Player Matchup

Loki
Loki
Gold IV
 
Loki
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Ferraldino95
Erlang Shen
Gold IV
Level 99
God Stats
6W - 9L
1,830 SR
Queue Stats
494W - 497L
1,447 MMR
Solo
Ah Puch
Ah Puch
Gold V
TuggaParkLane
Ah Puch
Gold V
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 173L
1,509 MMR
Solo
Izanami
Izanami
Bronze III
nicoolas2003
Izanami
Bronze III
Level 80
God Stats
0W - 1L
1,418 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,550 SR
1,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,670 SR
1,461 MMR
Ullr
Ullr
Silver I
 
Ullr
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold I
 
Nox
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
SargentoPuyana
Geb
Gold III
Level 157
God Stats
65W - 37L
1,601 SR
Queue Stats
258W - 251L
1,455 MMR
Solo
Cthulhu
Cthulhu
Gold III
T1meShock3r
Cthulhu
Gold III
Level 125
God Stats
5W - 7L
1,952 SR
Queue Stats
330W - 325L
1,424 MMR
Party 1
Fenrir
Fenrir
Gold V
xX_sergio79_Xx
Fenrir
Gold V
Level 105
God Stats
3W - 2L
1,797 SR
Queue Stats
160W - 163L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 1 / 0
5,508
551
1,956
4,880
1,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
8
0 / 0 / 1
5,188
519
2,599
6,320
3,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Ferraldino95
Erlang Shen
10
0 / 2 / 0
5,648
565
1,501
9,114
5,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
10
0 / 0 / 0
5,476
548
3,613
1,795
535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
nicoolas2003
Izanami
8
0 / 4 / 0
4,850
485
1,745
5,436
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BacchusShivaHeimdallr

VS

Bans
CabrakanCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
4 / 1 / 0
6,323
632
5,333
3,974
1,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nox
 
Nox
10
1 / 0 / 0
5,565
557
1,610
2,154
737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 3
5,545
555
2,146
5,344
2,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
T1meShock3r
Cthulhu
11
0 / 0 / 2
5,740
574
4,822
4,427
3,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

11
2 / 0 / 1
5,800
580
3,321
6,451
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
7
7
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
0
1
L
Sobek
 
Sobek
0
0
1
0.5
W
Ullr
 
Ullr
4
1
0
4
W
Nox
 
Nox
1
0
0
1
L
Erlang Shen
Ferraldino95
Erlang Shen
0
2
0
0
W
0
0
3
1.5
W
Cthulhu
T1meShock3r
Cthulhu
0
0
2
1
L
Ah Puch
0
0
0
0
L
Izanami
nicoolas2003
Izanami
0
4
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,414
Damage
17,232
27,545
Taken
22,350
11,292
Mitigated
10,281
12,027
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,956
438
0
2,310
4,880
1,454
0
1,147
3,700
0
29,988
L
Sobek
 
Sobek
2,599
242
124
3,681
6,320
3,059
0
2,120
4,200
12,133
0
W
Ullr
 
Ullr
5,333
2,647
0
377
3,974
1,137
0
1,131
2,843
0
40,614
W
Nox
 
Nox
1,610
143
0
866
2,154
737
0
407
1,695
34,448
0
L
Erlang Shen
Ferraldino95
Erlang Shen
1,501
938
0
4,053
9,114
5,150
0
3,686
4,824
0
29,783
W
2,146
245
0
2,003
5,344
2,750
0
2,721
2,521
10,321
0
W
Cthulhu
T1meShock3r
Cthulhu
4,822
820
0
2,302
4,427
3,659
0
0
4,427
30,219
0
L
Ah Puch
3,613
309
0
646
1,795
535
0
309
1,486
30,824
0
L
Izanami
nicoolas2003
Izanami
1,745
1,599
0
1,213
5,436
1,094
0
679
4,757
0
23,925
W
3,321
808
0
4,847
6,451
1,998
0
1,615
4,652
0
34,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,670
Gold Earned
28,973
288
Minions Killed
315
0
Camps Cleared
0
999,393
Distance Traveled
1,054,126
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,508
551
55
6
0
222,257
0
L
Sobek
5,188
519
22
2
0
207,839
4
W
Ullr
6,323
632
76
8
0
195,531
3
W
Nox
5,565
557
87
9
0
181,155
4
L
Erlang Shen
5,648
565
76
8
0
193,202
3
W
Geb
5,545
555
24
2
0
207,599
5
W
Cthulhu
5,740
574
54
5
0
227,833
2
L
Ah Puch
5,476
548
81
8
0
206,364
3
L
Izanami
4,850
485
54
5
0
169,731
1
W
Fenrir
5,800
580
74
7
0
242,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role