Player Matchup

Horus
Horus
 
Horus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
ME4N_wateva
Chiron
Level 109
God Stats
9W - 5L
1,814 SR
Queue Stats
163W - 144L
1,548 Elo+
Party 2
Zeus
Zeus
MrRegano
Zeus
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 17L
1,686 Elo+
Party 2
Charybdis
Charybdis
Mr_Ginco
Charybdis
Level 123
God Stats
5W - 4L
1,255 SR
Queue Stats
202W - 185L
1,547 Elo+
Party 2
Cabrakan
Cabrakan
Wolverine9519
Cabrakan
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
191W - 196L
1,519 Elo+
Party 2
Team Averages
Level 101
1,514 SR
1,560 Elo+

VS

Team Averages
Level 50
1,654 SR
1,486 Elo+
Medusa
Medusa
Bisse89
Medusa
Level 87
God Stats
41W - 48L
1,683 SR
Queue Stats
162W - 190L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
Cyal8R
Baron Samedi
Level 41
God Stats
24W - 22L
1,512 SR
Queue Stats
82W - 67L
1,573 Elo+
Party 1
Mercury
Mercury
Fartosis89
Mercury
Level 63
God Stats
17W - 16L
1,654 SR
Queue Stats
144W - 173L
1,451 Elo+
Party 1
Bellona
Bellona
PoorlyBranch823
Bellona
Level 42
God Stats
2W - 1L
1,808 SR
Queue Stats
8W - 9L
1,480 Elo+
Party 1
Ymir
Ymir
Puntos1422
Ymir
Level 17
God Stats
12W - 9L
1,613 SR
Queue Stats
37W - 32L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 0 / 4
6,696
609
2,301
4,834
1,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
13
3 / 0 / 2
7,436
676
4,532
5,901
1,798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
13
7 / 1 / 1
7,246
659
7,795
5,959
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Mr_Ginco
Charybdis
11
5 / 1 / 2
7,096
645
6,854
5,907
1,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
Wolverine9519
Cabrakan
10
1 / 0 / 10
6,121
556
3,834
5,095
3,967
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bisse89
Medusa
10
0 / 3 / 1
5,559
505
1,525
7,354
1,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Cyal8R
Baron Samedi
9
0 / 3 / 1
5,397
491
4,293
6,820
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Fartosis89
Mercury
10
2 / 4 / 0
5,980
544
3,183
8,099
1,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 0
5,943
540
3,680
8,312
8,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 4 / 1
5,033
458
2,648
9,216
3,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
18
Kills
2
2
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
4
4
L
Medusa
Bisse89
Medusa
0
3
1
0.17
L
Baron Samedi
Cyal8R
Baron Samedi
0
3
1
0.17
L
Mercury
Fartosis89
Mercury
2
4
0
0.5
W
Chiron
3
0
2
4
W
Zeus
7
1
1
7.5
W
Charybdis
Mr_Ginco
Charybdis
5
1
2
6
L
0
4
0
0
L
0
4
1
0.13
W
Cabrakan
Wolverine9519
Cabrakan
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,316
Damage
15,329
27,696
Taken
39,801
11,599
Mitigated
16,451
8,750
Healing
10,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,301
1,081
196
482
4,834
1,929
39
821
4,013
0
41,705
L
Medusa
Bisse89
Medusa
1,525
755
0
2,251
7,354
1,417
0
721
6,633
0
35,252
L
Baron Samedi
Cyal8R
Baron Samedi
4,293
243
214
1,885
6,820
1,892
0
4,595
2,000
24,477
0
L
Mercury
Fartosis89
Mercury
3,183
1,380
0
1,509
8,099
1,891
0
2,795
5,119
0
25,016
W
Chiron
4,532
2,677
0
2,984
5,901
1,798
279
0
5,901
0
45,873
W
Zeus
7,795
371
0
986
5,959
2,016
0
3,142
2,817
41,977
0
W
Charybdis
Mr_Ginco
Charybdis
6,854
3,610
0
2,576
5,907
1,889
0
1,150
4,757
0
41,413
L
3,680
1,227
0
2,780
8,312
8,105
0
274
8,004
0
30,785
L
2,648
596
0
1,910
9,216
3,146
0
2,746
6,416
16,073
0
W
Cabrakan
Wolverine9519
Cabrakan
3,834
765
291
1,235
5,095
3,967
0
1,828
3,267
14,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,595
Gold Earned
27,912
376
Minions Killed
277
0
Camps Cleared
0
1,100,414
Distance Traveled
1,123,232
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,696
609
88
8
0
265,279
1
L
Medusa
5,559
505
71
6
0
214,717
1
L
Baron Samedi
5,397
491
52
5
0
214,735
5
L
Mercury
5,980
544
53
5
0
260,796
4
W
Chiron
7,436
676
102
9
0
195,478
0
W
Zeus
7,246
659
79
7
0
214,656
2
W
Charybdis
7,096
645
73
7
0
213,519
3
L
Bellona
5,943
540
83
8
0
218,090
2
L
Ymir
5,033
458
18
2
0
214,894
2
W
Cabrakan
6,121
556
34
3
0
211,482
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role