Player Matchup

Apollo
Apollo
 
Apollo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
AVanillaGorilla1
Chaac
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 1
Ymir
Ymir
ManWithBigNeck
Ymir
Level 24
God Stats
5W - 4L
1,521 SR
Queue Stats
202W - 171L
1,495 Elo+
Party 1
Thor
Thor
aChocolateChimp
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Team Averages
Level 71
1,504 SR
1,499 Elo+

VS

Team Averages
Level 86
1,418 SR
1,463 Elo+
Anhur
Anhur
KoffingCrossing
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,490 Elo+
Party 3
Bakasura
Bakasura
Pyrrhiccup
Bakasura
Level 146
God Stats
0W - 1L
1,338 SR
Queue Stats
62W - 52L
1,428 Elo+
Solo
Nox
Nox
Zevoria
Nox
Level 27
God Stats
6W - 6L
1,489 SR
Queue Stats
253W - 292L
1,409 Elo+
Solo
Ares
Ares
cheekers90
Ares
Level 29
God Stats
0W - 1L
1,346 SR
Queue Stats
9W - 14L
1,451 Elo+
Party 3
Da Ji
Da Ji
riotstarter212
Da Ji
Level 117
God Stats
0W - 1L
1,416 SR
Queue Stats
13W - 10L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
7 / 2 / 15
11,287
941
7,223
8,756
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
 
He Bo
18
6 / 2 / 13
10,470
873
12,700
4,953
1,787
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 4 / 14
9,716
810
15,366
15,971
9,509
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 6 / 15
10,313
859
3,432
15,238
15,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
3 / 5 / 17
9,309
776
10,365
11,027
5,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 10
8,881
740
10,879
10,545
4,251
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Pyrrhiccup
Bakasura
16
5 / 5 / 10
9,210
768
10,252
13,833
11,678
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nox
17
1 / 4 / 13
9,235
770
5,049
8,641
3,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 7 / 5
8,459
705
9,865
14,962
17,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
6 / 4 / 8
9,100
758
7,307
7,337
2,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
65
24
Kills
19
19
Deaths
24
74
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
2
15
7.25
W
He Bo
 
He Bo
6
2
13
6.25
W
4
4
14
2.75
L
5
4
10
2.5
W
4
6
15
1.92
L
Bakasura
Pyrrhiccup
Bakasura
5
5
10
2
L
Nox
1
4
13
1.88
W
3
5
17
2.3
L
2
7
5
0.64
L
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,086
Damage
43,352
55,945
Taken
55,318
36,354
Mitigated
39,659
14,640
Healing
11,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,223
3,653
484
3,072
8,756
4,082
2,761
1,425
7,276
0
33,959
W
He Bo
 
He Bo
12,700
429
456
1,209
4,953
1,787
731
982
3,971
26,863
0
W
15,366
1,909
2,149
5,427
15,971
9,509
874
2,835
12,198
0
32,017
L
10,879
6,714
564
2,201
10,545
4,251
615
4,062
6,414
0
21,390
W
3,432
352
0
647
15,238
15,719
226
6,382
8,091
6,782
0
L
Bakasura
Pyrrhiccup
Bakasura
10,252
6,744
577
4,151
13,833
11,678
276
3,493
10,073
0
10,763
L
Nox
5,049
897
1,152
1,344
8,641
3,481
420
1,791
6,710
22,885
0
W
10,365
2,334
28
1,168
11,027
5,257
1,019
3,290
6,719
0
15,363
L
9,865
417
0
383
14,962
17,687
224
4,644
10,073
18,528
0
L
7,307
1,253
825
690
7,337
2,562
0
2,142
5,132
0
9,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,095
Gold Earned
44,885
137
Minions Killed
112
0
Camps Cleared
0
1,124,817
Distance Traveled
1,006,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,287
941
57
5
0
234,240
0
W
He Bo
10,470
873
31
3
0
240,193
0
W
Chaac
9,716
810
37
3
0
234,048
0
L
Anhur
8,881
740
28
2
0
198,760
0
W
Ymir
10,313
859
3
0
0
197,825
0
L
Bakasura
9,210
768
20
2
0
231,896
0
L
Nox
9,235
770
45
4
0
191,061
0
W
Thor
9,309
776
9
1
0
218,511
0
L
Ares
8,459
705
16
1
0
193,085
0
L
Da Ji
9,100
758
3
0
0
192,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role