Player Matchup

Ullr
Ullr
EL-SHINZE
Ullr
Level 146
God Stats
28W - 28L
1,538 SR
Queue Stats
170W - 146L
1,535 Elo+
Party 1
Tiamat
Tiamat
GaaRa SHIELD
Tiamat
Level 147
God Stats
5W - 13L
1,430 SR
Queue Stats
441W - 456L
1,545 Elo+
Solo
Nemesis
Nemesis
TheBlackP
Nemesis
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 107L
1,483 Elo+
Party 1
Sol
Sol
m41ckbr
Sol
Level 43
God Stats
3W - 6L
1,742 SR
Queue Stats
287W - 383L
1,401 Elo+
Solo
Bacchus
Bacchus
santirizza10
Bacchus
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
189W - 153L
1,542 Elo+
Party 1
Team Averages
Level 98
1,542 SR
1,501 Elo+

VS

Team Averages
Level 103
1,543 SR
1,492 Elo+
Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Alisson16032008
Bastet
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
157W - 168L
1,490 Elo+
Party 2
Neith
Neith
iCannabico
Neith
Level 140
God Stats
2W - 0L
1,715 SR
Queue Stats
71W - 63L
1,530 Elo+
Solo
Hel
Hel
mcdonalts
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 88L
1,423 Elo+
Party 2
Terra
Terra
talkingshura
Terra
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
197W - 231L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
9
1 / 1 / 0
5,089
565
1,824
5,744
1,298
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tiamat
8
0 / 4 / 1
4,657
517
2,633
4,487
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
TheBlackP
Nemesis
8
2 / 7 / 0
5,025
558
3,252
7,902
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sol
7
0 / 3 / 0
4,428
492
1,855
4,374
1,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
santirizza10
Bacchus
8
0 / 1 / 1
4,776
531
3,669
7,858
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 1 / 2
5,434
604
5,299
5,625
1,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
6 / 2 / 6
6,178
686
4,800
6,581
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
11
2 / 0 / 3
6,105
678
2,462
3,558
1,108
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
6 / 0 / 4
6,525
725
5,088
4,411
2,491
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 0 / 4
5,359
595
2,783
4,364
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
16
16
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
2
2
W
6
2
6
4.5
L
Ullr
1
1
0
1
L
Tiamat
0
4
1
0.13
L
Nemesis
TheBlackP
Nemesis
2
7
0
0.29
W
Neith
2
0
3
3.5
L
Sol
0
3
0
0
W
6
0
4
8
L
Bacchus
santirizza10
Bacchus
0
1
1
0.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,233
Damage
20,432
30,365
Taken
24,539
11,442
Mitigated
10,104
6,887
Healing
12,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,299
3,668
0
2,285
5,625
1,508
0
2,381
3,244
0
38,441
W
4,800
2,075
0
2,686
6,581
1,934
0
832
5,613
0
21,206
L
Ullr
1,824
835
0
500
5,744
1,298
0
1,160
4,584
0
34,259
L
Tiamat
2,633
41
0
678
4,487
1,968
45
2,569
1,918
18,479
0
L
Nemesis
TheBlackP
Nemesis
3,252
1,327
0
1,165
7,902
2,825
0
2,658
5,244
0
23,182
W
Neith
2,462
1,115
0
1,460
3,558
1,108
0
1,487
2,071
0
33,221
L
Sol
1,855
742
0
1,182
4,374
1,217
0
0
4,374
16,714
2,948
W
5,088
1,140
500
2,085
4,411
2,491
715
1,764
2,475
31,498
0
L
Bacchus
santirizza10
Bacchus
3,669
418
0
3,362
7,858
4,134
0
1,484
6,374
14,621
0
W
2,783
193
916
2,693
4,364
3,063
0
1,034
3,312
11,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,975
Gold Earned
29,601
236
Minions Killed
266
0
Camps Cleared
0
805,316
Distance Traveled
912,480
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,434
604
79
9
0
167,722
2
W
Bastet
6,178
686
38
4
0
211,232
1
L
Ullr
5,089
565
75
8
0
178,813
2
L
Tiamat
4,657
517
51
6
0
151,976
4
L
Nemesis
5,025
558
43
5
0
170,353
2
W
Neith
6,105
678
70
8
0
168,878
2
L
Sol
4,428
492
43
5
0
112,560
2
W
Hel
6,525
725
61
7
0
173,193
1
L
Bacchus
4,776
531
24
3
0
191,614
3
W
Terra
5,359
595
18
2
0
191,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role