Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
BerserkTURK
Tyr
Level 155
God Stats
3W - 0L
1,459 SR
Queue Stats
27W - 33L
1,508 Elo+
Party 3
Anhur
Anhur
CageThePig
Anhur
Level 88
God Stats
6W - 6L
1,482 SR
Queue Stats
210W - 204L
1,574 Elo+
Party 3
Ra
Ra
NotBattleTrooper
Ra
Level 29
God Stats
1W - 1L
1,635 SR
Queue Stats
103W - 104L
1,526 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Philomee
Kumbhakarna
Level 86
God Stats
12W - 12L
1,490 SR
Queue Stats
40W - 45L
1,472 Elo+
Party 3
Team Averages
Level 79
1,513 SR
1,516 Elo+

VS

Team Averages
Level 62
1,468 SR
1,455 Elo+
King Arthur
King Arthur
 
King Arthur
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AverageDome
Nox
Level 123
God Stats
2W - 6L
1,457 SR
Queue Stats
119W - 134L
1,517 Elo+
Party 1
Janus
Janus
Nastyloll
Janus
Level 86
God Stats
1W - 4L
1,532 SR
Queue Stats
6W - 10L
1,560 Elo+
Party 2
Neith
Neith
Ulltarian
Neith
Level 15
God Stats
3W - 4L
1,352 SR
Queue Stats
8W - 15L
1,348 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zikou
Tsukuyomi
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
10 / 0 / 6
9,765
651
9,086
8,249
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 3 / 4
8,804
587
7,579
12,292
8,701
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anhur
14
6 / 1 / 2
8,697
580
7,285
8,051
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 0 / 6
8,571
571
7,279
8,097
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Philomee
Kumbhakarna
13
0 / 2 / 9
7,839
523
1,917
10,223
6,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 3 / 2
7,208
481
4,179
10,831
6,065
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 3
6,058
404
2,084
7,658
2,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Nastyloll
Janus
12
1 / 3 / 3
6,859
457
6,256
8,097
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Ulltarian
Neith
10
1 / 4 / 0
6,061
404
3,721
7,840
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Zikou
Tsukuyomi
11
1 / 6 / 2
6,760
451
6,065
11,605
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
21
Kills
5
6
Deaths
21
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
10
0
6
13
L
King Arthur
 
King Arthur
2
3
2
1
L
0
5
3
0.3
W
2
3
4
1.33
W
Anhur
6
1
2
7
L
Janus
Nastyloll
Janus
1
3
3
0.83
W
3
0
6
6
W
Kumbhakarna
Philomee
Kumbhakarna
0
2
9
2.25
L
Neith
Ulltarian
Neith
1
4
0
0.25
L
Tsukuyomi
Zikou
Tsukuyomi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,146
Damage
22,305
46,912
Taken
46,031
23,910
Mitigated
15,884
18,564
Healing
8,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,086
1,481
0
3,332
8,249
3,220
0
507
7,742
76,258
0
L
King Arthur
 
King Arthur
4,179
620
0
2,732
10,831
6,065
0
3,321
7,381
0
42,015
L
2,084
252
0
881
7,658
2,534
0
4,463
3,147
17,770
0
W
7,579
581
0
3,426
12,292
8,701
542
2,008
10,284
8,905
49,204
W
Anhur
7,285
3,154
0
3,381
8,051
2,331
2,762
1,797
6,254
0
59,743
L
Janus
Nastyloll
Janus
6,256
600
0
630
8,097
2,275
0
2,744
5,255
46,648
0
W
7,279
924
1,388
4,902
8,097
2,816
228
2,336
5,761
56,738
0
W
Kumbhakarna
Philomee
Kumbhakarna
1,917
34
0
2,135
10,223
6,842
0
1,866
8,357
13,997
0
L
Neith
Ulltarian
Neith
3,721
1,625
0
2,201
7,840
1,534
0
4,539
3,275
0
27,730
L
Tsukuyomi
Zikou
Tsukuyomi
6,065
1,301
0
2,315
11,605
3,476
0
3,895
7,536
0
29,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,676
Gold Earned
32,946
468
Minions Killed
316
0
Camps Cleared
0
1,524,342
Distance Traveled
1,386,246
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,765
651
111
7
0
336,755
3
L
King Arthur
7,208
481
81
5
0
295,263
1
L
Nox
6,058
404
27
2
0
274,605
2
W
Tyr
8,804
587
109
7
0
303,610
5
W
Anhur
8,697
580
117
8
0
264,722
4
L
Janus
6,859
457
89
6
0
280,851
1
W
Ra
8,571
571
117
8
0
312,965
4
W
Kumbhakarna
7,839
523
14
1
0
306,290
3
L
Neith
6,061
404
61
4
0
256,464
2
L
Tsukuyomi
6,760
451
58
4
0
279,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role