Player Matchup

Sylvanus
Sylvanus
Bo0ya
Sylvanus
Level 146
God Stats
0W - 1L
1,339 SR
Queue Stats
7W - 14L
1,316 Elo+
Party 2
Fenrir
Fenrir
Joskin732
Fenrir
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,505 Elo+
Party 3
Atlas
Atlas
PinkNekoo
Atlas
Level 97
God Stats
3W - 2L
1,880 SR
Queue Stats
50W - 60L
1,439 Elo+
Party 2
Xbalanque
Xbalanque
PromillePontus
Xbalanque
Level 74
God Stats
0W - 1L
1,306 SR
Queue Stats
1W - 7L
1,167 Elo+
Solo
Merlin
Merlin
freezingteam82
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,505 Elo+
Party 3
Team Averages
Level 100
1,505 SR
1,386 Elo+

VS

Team Averages
Level 90
1,598 SR
1,473 Elo+
Ganesha
Ganesha
Hommunculli
Ganesha
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,522 Elo+
Solo
Zeus
Zeus
SoNiaaaa
Zeus
Level 82
God Stats
5W - 4L
1,715 SR
Queue Stats
357W - 356L
1,430 Elo+
Party 1
Neith
Neith
Wakfuuu
Neith
Level 88
God Stats
7W - 3L
1,892 SR
Queue Stats
130W - 132L
1,457 Elo+
Party 1
Raijin
Raijin
iTzSmileyOG
Raijin
Level 109
God Stats
4W - 3L
1,381 SR
Queue Stats
462W - 504L
1,484 Elo+
Solo
Horus
Horus
zX ASCE Xz
Horus
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
350W - 349L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bo0ya
Sylvanus
19
9 / 3 / 7
10,683
763
10,736
15,624
17,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Joskin732
Fenrir
15
2 / 8 / 12
9,282
663
8,016
16,058
10,624
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Atlas
PinkNekoo
Atlas
15
0 / 6 / 13
8,493
607
9,064
19,237
18,389
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Xbalanque
PromillePontus
Xbalanque
16
5 / 6 / 11
9,842
703
22,074
16,861
6,825
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 4 / 12
9,861
704
14,683
9,453
3,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hommunculli
Ganesha
18
0 / 5 / 21
10,866
776
10,749
17,440
25,252
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zeus
18
3 / 4 / 16
11,052
789
19,563
8,710
3,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Wakfuuu
Neith
19
12 / 6 / 8
12,429
888
20,712
18,248
8,249
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
19
6 / 2 / 12
11,881
849
14,269
12,888
6,909
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
19
6 / 3 / 17
12,257
876
5,432
18,969
24,096
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
101
20
Kills
27
27
Deaths
20
55
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Bo0ya
Sylvanus
9
3
7
4.17
W
Ganesha
Hommunculli
Ganesha
0
5
21
2.1
L
Fenrir
Joskin732
Fenrir
2
8
12
1
L
Atlas
PinkNekoo
Atlas
0
6
13
1.08
L
Xbalanque
PromillePontus
Xbalanque
5
6
11
1.75
W
Zeus
3
4
16
2.75
W
Neith
Wakfuuu
Neith
12
6
8
2.67
L
4
4
12
2.5
W
Raijin
6
2
12
6
W
Horus
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,573
Damage
70,725
77,233
Taken
76,255
56,499
Mitigated
67,838
26,398
Healing
34,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Bo0ya
Sylvanus
10,736
2,718
9,171
6,357
15,624
17,043
52
10,190
5,434
16,851
1,984
W
Ganesha
Hommunculli
Ganesha
10,749
836
492
2,035
17,440
25,252
634
8,104
9,336
23,599
0
L
Fenrir
Joskin732
Fenrir
8,016
997
1,174
1,656
16,058
10,624
0
7,513
8,545
0
12,067
L
Atlas
PinkNekoo
Atlas
9,064
2,445
997
1,644
19,237
18,389
0
12,262
6,975
18,930
0
L
Xbalanque
PromillePontus
Xbalanque
22,074
6,510
2,175
2,739
16,861
6,825
0
9,009
7,852
0
37,266
W
Zeus
19,563
1,850
1,011
1,026
8,710
3,332
1,723
2,798
5,912
41,063
0
W
Neith
Wakfuuu
Neith
20,712
12,787
1,865
6,661
18,248
8,249
440
10,291
7,957
0
33,817
L
14,683
503
130
355
9,453
3,618
0
5,607
3,846
34,485
0
W
Raijin
14,269
458
992
2,367
12,888
6,909
871
4,701
8,187
36,556
0
W
Horus
5,432
2,406
8,443
9,240
18,969
24,096
611
7,747
11,222
0
11,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,161
Gold Earned
58,485
121
Minions Killed
167
0
Camps Cleared
0
1,172,088
Distance Traveled
1,331,924
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,683
763
19
1
0
236,830
0
W
Ganesha
10,866
776
1
0
0
242,121
0
L
Fenrir
9,282
663
13
1
0
219,557
1
L
Atlas
8,493
607
15
1
0
231,479
1
L
Xbalanque
9,842
703
29
2
0
236,486
0
W
Zeus
11,052
789
51
4
0
264,066
3
W
Neith
12,429
888
28
2
0
248,695
2
L
Merlin
9,861
704
45
3
0
247,736
1
W
Raijin
11,881
849
64
5
0
285,948
4
W
Horus
12,257
876
23
2
0
291,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role