Player Matchup

Discordia
Discordia
DeadlyChopking
Discordia
Level 108
God Stats
81W - 103L
1,404 SR
Queue Stats
362W - 586L
1,373 Elo+
Party 2
Kukulkan
Kukulkan
KingofStranglers
Kukulkan
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 46L
1,500 Elo+
Party 3
Bacchus
Bacchus
ROFL UMADBRO
Bacchus
Level 109
God Stats
11W - 19L
1,336 SR
Queue Stats
326W - 526L
1,364 Elo+
Party 2
Hachiman
Hachiman
Verynk12
Hachiman
Level 18
God Stats
9W - 5L
1,578 SR
Queue Stats
98W - 116L
1,480 Elo+
Party 3
Da Ji
Da Ji
XantharExpress
Da Ji
Level 107
God Stats
8W - 6L
1,735 SR
Queue Stats
293W - 300L
1,536 Elo+
Party 3
Team Averages
Level 69
1,511 SR
1,451 Elo+

VS

Team Averages
Level 52
1,554 SR
1,495 Elo+
Cthulhu
Cthulhu
CotyMac
Cthulhu
Level 40
God Stats
6W - 4L
1,770 SR
Queue Stats
27W - 16L
1,590 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Felicar
Morgan Le Fay
Level 87
God Stats
89W - 78L
1,596 SR
Queue Stats
463W - 462L
1,533 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Http_Hands
Tsukuyomi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Thor
Thor
gmanroxs
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Shiva
Shiva
weksAynotnA0515
Shiva
Level 100
God Stats
70W - 73L
1,402 SR
Queue Stats
105W - 114L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DeadlyChopking
Discordia
17
1 / 5 / 11
10,374
798
9,165
9,931
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 1 / 13
10,156
781
9,473
5,930
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
ROFL UMADBRO
Bacchus
19
5 / 4 / 5
11,218
863
7,353
12,206
7,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Verynk12
Hachiman
17
7 / 1 / 7
10,152
781
9,900
7,386
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
13 / 4 / 6
12,179
937
20,331
13,620
4,741
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CotyMac
Cthulhu
19
6 / 4 / 5
11,313
870
8,232
15,832
11,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
Felicar
Morgan Le Fay
19
6 / 6 / 5
11,367
874
15,747
17,398
6,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Http_Hands
Tsukuyomi
13
1 / 3 / 0
8,270
636
2,224
7,474
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
15
2 / 12 / 4
9,031
695
3,083
17,569
7,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 6 / 3
8,851
681
4,597
12,461
5,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
32
28
Kills
15
15
Deaths
31
42
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CotyMac
Cthulhu
6
4
5
2.13
W
Discordia
DeadlyChopking
Discordia
1
5
11
1.3
L
Morgan Le Fay
Felicar
Morgan Le Fay
6
6
5
1.42
L
Tsukuyomi
Http_Hands
Tsukuyomi
1
3
0
0.33
W
2
1
13
8.5
W
Bacchus
ROFL UMADBRO
Bacchus
5
4
5
1.88
W
Hachiman
Verynk12
Hachiman
7
1
7
10.5
W
13
4
6
4
L
Thor
2
12
4
0.33
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,222
Damage
33,883
49,073
Taken
70,734
19,026
Mitigated
32,857
6,045
Healing
8,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CotyMac
Cthulhu
8,232
506
587
3,171
15,832
11,376
0
7,120
8,267
30,977
0
W
Discordia
DeadlyChopking
Discordia
9,165
1,144
208
224
9,931
3,167
931
5,375
4,344
32,636
0
L
Morgan Le Fay
Felicar
Morgan Le Fay
15,747
1,445
0
2,505
17,398
6,037
0
4,556
12,595
44,064
0
L
Tsukuyomi
Http_Hands
Tsukuyomi
2,224
654
0
97
7,474
2,015
13
3,636
3,766
0
4,797
W
9,473
1,364
74
752
5,930
1,831
837
2,403
3,398
24,219
0
W
Bacchus
ROFL UMADBRO
Bacchus
7,353
420
208
458
12,206
7,175
1,725
4,057
7,794
42,551
0
W
Hachiman
Verynk12
Hachiman
9,900
5,762
0
1,821
7,386
2,112
1,502
4,221
3,133
0
25,245
W
20,331
5,401
0
2,300
13,620
4,741
672
7,252
6,077
0
41,786
L
Thor
3,083
207
0
226
17,569
7,639
479
3,436
13,971
0
13,928
L
4,597
1,017
0
1,484
12,461
5,790
259
6,003
6,144
0
22,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,079
Gold Earned
48,832
260
Minions Killed
182
0
Camps Cleared
0
1,388,082
Distance Traveled
1,136,593
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,313
870
37
3
0
275,218
1
W
Discordia
10,374
798
57
4
0
261,033
2
L
Morgan Le Fay
11,367
874
77
6
0
259,296
0
L
Tsukuyomi
8,270
636
4
0
0
149,235
0
W
Kukulkan
10,156
781
36
3
0
276,488
1
W
Bacchus
11,218
863
75
6
0
283,252
0
W
Hachiman
10,152
781
35
3
0
282,451
0
W
Da Ji
12,179
937
57
4
0
284,858
1
L
Thor
9,031
695
20
2
0
227,265
0
L
Shiva
8,851
681
44
3
0
225,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role