Player Matchup

Achilles
Achilles
AlphaAssassin42
Achilles
Level 84
God Stats
14W - 13L
1,632 SR
Queue Stats
232W - 259L
1,437 Elo+
Party 1
Loki
Loki
BBOTJAY
Loki
Level 88
God Stats
29W - 32L
1,502 SR
Queue Stats
144W - 152L
1,484 Elo+
Party 1
Tiamat
Tiamat
JackuAtlas
Tiamat
Level 109
God Stats
3W - 6L
1,250 SR
Queue Stats
392W - 403L
1,494 Elo+
Party 1
Sol
Sol
TrickY NIcK 213
Sol
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
letsgosteelers43
Neith
Level 105
God Stats
7W - 4L
1,530 SR
Queue Stats
419W - 432L
1,506 Elo+
Party 1
Team Averages
Level 85
1,483 SR
1,484 Elo+

VS

Team Averages
Level 81
1,577 SR
1,590 Elo+
Bakasura
Bakasura
 
Bakasura
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Khaøtic
Ah Muzen Cab
Level 47
God Stats
9W - 1L
1,764 SR
Queue Stats
240W - 117L
1,688 Elo+
Party 2
Artio
Artio
Siqro
Artio
Level 108
God Stats
3W - 2L
1,595 SR
Queue Stats
231W - 193L
1,627 Elo+
Party 2
Heimdallr
Heimdallr
WormV2
Heimdallr
Level 37
God Stats
3W - 4L
1,419 SR
Queue Stats
31W - 28L
1,545 Elo+
Party 2
Athena
Athena
gabbylikessleep
Athena
Level 87
God Stats
74W - 52L
1,608 SR
Queue Stats
320W - 321L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
4 / 1 / 3
7,979
380
5,175
10,580
9,353
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
BBOTJAY
Loki
19
4 / 3 / 3
10,794
514
11,475
14,825
5,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
JackuAtlas
Tiamat
15
2 / 6 / 0
9,253
441
8,951
15,500
7,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 8 / 0
9,182
437
8,430
16,502
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 3 / 4
10,857
517
8,729
12,649
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
1 / 5 / 2
10,174
484
4,765
16,770
8,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
Khaøtic
Ah Muzen Cab
19
9 / 1 / 4
12,689
604
19,642
9,521
4,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
Siqro
Artio
20
9 / 1 / 6
13,222
630
16,140
21,429
24,558
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
WormV2
Heimdallr
19
2 / 3 / 3
11,550
550
8,113
11,337
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 4 / 7
9,932
473
4,697
15,492
15,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
14
Kills
21
21
Deaths
14
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
5
2
0.4
L
Achilles
4
1
3
5.5
L
Loki
BBOTJAY
Loki
4
3
3
1.83
L
Tiamat
JackuAtlas
Tiamat
2
6
0
0.33
W
Ah Muzen Cab
Khaøtic
Ah Muzen Cab
9
1
4
11
W
Artio
Siqro
Artio
9
1
6
12
L
1
8
0
0.13
W
Heimdallr
WormV2
Heimdallr
2
3
3
1.17
W
0
4
7
0.88
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,760
Damage
53,357
70,056
Taken
74,549
30,662
Mitigated
56,576
20,815
Healing
26,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,765
3,359
0
6,395
16,770
8,469
1,419
3,034
13,736
0
57,087
L
Achilles
5,175
1,055
252
1,704
10,580
9,353
0
1,869
8,691
0
22,592
L
Loki
BBOTJAY
Loki
11,475
3,127
0
4,698
14,825
5,122
0
3,389
11,152
0
91,229
L
Tiamat
JackuAtlas
Tiamat
8,951
527
153
4,154
15,500
7,360
264
2,906
12,349
71,807
0
W
Ah Muzen Cab
Khaøtic
Ah Muzen Cab
19,642
6,715
0
2,413
9,521
4,319
4,553
2,779
6,742
0
123,344
W
Artio
Siqro
Artio
16,140
2,235
161
11,441
21,429
24,558
47
6,529
14,900
86,584
0
L
8,430
2,755
0
5,475
16,502
5,116
972
10,237
5,340
58,981
0
W
Heimdallr
WormV2
Heimdallr
8,113
2,973
0
3,635
11,337
3,583
2,315
348
10,989
0
81,468
W
4,697
1,149
118
1,917
15,492
15,647
0
4,691
10,801
18,830
0
L
8,729
3,286
0
4,379
12,649
3,711
1,632
893
11,631
0
85,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,065
Gold Earned
57,567
632
Minions Killed
667
0
Camps Cleared
0
1,840,549
Distance Traveled
2,162,198
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,174
484
118
6
0
456,643
1
L
Achilles
7,979
380
53
3
0
301,859
1
L
Loki
10,794
514
141
7
0
470,620
5
L
Tiamat
9,253
441
165
8
0
365,665
2
W
Ah Muzen Cab
12,689
604
213
10
0
434,166
1
W
Artio
13,222
630
172
8
0
424,171
8
L
Sol
9,182
437
118
6
0
327,814
0
W
Heimdallr
11,550
550
142
7
0
388,483
2
W
Athena
9,932
473
22
1
0
458,735
3
L
Neith
10,857
517
155
7
0
374,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role