Player Matchup

Medusa
Medusa
 
Medusa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
GooGooGaGaBbyLne
He Bo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 135L
1,476 Elo+
Party 2
Serqet
Serqet
SaintIsshin
Serqet
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,280 Elo+
Party 2
Set
Set
ZPACEKIDD
Set
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 124L
1,439 Elo+
Party 2
Sun Wukong
Sun Wukong
yHU3S05ROCKY-SEP
Sun Wukong
Level 88
God Stats
10W - 6L
1,692 SR
Queue Stats
100W - 106L
1,511 Elo+
Solo
Team Averages
Level 86
1,538 SR
1,441 Elo+

VS

Team Averages
Level 114
1,534 SR
1,511 Elo+
Charybdis
Charybdis
Brightshadow77
Charybdis
Level 143
God Stats
4W - 1L
1,719 SR
Queue Stats
377W - 433L
1,458 Elo+
Solo
Hun Batz
Hun Batz
Emiesc04
Hun Batz
Level 107
God Stats
5W - 7L
1,522 SR
Queue Stats
502W - 483L
1,526 Elo+
Party 1
Osiris
Osiris
Zankuxx98
Osiris
Level 57
God Stats
6W - 7L
1,415 SR
Queue Stats
106W - 104L
1,505 Elo+
Party 1
Zeus
Zeus
urroddone
Zeus
Level 160
God Stats
28W - 25L
1,616 SR
Queue Stats
225W - 200L
1,487 Elo+
Solo
Atlas
Atlas
wicho_1203
Atlas
Level 102
God Stats
36W - 31L
1,398 SR
Queue Stats
496W - 509L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
3 / 4 / 1
5,068
507
4,649
6,793
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 1
5,870
587
3,318
5,783
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
7
0 / 3 / 6
4,655
466
2,980
9,600
3,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
2 / 6 / 1
5,672
567
2,710
7,795
2,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
yHU3S05ROCKY-SEP
Sun Wukong
8
0 / 3 / 0
4,716
472
2,224
6,618
3,109
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Brightshadow77
Charybdis
10
3 / 3 / 0
5,830
583
6,049
5,677
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Emiesc04
Hun Batz
13
11 / 1 / 4
7,814
781
4,860
7,746
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
Zankuxx98
Osiris
11
1 / 1 / 4
6,530
653
5,015
5,616
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
10
4 / 0 / 6
6,525
653
7,478
2,546
643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
8
1 / 3 / 9
5,660
566
2,967
7,863
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
20
20
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
4
1
0.88
W
Charybdis
Brightshadow77
Charybdis
3
3
0
1
W
Hun Batz
Emiesc04
Hun Batz
11
1
4
13
L
2
4
1
0.63
L
Serqet
0
3
6
1
L
2
6
1
0.42
W
Osiris
Zankuxx98
Osiris
1
1
4
3
W
Zeus
4
0
6
7
W
Atlas
1
3
9
1.83
L
Sun Wukong
yHU3S05ROCKY-SEP
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,881
Damage
26,369
36,589
Taken
29,448
11,497
Mitigated
14,389
5,032
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,649
2,271
0
983
6,793
1,521
0
2,866
3,927
0
20,643
W
Charybdis
Brightshadow77
Charybdis
6,049
3,016
0
1,882
5,677
1,328
1,133
312
5,289
0
32,431
W
Hun Batz
Emiesc04
Hun Batz
4,860
1,843
0
2,909
7,746
2,669
0
1,705
6,041
0
37,058
L
3,318
54
0
1,045
5,783
1,549
0
2,870
2,913
18,990
0
L
Serqet
2,980
897
60
1,516
9,600
3,273
0
3,401
6,199
0
9,325
L
2,710
1,528
0
146
7,795
2,045
0
828
6,967
0
24,694
W
Osiris
Zankuxx98
Osiris
5,015
2,797
0
2,535
5,616
4,925
653
80
5,536
0
34,935
W
Zeus
7,478
492
0
953
2,546
643
92
410
2,136
35,510
0
W
Atlas
2,967
1,017
0
1,422
7,863
4,824
93
811
6,473
9,403
0
L
Sun Wukong
yHU3S05ROCKY-SEP
Sun Wukong
2,224
577
0
1,282
6,618
3,109
0
480
6,138
0
20,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,981
Gold Earned
32,359
181
Minions Killed
315
0
Camps Cleared
0
921,658
Distance Traveled
999,552
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,068
507
37
4
0
173,215
0
W
Charybdis
5,830
583
62
6
0
160,643
1
W
Hun Batz
7,814
781
85
9
0
236,690
0
L
He Bo
5,870
587
35
4
0
184,736
0
L
Serqet
4,655
466
9
1
0
208,920
3
L
Set
5,672
567
52
5
0
200,299
0
W
Osiris
6,530
653
86
9
0
212,127
5
W
Zeus
6,525
653
71
7
0
198,810
0
W
Atlas
5,660
566
11
1
0
191,282
0
L
Sun Wukong
4,716
472
48
5
0
154,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role