L
1,422 Elo+
Party 1
Fenrir
Fenrir
Cooljay87
Fenrir
Level 26
God Stats
7W - 2L
1,706 SR
Queue Stats
353W - 186L
1,518 Elo+
Party 1
Mulan
Mulan
DragonsRage1993
Mulan
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 90L
1,496 Elo+
Party 1
Kukulkan
Kukulkan
FLINTGIVEN
Kukulkan
Level 158
God Stats
20W - 8L
1,721 SR
Queue Stats
921W - 321L
1,632 Elo+
Party 1
Bacchus
Bacchus
SWAMPNUTZZ
Bacchus
Level 35
God Stats
16W - 15L
1,606 SR
Queue Stats
731W - 532L
1,574 Elo+
Party 1
Team Averages
Level 80
1,601 SR
1,528 Elo+

VS

Team Averages
Level 41
1,475 SR
1,278 Elo+
Ares
Ares
Archon_LockHeart
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,150 Elo+
Party 2
Ra
Ra
Silver_Skullette
Ra
Level 43
God Stats
88W - 114L
1,335 SR
Queue Stats
330W - 347L
1,332 Elo+
Solo
Mercury
Mercury
had 5 moners
Mercury
Level 38
God Stats
20W - 13L
1,583 SR
Queue Stats
32W - 25L
1,420 Elo+
Solo
Hercules
Hercules
juuancarlos2
Hercules
Level 35
God Stats
0W - 5L
1,500 SR
Queue Stats
206W - 248L
1,337 Elo+
Solo
Izanami
Izanami
krustysalad
Izanami
Level 86
God Stats
0W - 2L
1,457 SR
Queue Stats
0W - 6L
1,150 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BERGHKNIGHT
Cerberus
16
0 / 3 / 27
10,245
1,281
6,458
14,189
16,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Cooljay87
Fenrir
17
4 / 3 / 21
9,573
1,197
6,800
7,777
9,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
9 / 1 / 19
11,196
1,400
13,368
13,235
17,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
FLINTGIVEN
Kukulkan
18
19 / 0 / 15
12,458
1,557
32,490
5,810
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
SWAMPNUTZZ
Bacchus
16
7 / 1 / 25
11,716
1,465
10,887
10,514
17,079
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

311

VS

Team 2 Tickets

131

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 5
9,030
1,129
6,655
18,917
21,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 10 / 6
8,517
1,065
9,880
15,842
7,014
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
had 5 moners
Mercury
14
5 / 6 / 1
9,455
1,182
5,778
10,473
4,021
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
juuancarlos2
Hercules
14
0 / 10 / 5
8,513
1,064
6,839
17,740
9,797
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
krustysalad
Izanami
14
2 / 7 / 5
8,856
1,107
14,028
13,965
6,785
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
30
39
Kills
8
8
Deaths
39
107
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
Cerberus
BERGHKNIGHT
Cerberus
0
3
27
4.5
W
Fenrir
Cooljay87
Fenrir
4
3
21
4.83
W
9
1
19
18.5
W
Kukulkan
FLINTGIVEN
Kukulkan
19
0
15
26.5
W
Bacchus
SWAMPNUTZZ
Bacchus
7
1
25
19.5
L
1
10
6
0.4
L
Mercury
had 5 moners
Mercury
5
6
1
0.92
L
Hercules
juuancarlos2
Hercules
0
10
5
0.25
L
Izanami
krustysalad
Izanami
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,003
Damage
43,180
51,525
Taken
76,937
63,967
Mitigated
48,652
11,417
Healing
6,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,655
841
0
825
18,917
21,035
0
13,087
5,650
10,466
0
W
Cerberus
BERGHKNIGHT
Cerberus
6,458
506
0
2,942
14,189
16,865
0
6,036
8,153
17,158
0
W
Fenrir
Cooljay87
Fenrir
6,800
595
0
560
7,777
9,006
0
1,971
5,806
0
12,486
W
13,368
1,462
230
3,482
13,235
17,905
0
4,255
8,980
0
28,884
W
Kukulkan
FLINTGIVEN
Kukulkan
32,490
4,764
0
743
5,810
3,112
0
1,029
4,781
53,303
0
W
Bacchus
SWAMPNUTZZ
Bacchus
10,887
2,115
2,540
920
10,514
17,079
0
3,244
7,188
17,380
0
L
9,880
1,148
973
771
15,842
7,014
0
10,513
5,208
27,608
0
L
Mercury
had 5 moners
Mercury
5,778
4,017
0
673
10,473
4,021
0
6,079
4,298
0
11,189
L
Hercules
juuancarlos2
Hercules
6,839
2,943
159
3,091
17,740
9,797
0
10,955
6,565
0
30,837
L
Izanami
krustysalad
Izanami
14,028
9,548
0
479
13,965
6,785
0
9,201
4,723
0
32,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,188
Gold Earned
44,371
147
Minions Killed
140
3
Camps Cleared
4
860,507
Distance Traveled
689,400
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,030
1,129
8
1
2
142,199
1
W
Cerberus
10,245
1,281
34
4
0
143,234
0
W
Fenrir
9,573
1,197
15
2
1
172,657
1
W
Mulan
11,196
1,400
36
5
0
167,300
0
W
Kukulkan
12,458
1,557
48
6
0
187,127
2
W
Bacchus
11,716
1,465
14
2
2
190,189
0
L
Ra
8,517
1,065
42
5
0
144,385
0
L
Mercury
9,455
1,182
8
1
1
147,416
0
L
Hercules
8,513
1,064
45
6
0
117,882
3
L
Izanami
8,856
1,107
37
5
1
137,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role