Player Matchup

Anubis
Anubis
MamaMacabre
Anubis
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 33L
1,313 Elo+
Party 1
Anhur
Anhur
arbysranch
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,330 Elo+
Party 1
Cthulhu
Cthulhu
hunter1023
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,330 Elo+
Party 1
Team Averages
Level 57
1,500 SR
1,324 Elo+

VS

Team Averages
Level 66
1,395 SR
1,339 Elo+
Ymir
Ymir
NEIRA99
Ymir
Level 100
God Stats
8W - 4L
1,500 SR
Queue Stats
364W - 370L
1,550 Elo+
Solo
Neith
Neith
SnazzyKatt
Neith
Level 29
God Stats
13W - 27L
1,407 SR
Queue Stats
24W - 47L
1,233 Elo+
Party 2
He Bo
He Bo
pillsburrydohboy
He Bo
Level 69
God Stats
2W - 1L
1,279 SR
Queue Stats
19W - 41L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 7 / 3
7,404
617
4,240
9,468
3,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
9
0 / 10 / 3
7,055
588
3,079
10,446
2,793
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
hunter1023
Cthulhu
13
5 / 6 / 0
9,140
762
10,383
14,243
12,380
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
NEIRA99
Ymir
14
2 / 1 / 21
10,174
848
4,323
13,106
14,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
15
10 / 2 / 13
10,872
906
13,534
8,963
3,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
11 / 2 / 7
10,357
863
10,779
7,272
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
5
Kills
23
23
Deaths
5
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
7
3
0.21
W
Ymir
NEIRA99
Ymir
2
1
21
12.5
W
Neith
10
2
13
8.25
L
Anhur
0
10
3
0.15
L
Cthulhu
hunter1023
Cthulhu
5
6
0
0.83
W
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,702
Damage
28,636
34,157
Taken
29,341
18,952
Mitigated
20,087
1,672
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,240
628
0
1,514
9,468
3,779
0
4,832
4,636
23,039
0
W
Ymir
NEIRA99
Ymir
4,323
613
0
4,489
13,106
14,378
182
4,928
8,178
17,851
0
W
Neith
13,534
8,818
178
3,803
8,963
3,220
2,010
5,567
3,396
0
35,403
L
Anhur
3,079
1,157
0
158
10,446
2,793
0
5,612
4,834
0
7,733
L
Cthulhu
hunter1023
Cthulhu
10,383
544
0
0
14,243
12,380
0
4,658
9,585
25,087
0
W
10,779
717
11
1,125
7,272
2,489
568
4,527
2,745
36,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,599
Gold Earned
31,403
79
Minions Killed
128
1
Camps Cleared
7
565,860
Distance Traveled
669,094
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,404
617
40
3
1
177,322
2
W
Ymir
10,174
848
21
2
2
228,412
5
W
Neith
10,872
906
45
4
1
220,264
1
L
Anhur
7,055
588
11
1
0
152,408
0
L
Cthulhu
9,140
762
28
2
0
236,130
1
W
He Bo
10,357
863
62
5
4
220,418
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role