Player Matchup

Neith
Neith
Gold V
 
Neith
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver I
ConCanWolfing
Ullr
Silver I
Level 125
God Stats
2W - 7L
1,263 SR
Queue Stats
24W - 35L
1,233 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Lets_not_throw
Gilgamesh
Gold IV
Level 147
God Stats
20W - 11L
1,284 SR
Queue Stats
276W - 277L
1,233 MMR
Party 1
Cabrakan
Cabrakan
Silver I
XplodingShroom
Cabrakan
Silver I
Level 105
God Stats
1W - 2L
1,484 SR
Queue Stats
55W - 59L
1,228 MMR
Solo
Janus
Janus
Gold III
alonze1234
Janus
Gold III
Level 140
God Stats
12W - 13L
1,709 SR
Queue Stats
276W - 277L
1,233 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,448 SR
1,285 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,541 SR
1,246 MMR
Skadi
Skadi
Gold V
Kaneki Capalot
Skadi
Gold V
Level 156
God Stats
6W - 5L
1,631 SR
Queue Stats
304W - 294L
1,215 MMR
Solo
Pele
Pele
Bronze III
Khemo1536
Pele
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,261 MMR
Solo
Hades
Hades
Silver II
Raphometh
Hades
Silver II
Level 95
God Stats
26W - 26L
1,378 SR
Queue Stats
84W - 106L
1,176 MMR
Party 2
Athena
Athena
Silver II
TicoBarra
Athena
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,238 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
teobonilha
Erlang Shen
Gold V
Level 135
God Stats
3W - 5L
1,695 SR
Queue Stats
113W - 118L
1,338 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
8 / 0 / 5
9,464
631
12,567
7,577
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 1 / 3
8,701
580
7,436
11,367
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Lets_not_throw
Gilgamesh
17
7 / 1 / 1
9,618
641
15,306
13,121
10,499
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
12
2 / 0 / 13
7,990
533
8,201
12,441
15,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
16
4 / 0 / 5
8,956
597
5,453
5,266
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ShivaCliodhnaAtlasBastet

VS

Bans
MedusaThothCharybdisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,062
471
6,091
10,734
2,873
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pele
10
1 / 7 / 0
6,565
438
6,871
15,969
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Raphometh
Hades
10
0 / 4 / 0
6,451
430
2,334
8,793
3,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
TicoBarra
Athena
10
1 / 6 / 1
6,115
408
4,846
12,334
8,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
teobonilha
Erlang Shen
11
0 / 5 / 1
7,107
474
8,002
16,318
12,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
26
Kills
2
2
Deaths
26
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
0
5
10.5
W
5
1
3
6.5
L
0
4
1
0.13
L
Pele
1
7
0
0.14
W
Gilgamesh
Lets_not_throw
Gilgamesh
7
1
1
7.5
L
Hades
Raphometh
Hades
0
4
0
0
L
Athena
TicoBarra
Athena
1
6
1
0.25
W
Cabrakan
2
0
13
8.5
W
Janus
4
0
5
6.5
L
Erlang Shen
teobonilha
Erlang Shen
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,963
Damage
28,144
49,772
Taken
64,148
36,426
Mitigated
31,147
17,110
Healing
18,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,567
5,476
0
4,310
7,577
3,512
2,996
2,076
5,501
0
74,247
W
7,436
3,336
0
3,644
11,367
5,447
656
670
10,697
0
59,034
L
6,091
2,308
0
3,252
10,734
2,873
263
2,639
8,095
0
49,522
L
Pele
6,871
1,978
0
3,999
15,969
4,055
0
3,331
12,638
0
39,665
W
Gilgamesh
Lets_not_throw
Gilgamesh
15,306
5,704
0
1,918
13,121
10,499
0
344
12,777
0
66,908
L
Hades
Raphometh
Hades
2,334
261
110
2,966
8,793
3,334
0
1,344
7,449
34,668
0
L
Athena
TicoBarra
Athena
4,846
748
0
2,075
12,334
8,023
0
3,870
8,464
23,864
3,017
W
Cabrakan
8,201
1,407
1,662
2,191
12,441
15,086
0
3,848
8,593
21,606
4,780
W
Janus
5,453
837
97
3,288
5,266
1,882
0
22
5,244
70,462
0
L
Erlang Shen
teobonilha
Erlang Shen
8,002
4,851
0
5,745
16,318
12,862
0
1,330
14,988
0
44,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,729
Gold Earned
33,300
558
Minions Killed
361
0
Camps Cleared
0
1,488,428
Distance Traveled
1,328,475
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,464
631
127
8
0
266,960
0
W
Ullr
8,701
580
107
7
0
277,615
2
L
Skadi
7,062
471
77
5
0
267,269
3
L
Pele
6,565
438
69
5
0
304,889
0
W
Gilgamesh
9,618
641
146
10
0
313,642
1
L
Hades
6,451
430
76
5
0
191,078
6
L
Athena
6,115
408
42
3
0
281,618
1
W
Cabrakan
7,990
533
30
2
0
278,497
1
W
Janus
8,956
597
148
10
0
351,714
4
L
Erlang Shen
7,107
474
97
6
0
283,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role