Player Matchup

King Arthur
King Arthur
FailurePrime
King Arthur
Level 129
God Stats
11W - 16L
1,498 SR
Queue Stats
171W - 167L
1,476 Elo+
Party 3
Ymir
Ymir
FlapJackJake
Ymir
Level 108
God Stats
3W - 2L
1,811 SR
Queue Stats
137W - 126L
1,489 Elo+
Party 3
Danzaburou
Danzaburou
MightyAlbino1
Danzaburou
Level 128
God Stats
5W - 4L
1,636 SR
Queue Stats
129W - 104L
1,486 Elo+
Party 3
Thanatos
Thanatos
MuffDawg3000
Thanatos
Level 62
God Stats
6W - 4L
1,496 SR
Queue Stats
34W - 31L
1,443 Elo+
Party 2
Zeus
Zeus
TeddyJKaczynski
Zeus
Level 103
God Stats
8W - 5L
1,580 SR
Queue Stats
202W - 182L
1,576 Elo+
Party 2
Team Averages
Level 106
1,604 SR
1,494 Elo+

VS

Team Averages
Level 107
1,677 SR
1,481 Elo+
Atlas
Atlas
Calooooos
Atlas
Level 134
God Stats
3W - 3L
1,894 SR
Queue Stats
90W - 90L
1,485 Elo+
Party 1
Jing Wei
Jing Wei
DarnCutie101
Jing Wei
Level 63
God Stats
2W - 5L
1,500 SR
Queue Stats
47W - 48L
1,436 Elo+
Party 1
Horus
Horus
IWozzled
Horus
Level 105
God Stats
15W - 13L
1,556 SR
Queue Stats
188W - 211L
1,487 Elo+
Solo
Freya
Freya
Soaphie007
Freya
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,532 Elo+
Solo
Pele
Pele
lane6535
Pele
Level 139
God Stats
5W - 1L
1,935 SR
Queue Stats
107W - 107L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FailurePrime
King Arthur
14
3 / 5 / 6
8,353
597
6,788
12,768
7,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 4 / 15
7,062
504
6,176
11,992
9,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Danzaburou
MightyAlbino1
Danzaburou
14
5 / 2 / 3
8,579
613
6,747
9,772
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
MuffDawg3000
Thanatos
13
10 / 3 / 9
8,591
614
10,741
12,210
5,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
7 / 1 / 7
8,812
629
12,430
8,589
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Calooooos
Atlas
11
4 / 4 / 5
7,125
509
6,673
13,439
8,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
DarnCutie101
Jing Wei
12
1 / 2 / 1
6,621
473
1,506
5,117
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
IWozzled
Horus
12
6 / 7 / 2
7,782
556
7,955
14,834
12,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
11
1 / 6 / 2
6,253
447
6,729
10,072
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
12
3 / 7 / 6
7,703
550
8,974
13,524
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
26
Kills
15
15
Deaths
26
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Atlas
Calooooos
Atlas
4
4
5
1.63
L
Jing Wei
DarnCutie101
Jing Wei
1
2
1
0.75
W
King Arthur
FailurePrime
King Arthur
3
5
6
1.2
W
1
4
15
2.13
L
Horus
IWozzled
Horus
6
7
2
1
W
Danzaburou
MightyAlbino1
Danzaburou
5
2
3
3.25
W
Thanatos
MuffDawg3000
Thanatos
10
3
9
4.83
L
Freya
1
6
2
0.33
W
7
1
7
10.5
L
Pele
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,882
Damage
31,837
55,331
Taken
56,986
28,927
Mitigated
30,159
19,243
Healing
12,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Calooooos
Atlas
6,673
1,974
286
1,871
13,439
8,972
0
5,743
7,696
17,280
0
L
Jing Wei
DarnCutie101
Jing Wei
1,506
1,225
0
1,050
5,117
1,561
336
576
4,541
0
35,965
W
King Arthur
FailurePrime
King Arthur
6,788
1,313
0
1,621
12,768
7,124
133
2,074
10,694
0
46,549
W
6,176
771
470
689
11,992
9,364
216
4,402
7,590
26,497
0
L
Horus
IWozzled
Horus
7,955
3,870
358
4,532
14,834
12,321
0
2,353
12,481
0
25,194
W
Danzaburou
MightyAlbino1
Danzaburou
6,747
2,330
0
4,615
9,772
3,705
3,011
2,236
7,536
0
50,033
W
Thanatos
MuffDawg3000
Thanatos
10,741
3,806
0
9,812
12,210
5,313
0
2,325
9,885
0
43,064
L
Freya
6,729
1,791
0
1,465
10,072
3,294
0
4,798
5,274
29,882
0
W
12,430
3,360
0
2,036
8,589
3,421
453
2,365
6,224
55,831
0
L
Pele
8,974
2,409
0
2,958
13,524
4,011
0
5,136
8,388
0
45,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,397
Gold Earned
35,484
387
Minions Killed
260
0
Camps Cleared
0
1,338,370
Distance Traveled
1,343,731
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,125
509
22
2
0
284,063
4
L
Jing Wei
6,621
473
78
6
0
262,009
2
W
King Arthur
8,353
597
90
6
0
254,648
1
W
Ymir
7,062
504
39
3
0
247,570
2
L
Horus
7,782
556
41
3
0
258,520
3
W
Danzaburou
8,579
613
104
7
0
257,102
4
W
Thanatos
8,591
614
48
3
0
303,007
3
L
Freya
6,253
447
50
4
0
249,541
2
W
Zeus
8,812
629
106
8
0
276,043
8
L
Pele
7,703
550
69
5
0
289,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role