Player Matchup

Chiron
Chiron
Gold I
 
Chiron
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Silver I
 
Vamana
Silver I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold III
remjan1990
Thoth
Gold III
Level 154
God Stats
5W - 6L
1,590 SR
Queue Stats
47W - 59L
1,528 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,530 SR
1,509 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,572 SR
1,544 MMR
Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Bronze III
Snowspray
Chang'e
Bronze III
Level 87
God Stats
0W - 1L
1,716 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Odin
Odin
Silver II
VioletEvengarden
Odin
Silver II
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
282W - 341L
1,631 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
7 / 1 / 5
8,300
922
9,034
6,631
2,594
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
 
Vamana
11
2 / 2 / 9
7,305
812
5,136
10,193
9,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thoth
11
3 / 3 / 7
7,367
819
7,337
6,354
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AtlasGilgameshPersephoneAres

VS

Bans
BastetGebSobekAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 5 / 2
6,784
754
4,800
8,537
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Snowspray
Chang'e
11
3 / 5 / 2
6,960
773
5,080
9,299
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 2 / 3
6,504
723
1,980
5,916
4,906
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
6
6
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
1
5
9.5
W
Vamana
 
Vamana
2
2
9
3.25
L
Hou Yi
 
Hou Yi
2
5
2
0.6
L
Chang'e
Snowspray
Chang'e
3
5
2
0.8
L
1
2
3
1.25
W
Thoth
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,507
Damage
11,860
23,178
Taken
23,752
14,230
Mitigated
9,531
7,331
Healing
5,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
9,034
3,830
909
3,382
6,631
2,594
1,795
988
5,643
0
38,753
W
Vamana
 
Vamana
5,136
1,794
0
2,095
10,193
9,398
369
2,653
7,540
0
19,978
L
Hou Yi
 
Hou Yi
4,800
1,846
0
625
8,537
2,424
49
3,728
4,481
0
19,375
L
Chang'e
Snowspray
Chang'e
5,080
327
990
2,941
9,299
2,201
165
1,820
7,333
20,292
0
L
1,980
449
45
410
5,916
4,906
0
1,430
4,386
0
4,296
W
Thoth
7,337
179
0
945
6,354
2,238
700
2,060
4,294
19,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,972
Gold Earned
20,248
113
Minions Killed
73
7
Camps Cleared
2
564,099
Distance Traveled
442,412
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,300
922
61
7
5
175,552
2
W
Vamana
7,305
812
28
3
1
197,681
4
L
Hou Yi
6,784
754
36
4
0
149,745
2
L
Chang'e
6,960
773
33
4
2
174,677
1
L
Odin
6,504
723
4
0
0
117,990
3
W
Thoth
7,367
819
24
3
1
190,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role