Player Matchup

Cerberus
Cerberus
Kyagama
Cerberus
Level 28
God Stats
3W - 2L
1,779 SR
Queue Stats
128W - 100L
1,555 Elo+
Party 2
Shiva
Shiva
Loemp1a
Shiva
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 88L
1,504 Elo+
Party 2
Cupid
Cupid
MrSmith728
Cupid
Level 33
God Stats
2W - 1L
1,148 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
He Bo
He Bo
OhTMort
He Bo
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 110L
1,562 Elo+
Party 2
Ra
Ra
Yukishah
Ra
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
346W - 315L
1,444 Elo+
Party 2
Team Averages
Level 63
1,485 SR
1,513 Elo+

VS

Team Averages
Level 42
1,439 SR
1,309 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Onyx11
Gilgamesh
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 133L
1,223 Elo+
Party 1
Neith
Neith
Picklate
Neith
Level 37
God Stats
3W - 10L
1,373 SR
Queue Stats
9W - 18L
1,377 Elo+
Party 3
Nu Wa
Nu Wa
Saymonelse
Nu Wa
Level 44
God Stats
0W - 3L
1,537 SR
Queue Stats
6W - 14L
1,274 Elo+
Solo
Da Ji
Da Ji
YAHELR123456
Da Ji
Level 28
God Stats
13W - 13L
1,285 SR
Queue Stats
83W - 106L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kyagama
Cerberus
9
1 / 1 / 4
5,572
507
1,561
8,640
4,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
Loemp1a
Shiva
12
1 / 0 / 2
6,604
600
3,503
5,849
3,948
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
10
3 / 1 / 4
5,773
525
1,683
4,797
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
OhTMort
He Bo
10
3 / 2 / 3
6,165
560
3,528
6,084
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 0 / 3
6,787
617
2,816
2,611
780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
7
1 / 2 / 0
4,841
440
2,183
3,125
940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Onyx11
Gilgamesh
8
1 / 2 / 1
5,326
484
3,928
6,648
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Picklate
Neith
9
1 / 2 / 2
5,305
482
3,171
2,978
988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
9
0 / 3 / 1
4,827
439
2,366
4,228
1,221
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 1
5,430
494
2,571
6,510
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
4
4
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
2
0
0.5
W
Cerberus
Kyagama
Cerberus
1
1
4
3
W
Shiva
Loemp1a
Shiva
1
0
2
2
W
Cupid
3
1
4
5
W
He Bo
OhTMort
He Bo
3
2
3
2.25
L
Gilgamesh
Onyx11
Gilgamesh
1
2
1
0.75
L
Neith
Picklate
Neith
1
2
2
1
L
Nu Wa
0
3
1
0.17
L
1
3
1
0.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,091
Damage
14,219
27,981
Taken
23,489
11,636
Mitigated
7,645
9,259
Healing
4,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
2,183
39
119
636
3,125
940
249
1,774
1,303
18,498
0
W
Cerberus
Kyagama
Cerberus
1,561
0
145
2,484
8,640
4,355
298
1,838
6,590
20,409
0
W
Shiva
Loemp1a
Shiva
3,503
525
0
879
5,849
3,948
961
956
4,893
0
36,566
W
Cupid
1,683
509
504
1,767
4,797
1,078
694
813
3,859
0
20,047
W
He Bo
OhTMort
He Bo
3,528
187
0
1,978
6,084
1,475
104
303
5,781
30,596
0
L
Gilgamesh
Onyx11
Gilgamesh
3,928
643
0
1,292
6,648
2,269
0
894
5,738
0
22,429
L
Neith
Picklate
Neith
3,171
1,540
0
371
2,978
988
175
1,311
1,625
0
18,399
L
Nu Wa
2,366
678
0
326
4,228
1,221
264
1,949
2,215
26,254
0
L
2,571
423
0
1,453
6,510
2,227
0
1,753
4,703
0
24,118
W
2,816
575
631
871
2,611
780
104
262
2,309
41,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,901
Gold Earned
25,729
306
Minions Killed
217
0
Camps Cleared
0
1,061,113
Distance Traveled
934,578
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
4,841
440
31
3
0
148,970
3
W
Cerberus
5,572
507
41
4
0
178,970
1
W
Shiva
6,604
600
82
7
0
230,050
3
W
Cupid
5,773
525
38
3
0
194,145
2
W
He Bo
6,165
560
49
4
0
213,959
2
L
Gilgamesh
5,326
484
58
5
0
235,696
0
L
Neith
5,305
482
39
4
0
162,760
2
L
Nu Wa
4,827
439
33
3
0
148,102
0
L
Da Ji
5,430
494
56
5
0
239,050
3
W
Ra
6,787
617
96
9
0
243,989
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role