Player Matchup

Awilix
Awilix
 
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BringMeTheB4con
Kuzenbo
Level 88
God Stats
2W - 3L
1,595 SR
Queue Stats
73W - 59L
1,624 Elo+
Party 1
Nox
Nox
Penguined
Nox
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 73L
1,608 Elo+
Party 1
Izanami
Izanami
SpongyAlex
Izanami
Level 144
God Stats
0W - 2L
1,723 SR
Queue Stats
57W - 64L
1,623 Elo+
Party 1
Ra
Ra
TheQuinex
Ra
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 113L
1,618 Elo+
Solo
Team Averages
Level 124
1,564 SR
1,595 Elo+

VS

Team Averages
Level 154
1,425 SR
1,604 Elo+
Ah Puch
Ah Puch
DiamondWasTaken
Ah Puch
Level 160
God Stats
2W - 3L
1,149 SR
Queue Stats
85W - 72L
1,578 Elo+
Solo
Sylvanus
Sylvanus
SergeyMishkin
Sylvanus
Level 152
God Stats
2W - 7L
1,347 SR
Queue Stats
341W - 316L
1,717 Elo+
Solo
Hun Batz
Hun Batz
SwearImNotAnElk
Hun Batz
Level 160
God Stats
4W - 2L
1,607 SR
Queue Stats
218W - 239L
1,560 Elo+
Solo
Sun Wukong
Sun Wukong
Sïndra
Sun Wukong
Level 140
God Stats
15W - 8L
1,634 SR
Queue Stats
267W - 298L
1,553 Elo+
Solo
Cernunnos
Cernunnos
almjek
Cernunnos
Level 160
God Stats
2W - 2L
1,389 SR
Queue Stats
131W - 127L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
3 / 6 / 13
9,320
621
11,907
20,338
25,055
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 3 / 16
9,304
620
7,730
20,278
30,720
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
8 / 2 / 12
10,575
705
12,783
11,374
6,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
SpongyAlex
Izanami
16
6 / 6 / 9
9,736
649
15,589
13,915
5,516
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 6 / 9
9,853
657
9,289
12,403
6,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 16
12,016
801
22,887
11,303
5,039
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
SergeyMishkin
Sylvanus
15
1 / 7 / 14
10,201
680
8,134
19,041
18,219
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
16
4 / 7 / 8
10,288
686
13,025
14,320
6,302
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
Sïndra
Sun Wukong
17
2 / 6 / 12
10,354
690
8,521
18,281
25,073
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Cernunnos
almjek
Cernunnos
20
12 / 1 / 8
13,092
873
18,809
12,068
6,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
81
23
Kills
23
23
Deaths
24
59
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
6
13
1.58
L
2
3
16
3.33
W
4
3
16
4
L
8
2
12
7
W
Sylvanus
SergeyMishkin
Sylvanus
1
7
14
1.14
L
Izanami
SpongyAlex
Izanami
6
6
9
1.75
W
Hun Batz
4
7
8
1.14
W
Sun Wukong
Sïndra
Sun Wukong
2
6
12
1.33
L
4
6
9
1.42
W
Cernunnos
almjek
Cernunnos
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,298
Damage
71,376
78,308
Taken
75,013
73,729
Mitigated
60,671
21,839
Healing
26,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
11,907
4,623
420
1,022
20,338
25,055
55
6,511
13,827
0
20,977
L
7,730
2,524
1,272
2,329
20,278
30,720
162
8,360
11,918
10,673
0
W
22,887
496
589
4,432
11,303
5,039
1,657
4,725
6,578
52,987
0
L
12,783
1,246
2,109
732
11,374
6,066
195
4,261
7,113
25,978
0
W
Sylvanus
SergeyMishkin
Sylvanus
8,134
1,095
6,366
3,650
19,041
18,219
162
5,602
13,439
10,587
0
L
Izanami
SpongyAlex
Izanami
15,589
9,515
949
969
13,915
5,516
408
6,694
7,221
0
30,435
W
Hun Batz
13,025
3,101
301
911
14,320
6,302
191
5,090
9,230
0
32,354
W
Sun Wukong
Sïndra
Sun Wukong
8,521
1,448
960
3,373
18,281
25,073
187
10,105
8,176
0
20,574
L
9,289
1,107
9,019
3,018
12,403
6,372
110
5,195
7,208
33,506
0
W
Cernunnos
almjek
Cernunnos
18,809
9,488
571
5,389
12,068
6,038
2,590
4,280
7,788
0
47,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,788
Gold Earned
55,951
176
Minions Killed
198
0
Camps Cleared
0
1,327,494
Distance Traveled
1,333,082
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,320
621
12
1
0
275,194
3
L
Kuzenbo
9,304
620
7
0
0
279,492
0
W
Ah Puch
12,016
801
63
4
0
272,592
0
L
Nox
10,575
705
33
2
0
294,249
3
W
Sylvanus
10,201
680
5
0
0
229,544
4
L
Izanami
9,736
649
57
4
0
219,213
0
W
Hun Batz
10,288
686
30
2
0
276,053
1
W
Sun Wukong
10,354
690
21
1
0
277,340
1
L
Ra
9,853
657
67
4
0
259,346
4
W
Cernunnos
13,092
873
79
5
0
277,553
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role