Player Matchup

Pele
Pele
Disgrac3ful
Pele
Level 3
God Stats
10W - 8L
1,695 SR
Queue Stats
10W - 8L
1,615 Elo+
Solo
Nemesis
Nemesis
HopinTCM
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,730 Elo+
Party 2
Bakasura
Bakasura
MathewParis
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,563 Elo+
Party 2
He Bo
He Bo
SillyWabbbit381
He Bo
Level 27
God Stats
1W - 4L
1,229 SR
Queue Stats
98W - 98L
1,494 Elo+
Solo
Olorun
Olorun
WoofTown92
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,167 Elo+
Solo
Team Averages
Level 11
1,485 SR
1,514 Elo+

VS

Team Averages
Level 54
1,524 SR
1,499 Elo+
Baron Samedi
Baron Samedi
Alvo2090
Baron Samedi
Level 29
God Stats
7W - 13L
1,621 SR
Queue Stats
52W - 52L
1,435 Elo+
Party 1
Fenrir
Fenrir
BlackMusic46
Fenrir
Level 45
God Stats
57W - 64L
1,443 SR
Queue Stats
418W - 440L
1,553 Elo+
Solo
Ullr
Ullr
DaddyMunyayo
Ullr
Level 29
God Stats
2W - 2L
1,563 SR
Queue Stats
158W - 154L
1,593 Elo+
Solo
Jormungandr
Jormungandr
Krispy5681
Jormungandr
Level 27
God Stats
3W - 5L
1,492 SR
Queue Stats
69W - 82L
1,492 Elo+
Solo
Tyr
Tyr
Willust
Tyr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 4
10,992
733
18,308
16,655
11,235
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
HopinTCM
Nemesis
18
5 / 4 / 10
10,969
731
10,943
16,995
10,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
MathewParis
Bakasura
16
0 / 5 / 11
9,927
662
5,948
21,096
16,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
8 / 3 / 7
11,999
800
18,174
11,306
4,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
WoofTown92
Olorun
18
2 / 4 / 5
10,438
696
7,474
9,939
4,226
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alvo2090
Baron Samedi
17
1 / 6 / 9
10,675
712
9,186
16,291
6,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
19
13 / 6 / 3
12,417
828
17,257
17,323
16,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
5 / 4 / 11
12,226
815
14,826
14,307
5,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Krispy5681
Jormungandr
18
0 / 0 / 16
11,121
741
12,386
7,436
6,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
18
4 / 4 / 7
10,984
732
10,535
18,878
19,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
69
20
Kills
23
23
Deaths
20
37
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alvo2090
Baron Samedi
1
6
9
0.92
W
Fenrir
13
6
3
2.42
W
5
4
11
2.63
L
5
7
4
1
L
Nemesis
HopinTCM
Nemesis
5
4
10
2.5
W
Jormungandr
Krispy5681
Jormungandr
0
0
16
8
L
Bakasura
MathewParis
Bakasura
0
5
11
1.1
L
8
3
7
3.83
W
Tyr
4
4
7
1.88
L
Olorun
WoofTown92
Olorun
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,847
Damage
64,190
75,991
Taken
74,235
46,413
Mitigated
55,596
13,202
Healing
20,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alvo2090
Baron Samedi
9,186
594
2,063
4,744
16,291
6,641
0
7,174
8,837
42,939
0
W
Fenrir
17,257
4,477
0
2,820
17,323
16,641
625
4,793
12,086
37
27,991
W
14,826
7,431
0
1,802
14,307
5,756
2,322
4,867
9,280
0
46,930
L
18,308
3,358
0
1,260
16,655
11,235
422
5,354
11,078
0
38,556
L
Nemesis
HopinTCM
Nemesis
10,943
4,476
0
3,394
16,995
10,671
54
3,949
12,856
0
32,244
W
Jormungandr
Krispy5681
Jormungandr
12,386
2,360
0
2,961
7,436
6,771
998
2,062
5,334
34,723
0
L
Bakasura
MathewParis
Bakasura
5,948
4,117
0
3,656
21,096
16,139
0
7,197
13,544
0
15,363
L
18,174
710
0
2,850
11,306
4,142
0
2,882
8,380
50,775
0
W
Tyr
10,535
978
0
6,197
18,878
19,787
841
6,752
11,794
459
29,188
L
Olorun
WoofTown92
Olorun
7,474
2,593
511
1,531
9,939
4,226
729
2,227
7,588
35,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,325
Gold Earned
57,423
246
Minions Killed
284
0
Camps Cleared
0
1,472,490
Distance Traveled
1,558,530
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,675
712
70
5
0
278,165
0
W
Fenrir
12,417
828
23
2
0
314,533
0
W
Ullr
12,226
815
93
6
0
304,008
2
L
Pele
10,992
733
44
3
0
265,430
2
L
Nemesis
10,969
731
42
3
0
340,559
0
W
Jormungandr
11,121
741
56
4
0
318,602
2
L
Bakasura
9,927
662
31
2
0
308,793
0
L
He Bo
11,999
800
59
4
0
301,906
2
W
Tyr
10,984
732
42
3
0
343,222
3
L
Olorun
10,438
696
70
5
0
255,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role