Player Matchup

Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
BEBODAKING1897
Guan Yu
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 172L
1,359 Elo+
Party 1
Merlin
Merlin
Redrum259
Merlin
Level 126
God Stats
7W - 7L
1,344 SR
Queue Stats
347W - 410L
1,383 Elo+
Party 1
Team Averages
Level 112
1,448 SR
1,414 Elo+

VS

Team Averages
Level 105
1,520 SR
1,384 Elo+
Aphrodite
Aphrodite
Every1NeedsaMike
Aphrodite
Level 34
God Stats
3W - 2L
1,643 SR
Queue Stats
11W - 20L
1,308 Elo+
Party 2
Khepri
Khepri
Optify storm
Khepri
Level 120
God Stats
8W - 20L
1,478 SR
Queue Stats
290W - 333L
1,456 Elo+
Solo
Pele
Pele
erictereo
Pele
Level 160
God Stats
35W - 46L
1,441 SR
Queue Stats
335W - 375L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 7 / 0
6,674
607
6,897
13,979
5,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 2
6,565
597
5,245
11,896
9,135
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Redrum259
Merlin
12
0 / 4 / 1
6,926
630
8,133
8,064
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
13
0 / 2 / 15
8,031
730
6,152
8,632
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Khepri
12
0 / 0 / 12
8,325
757
1,868
3,157
3,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
16
16 / 0 / 0
10,197
927
20,011
12,378
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
16
16
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
7
0
0.29
L
0
5
2
0.2
W
Aphrodite
0
2
15
3.75
W
Khepri
0
0
12
6
L
Merlin
Redrum259
Merlin
0
4
1
0.13
W
Pele
16
0
0
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,275
Damage
28,031
33,939
Taken
24,167
16,782
Mitigated
11,615
8,349
Healing
14,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,897
3,780
228
4,208
13,979
5,250
6
3,627
10,352
0
11,781
L
5,245
717
354
2,064
11,896
9,135
0
3,827
8,069
0
15,696
W
Aphrodite
6,152
857
5,060
5,526
8,632
3,851
432
3,215
5,417
19,143
0
W
Khepri
1,868
75
562
890
3,157
3,028
101
1,646
1,511
11,929
0
L
Merlin
Redrum259
Merlin
8,133
415
292
1,203
8,064
2,397
0
938
7,126
33,668
0
W
Pele
20,011
6,008
0
2,237
12,378
4,736
960
3,429
8,949
0
59,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,165
Gold Earned
26,553
95
Minions Killed
157
4
Camps Cleared
5
530,985
Distance Traveled
647,777
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,674
607
14
1
2
186,171
3
L
Guan Yu
6,565
597
29
3
2
175,479
0
W
Aphrodite
8,031
730
50
5
0
206,526
1
W
Khepri
8,325
757
18
2
1
189,547
2
L
Merlin
6,926
630
52
5
0
169,335
2
W
Pele
10,197
927
89
8
4
251,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role