Player Matchup

Ra
Ra
Cansaurus
Ra
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
398W - 412L
1,339 Elo+
Solo
Ganesha
Ganesha
FirealchemistX
Ganesha
Level 26
God Stats
0W - 1L
1,770 SR
Queue Stats
13W - 27L
1,275 Elo+
Party 2
Awilix
Awilix
FreshHotGank
Awilix
Level 154
God Stats
1W - 1L
1,508 SR
Queue Stats
45W - 59L
1,410 Elo+
Party 2
Bellona
Bellona
IIIDarkLordIII
Bellona
Level 144
God Stats
6W - 3L
1,761 SR
Queue Stats
272W - 290L
1,404 Elo+
Solo
Jormungandr
Jormungandr
StakinTrees
Jormungandr
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,425 Elo+
Party 2
Team Averages
Level 113
1,608 SR
1,371 Elo+

VS

Team Averages
Level 79
1,500 SR
1,320 Elo+
Bakasura
Bakasura
AriesSkyee
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chernobog
Chernobog
MortarFFE
Chernobog
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 49L
1,130 Elo+
Party 1
Ymir
Ymir
Steven_a96
Ymir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,255 Elo+
Solo
Sol
Sol
TehJuggernautTV
Sol
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
219W - 201L
1,330 Elo+
Party 1
Sylvanus
Sylvanus
hkmdj
Sylvanus
Level 124
God Stats
2W - 4L
1,499 SR
Queue Stats
165W - 171L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 9
12,508
782
19,847
16,837
8,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
0 / 8 / 16
11,257
704
6,206
21,916
29,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Awilix
20
7 / 6 / 7
12,019
751
13,733
19,680
8,408
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 8 / 13
11,199
700
14,939
22,396
22,493
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jormungandr
StakinTrees
Jormungandr
15
4 / 6 / 10
10,923
683
11,616
23,292
24,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AriesSkyee
Bakasura
15
2 / 4 / 11
10,758
672
3,767
7,097
3,939
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
MortarFFE
Chernobog
20
13 / 5 / 14
13,942
871
29,202
16,447
7,948
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
5 / 6 / 20
12,544
784
12,651
20,961
27,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 2 / 26
12,841
803
23,346
11,810
4,651
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
hkmdj
Sylvanus
20
6 / 3 / 22
12,232
765
14,316
25,800
20,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
126
20
Kills
33
33
Deaths
20
55
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AriesSkyee
Bakasura
2
4
11
1.88
L
6
5
9
2.1
L
0
8
16
1
L
Awilix
7
6
7
1.75
L
3
8
13
1.19
W
Chernobog
MortarFFE
Chernobog
13
5
14
4
L
Jormungandr
StakinTrees
Jormungandr
4
6
10
1.5
W
5
6
20
2.5
W
7
2
26
10
W
Sylvanus
hkmdj
Sylvanus
6
3
22
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,341
Damage
83,282
104,121
Taken
82,115
93,136
Mitigated
64,386
34,121
Healing
37,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AriesSkyee
Bakasura
3,767
2,125
274
483
7,097
3,939
126
3,379
3,718
0
7,489
L
19,847
1,588
9,519
6,317
16,837
8,079
1,534
9,760
7,022
46,809
0
L
6,206
422
634
1,885
21,916
29,481
142
7,976
13,896
14,684
0
L
Awilix
13,733
4,685
2,287
3,119
19,680
8,408
331
8,480
10,970
0
25,428
L
14,939
1,433
2,245
2,644
22,396
22,493
451
10,950
11,446
0
29,837
W
Chernobog
MortarFFE
Chernobog
29,202
15,540
0
5,409
16,447
7,948
2,997
7,534
8,913
0
60,004
L
Jormungandr
StakinTrees
Jormungandr
11,616
3,796
1,721
3,750
23,292
24,675
75
11,230
11,768
21,732
0
W
12,651
1,029
583
2,645
20,961
27,098
295
8,396
12,565
25,157
0
W
23,346
7,129
1,876
3,945
11,810
4,651
2,078
5,947
5,863
42,399
0
W
Sylvanus
hkmdj
Sylvanus
14,316
5,883
8,921
13,092
25,800
20,750
495
12,413
13,387
28,363
3,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,906
Gold Earned
62,317
165
Minions Killed
157
0
Camps Cleared
0
1,387,112
Distance Traveled
1,338,018
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,758
672
10
1
0
185,219
0
L
Ra
12,508
782
76
5
0
288,041
1
L
Ganesha
11,257
704
0
0
0
252,875
0
L
Awilix
12,019
751
28
2
0
282,475
0
L
Bellona
11,199
700
33
2
0
270,460
0
W
Chernobog
13,942
871
57
4
0
243,875
0
L
Jormungandr
10,923
683
28
2
0
293,261
1
W
Ymir
12,544
784
14
1
0
268,274
2
W
Sol
12,841
803
40
3
0
324,847
0
W
Sylvanus
12,232
765
36
2
0
315,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role