Player Matchup

Eset
Eset
XanCndy
Eset
Level 129
God Stats
1W - 1L
1,295 SR
Queue Stats
177W - 115L
1,677 Elo+
Solo
Gilgamesh
Gilgamesh
XxThony-TruandxX
Gilgamesh
Level 148
God Stats
3W - 2L
1,492 SR
Queue Stats
328W - 219L
1,624 Elo+
Party 2
Rama
Rama
floSR06
Rama
Level 120
God Stats
11W - 1L
2,043 SR
Queue Stats
252W - 167L
1,645 Elo+
Party 2
Team Averages
Level 132
1,610 SR
1,649 Elo+

VS

Team Averages
Level 88
1,590 SR
1,557 Elo+
Janus
Janus
Adri_anetbb
Janus
Level 153
God Stats
0W - 1L
1,256 SR
Queue Stats
36W - 30L
1,721 Elo+
Party 1
Cupid
Cupid
CryBabyy-NyaUwU
Cupid
Level 67
God Stats
9W - 3L
1,637 SR
Queue Stats
47W - 39L
1,552 Elo+
Party 1
Geb
Geb
Dahaniku_69
Geb
Level 44
God Stats
2W - 1L
1,876 SR
Queue Stats
2W - 4L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
XanCndy
Eset
12
8 / 1 / 11
8,343
927
8,635
5,033
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
13
7 / 0 / 16
8,538
949
10,133
7,376
7,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Rama
floSR06
Rama
13
8 / 0 / 13
8,719
969
7,526
6,299
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
6,493
721
4,796
8,157
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 7 / 1
5,566
618
4,686
7,375
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 9 / 1
6,015
668
2,975
13,540
8,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
3
23
Kills
1
1
Deaths
23
40
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
0
7
1
0.07
L
0
9
1
0.06
W
Eset
XanCndy
Eset
8
1
11
13.5
W
Gilgamesh
7
0
16
15
W
Rama
floSR06
Rama
8
0
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,294
Damage
12,457
18,708
Taken
29,072
11,178
Mitigated
14,227
7,262
Healing
1,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,796
496
0
500
8,157
2,606
0
2,328
5,415
21,192
0
L
4,686
2,101
0
22
7,375
2,716
0
3,158
4,001
0
10,962
L
2,975
524
0
624
13,540
8,905
0
2,734
10,255
6,916
0
W
Eset
XanCndy
Eset
8,635
920
488
1,699
5,033
1,833
836
2,712
2,321
29,517
0
W
Gilgamesh
10,133
3,187
235
2,143
7,376
7,040
705
2,349
5,027
0
23,446
W
Rama
floSR06
Rama
7,526
6,252
356
2,341
6,299
2,305
1,251
2,927
3,372
0
30,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,600
Gold Earned
18,074
119
Minions Killed
66
6
Camps Cleared
1
538,889
Distance Traveled
399,347
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,493
721
35
4
1
136,595
1
L
Cupid
5,566
618
25
3
0
131,429
0
L
Geb
6,015
668
6
1
0
131,323
2
W
Eset
8,343
927
52
6
1
174,839
1
W
Gilgamesh
8,538
949
24
3
0
190,538
0
W
Rama
8,719
969
43
5
5
173,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role