Player Matchup

Charybdis
Charybdis
Bucklnn
Charybdis
Level 11
God Stats
1W - 0L
1,126 SR
Queue Stats
5W - 1L
1,815 Elo+
Party 2
Merlin
Merlin
Reece 890
Merlin
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 47L
1,747 Elo+
Party 2
Kuzenbo
Kuzenbo
SharkyNomNoms
Kuzenbo
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,715 Elo+
Party 2
Arachne
Arachne
Th3Cicada3301
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,696 Elo+
Party 2
Chaac
Chaac
josh5576
Chaac
Level 155
God Stats
1W - 0L
1,247 SR
Queue Stats
265W - 239L
1,620 Elo+
Party 2
Team Averages
Level 68
1,375 SR
1,718 Elo+

VS

Team Averages
Level 105
1,412 SR
1,544 Elo+
Ullr
Ullr
 
Ullr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
An345651
Amaterasu
Level 106
God Stats
0W - 2L
1,378 SR
Queue Stats
70W - 79L
1,438 Elo+
Party 1
Bacchus
Bacchus
Scarfac_Ghost_EX
Bacchus
Level 29
God Stats
0W - 1L
1,332 SR
Queue Stats
24W - 53L
1,759 Elo+
Party 1
Hun Batz
Hun Batz
marcosmar19
Hun Batz
Level 129
God Stats
8W - 9L
1,351 SR
Queue Stats
221W - 236L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bucklnn
Charybdis
13
2 / 4 / 0
7,616
508
2,700
8,180
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Reece 890
Merlin
16
9 / 1 / 4
9,786
652
11,285
7,115
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
12
1 / 2 / 10
7,809
521
5,102
14,608
16,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
15
10 / 0 / 5
9,381
625
14,375
11,870
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
josh5576
Chaac
16
4 / 2 / 2
9,471
631
11,462
14,831
9,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
2 / 4 / 4
7,627
508
7,607
8,364
2,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
 
Hera
12
0 / 3 / 1
6,893
460
5,461
6,114
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
An345651
Amaterasu
13
1 / 4 / 1
7,713
514
7,504
13,206
11,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 7 / 3
6,168
411
3,206
15,814
8,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hun Batz
marcosmar19
Hun Batz
13
5 / 8 / 0
7,851
523
7,999
14,923
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
26
Kills
9
9
Deaths
26
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
4
4
1
L
Hera
 
Hera
0
3
1
0.17
L
Amaterasu
An345651
Amaterasu
1
4
1
0.38
W
Charybdis
Bucklnn
Charybdis
2
4
0
0.5
W
Merlin
Reece 890
Merlin
9
1
4
11
L
1
7
3
0.36
W
Kuzenbo
1
2
10
3
W
Arachne
10
0
5
12.5
W
Chaac
josh5576
Chaac
4
2
2
2.5
L
Hun Batz
marcosmar19
Hun Batz
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,924
Damage
31,777
56,604
Taken
58,421
34,688
Mitigated
28,674
22,731
Healing
12,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,607
3,395
0
1,439
8,364
2,187
0
1,709
6,655
0
50,985
L
Hera
 
Hera
5,461
1,788
0
729
6,114
1,599
0
4,501
1,613
52,811
0
L
Amaterasu
An345651
Amaterasu
7,504
4,275
0
4,721
13,206
11,796
0
75
13,131
0
46,955
W
Charybdis
Bucklnn
Charybdis
2,700
1,704
0
2,408
8,180
1,862
2,286
876
7,304
0
43,735
W
Merlin
Reece 890
Merlin
11,285
997
0
1,705
7,115
2,292
892
1,247
5,868
75,313
0
L
3,206
154
296
1,510
15,814
8,681
0
5,692
10,122
14,061
0
W
Kuzenbo
5,102
2,456
191
3,629
14,608
16,108
0
4,076
10,532
17,905
0
W
Arachne
14,375
7,728
0
6,648
11,870
5,425
548
2,073
9,521
0
62,739
W
Chaac
josh5576
Chaac
11,462
5,212
0
8,150
14,831
9,001
394
395
14,436
0
70,008
L
Hun Batz
marcosmar19
Hun Batz
7,999
1,698
0
3,744
14,923
4,411
0
4,410
10,513
0
53,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,063
Gold Earned
36,252
502
Minions Killed
419
0
Camps Cleared
0
1,437,363
Distance Traveled
1,390,569
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,627
508
104
7
0
254,315
6
L
Hera
6,893
460
92
6
0
274,670
5
L
Amaterasu
7,713
514
98
7
0
299,790
1
W
Charybdis
7,616
508
92
6
0
259,701
0
W
Merlin
9,786
652
137
9
0
287,414
2
L
Bacchus
6,168
411
19
1
0
280,761
3
W
Kuzenbo
7,809
521
19
1
0
291,486
0
W
Arachne
9,381
625
100
7
0
330,878
0
W
Chaac
9,471
631
154
10
0
267,884
2
L
Hun Batz
7,851
523
106
7
0
281,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role