Player Matchup

Ares
Ares
 
Ares
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Cmurda0885
Nu Wa
Level 138
God Stats
21W - 13L
1,548 SR
Queue Stats
755W - 781L
1,466 Elo+
Solo
Da Ji
Da Ji
DARKMIND1000
Da Ji
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 54L
1,484 Elo+
Solo
Hera
Hera
GeTsWiFty420379
Hera
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
157W - 211L
1,496 Elo+
Solo
Ao Kuang
Ao Kuang
Talun
Ao Kuang
Level 105
God Stats
3W - 5L
1,413 SR
Queue Stats
372W - 396L
1,420 Elo+
Solo
Team Averages
Level 70
1,492 SR
1,473 Elo+

VS

Team Averages
Level 101
1,606 SR
1,467 Elo+
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Sanaya8910
Artio
Level 26
God Stats
5W - 1L
1,831 SR
Queue Stats
112W - 133L
1,370 Elo+
Solo
Zeus
Zeus
SkittlesFTR
Zeus
Level 126
God Stats
7W - 8L
1,483 SR
Queue Stats
264W - 278L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
SpookyGee
Sun Wukong
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 55L
1,505 Elo+
Solo
Mercury
Mercury
mtallarito
Mercury
Level 141
God Stats
2W - 0L
1,715 SR
Queue Stats
162W - 144L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
0 / 4 / 5
8,556
658
8,245
15,322
20,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
18
1 / 3 / 3
9,605
739
12,574
7,814
4,129
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 5 / 3
8,575
660
4,743
6,708
2,897
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 7 / 1
9,149
704
6,334
11,063
6,268
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ao Kuang
Talun
Ao Kuang
15
3 / 5 / 3
9,291
715
6,177
12,324
6,381
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 2 / 15
10,468
805
14,200
10,292
4,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
16
1 / 1 / 20
9,946
765
4,231
14,308
18,349
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
13 / 1 / 6
11,751
904
19,461
5,576
2,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
SpookyGee
Sun Wukong
18
3 / 1 / 17
10,521
809
5,838
11,689
12,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
mtallarito
Mercury
15
4 / 4 / 11
9,907
762
3,703
8,090
3,720
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
93
9
Kills
24
24
Deaths
9
15
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
4
5
0.63
W
Sol
 
Sol
3
2
15
5.25
L
Nu Wa
1
3
3
0.83
L
2
5
3
0.7
L
3
7
1
0.5
W
Artio
1
1
20
11
W
13
1
6
16
W
Sun Wukong
SpookyGee
Sun Wukong
3
1
17
11.5
L
Ao Kuang
Talun
Ao Kuang
3
5
3
0.9
W
Mercury
mtallarito
Mercury
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,073
Damage
47,433
53,231
Taken
49,955
40,566
Mitigated
41,334
12,677
Healing
26,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
8,245
464
214
1,827
15,322
20,891
0
10,216
4,776
12,299
0
W
Sol
 
Sol
14,200
4,408
985
4,529
10,292
4,811
3,006
7,711
2,581
48,125
3,173
L
Nu Wa
12,574
3,029
1,139
1,563
7,814
4,129
0
5,721
2,055
43,416
0
L
4,743
385
1,421
724
6,708
2,897
0
4,525
2,090
0
6,818
L
6,334
2,156
521
638
11,063
6,268
0
7,578
3,283
21,207
0
W
Artio
4,231
540
3,926
6,482
14,308
18,349
288
9,923
4,385
18,148
0
W
19,461
1,055
1,518
2,004
5,576
2,277
788
2,978
2,598
44,595
0
W
Sun Wukong
SpookyGee
Sun Wukong
5,838
925
1,482
3,686
11,689
12,177
1,160
8,348
3,341
0
21,191
L
Ao Kuang
Talun
Ao Kuang
6,177
1,219
465
4,165
12,324
6,381
0
8,912
3,294
9,299
0
W
Mercury
mtallarito
Mercury
3,703
1,469
935
1,149
8,090
3,720
1,181
4,370
3,720
0
16,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,176
Gold Earned
52,593
110
Minions Killed
208
0
Camps Cleared
0
1,077,494
Distance Traveled
1,366,775
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,556
658
6
0
0
241,423
2
W
Sol
10,468
805
66
5
0
229,272
0
L
Nu Wa
9,605
739
67
5
0
214,982
3
L
Da Ji
8,575
660
0
0
0
204,972
0
L
Hera
9,149
704
31
2
0
190,057
1
W
Artio
9,946
765
31
2
0
317,032
0
W
Zeus
11,751
904
65
5
0
247,558
1
W
Sun Wukong
10,521
809
29
2
0
283,180
1
L
Ao Kuang
9,291
715
6
0
0
226,060
0
W
Mercury
9,907
762
17
1
0
289,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role