Player Matchup

Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Karundath
Danzaburou
Level 60
God Stats
1W - 2L
1,525 SR
Queue Stats
48W - 51L
1,536 Elo+
Solo
Hel
Hel
sashkopc
Hel
Level 101
God Stats
5W - 3L
1,715 SR
Queue Stats
166W - 151L
1,487 Elo+
Solo
Discordia
Discordia
vinyolesg
Discordia
Level 112
God Stats
3W - 4L
1,575 SR
Queue Stats
98W - 107L
1,502 Elo+
Solo
Thoth
Thoth
xxGHOOSxx
Thoth
Level 160
God Stats
11W - 18L
1,624 SR
Queue Stats
1,378W - 1,400L
1,442 Elo+
Solo
Team Averages
Level 118
1,588 SR
1,493 Elo+

VS

Team Averages
Level 113
1,464 SR
1,439 Elo+
Hel
Hel
 
Hel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Evlap
Jing Wei
Level 115
God Stats
3W - 3L
1,656 SR
Queue Stats
196W - 197L
1,476 Elo+
Solo
Geb
Geb
crustyBawlz89
Geb
Level 139
God Stats
15W - 8L
1,340 SR
Queue Stats
853W - 856L
1,450 Elo+
Solo
Hades
Hades
jhandry777
Hades
Level 95
God Stats
1W - 0L
1,340 SR
Queue Stats
7W - 11L
1,310 Elo+
Solo
Janus
Janus
x 0bnoxious x
Janus
Level 109
God Stats
2W - 4L
1,484 SR
Queue Stats
265W - 284L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
4 / 7 / 5
9,989
666
9,475
16,388
7,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
Karundath
Danzaburou
16
1 / 7 / 10
9,689
646
10,433
16,100
6,204
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 5 / 9
9,841
656
7,692
15,598
6,255
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
vinyolesg
Discordia
18
4 / 5 / 8
10,838
723
12,560
13,115
4,590
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thoth
xxGHOOSxx
Thoth
17
3 / 5 / 8
10,104
674
15,815
12,500
4,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
4 / 1 / 16
10,786
719
4,145
8,154
4,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Evlap
Jing Wei
19
8 / 5 / 9
11,598
773
11,818
20,053
9,525
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 3 / 19
10,970
731
19,229
17,867
14,662
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
19
7 / 4 / 18
11,899
793
18,110
16,726
11,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

20
6 / 1 / 19
12,103
807
16,935
8,967
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
110
13
Kills
29
29
Deaths
14
40
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
7
5
0.93
W
Hel
 
Hel
4
1
16
12
W
Jing Wei
Evlap
Jing Wei
8
5
9
2.5
L
Danzaburou
Karundath
Danzaburou
1
7
10
0.86
W
4
3
19
4.5
W
Hades
7
4
18
4
L
1
5
9
1.1
L
Discordia
vinyolesg
Discordia
4
5
8
1.6
W
6
1
19
15.5
L
Thoth
xxGHOOSxx
Thoth
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,975
Damage
70,237
73,701
Taken
71,767
28,512
Mitigated
44,946
29,965
Healing
43,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,475
5,748
385
2,467
16,388
7,139
438
10,481
5,907
51
22,274
W
Hel
 
Hel
4,145
932
21,289
5,744
8,154
4,790
640
4,751
3,403
8,857
0
W
Jing Wei
Evlap
Jing Wei
11,818
6,529
2,162
2,395
20,053
9,525
1,799
11,317
8,736
0
27,111
L
Danzaburou
Karundath
Danzaburou
10,433
4,458
484
1,813
16,100
6,204
712
14,150
1,946
0
22,307
W
19,229
218
1,255
1,894
17,867
14,662
123
6,753
11,114
32,012
0
W
Hades
18,110
303
2,171
3,477
16,726
11,949
400
7,760
8,966
33,427
0
L
7,692
38
13,822
7,285
15,598
6,255
208
12,428
3,106
19,046
0
L
Discordia
vinyolesg
Discordia
12,560
257
855
1,170
13,115
4,590
106
11,986
1,129
30,055
0
W
16,935
192
1,361
1,676
8,967
4,020
1,998
5,537
3,430
40,880
0
L
Thoth
xxGHOOSxx
Thoth
15,815
785
941
743
12,500
4,324
1,152
9,194
3,194
32,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,461
Gold Earned
57,356
163
Minions Killed
159
0
Camps Cleared
0
1,249,215
Distance Traveled
1,503,944
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,989
666
30
2
0
217,614
0
W
Hel
10,786
719
9
1
0
325,458
5
W
Jing Wei
11,598
773
36
2
0
269,945
3
L
Danzaburou
9,689
646
15
1
0
226,650
1
W
Geb
10,970
731
4
0
0
300,230
0
W
Hades
11,899
793
41
3
0
311,424
1
L
Hel
9,841
656
34
2
0
276,946
6
L
Discordia
10,838
723
42
3
0
271,128
0
W
Janus
12,103
807
69
5
0
296,887
0
L
Thoth
10,104
674
42
3
0
256,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role