Player Matchup

Amaterasu
Amaterasu
BALifeboat
Amaterasu
Level 160
God Stats
1W - 0L
1,694 SR
Queue Stats
86W - 55L
1,796 Elo+
Party 1
Odin
Odin
DarthShlickity
Odin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 103L
1,447 Elo+
Party 1
Set
Set
RandomBurglar
Set
Level 147
God Stats
1W - 1L
1,655 SR
Queue Stats
71W - 73L
1,472 Elo+
Party 1
Neith
Neith
Ravage Player
Neith
Level 154
God Stats
6W - 9L
1,649 SR
Queue Stats
71W - 47L
1,629 Elo+
Party 1
Nox
Nox
Schmangdangl
Nox
Level 119
God Stats
12W - 3L
1,743 SR
Queue Stats
157W - 168L
1,468 Elo+
Party 1
Team Averages
Level 129
1,648 SR
1,562 Elo+

VS

Team Averages
Level 112
1,603 SR
1,636 Elo+
Hercules
Hercules
DatMoistKnuck
Hercules
Level 127
God Stats
0W - 1L
1,436 SR
Queue Stats
134W - 129L
1,620 Elo+
Party 2
Cupid
Cupid
EaterOCrayons
Cupid
Level 86
God Stats
4W - 3L
1,630 SR
Queue Stats
404W - 396L
1,489 Elo+
Solo
Yemoja
Yemoja
JahJefferson
Yemoja
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,788 Elo+
Party 2
Sylvanus
Sylvanus
Nice Logie
Sylvanus
Level 156
God Stats
5W - 2L
1,715 SR
Queue Stats
127W - 95L
1,639 Elo+
Party 2
Chaac
Chaac
Nice SWINEE
Chaac
Level 129
God Stats
2W - 2L
1,732 SR
Queue Stats
39W - 37L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BALifeboat
Amaterasu
17
12 / 2 / 7
10,208
928
14,414
14,533
6,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 3 / 14
8,826
802
3,251
9,462
7,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 1 / 14
9,582
871
12,265
11,791
4,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
5 / 0 / 12
9,599
873
13,755
8,068
3,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
1 / 2 / 12
8,478
771
6,933
7,268
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DatMoistKnuck
Hercules
13
0 / 5 / 2
7,453
678
4,078
14,096
9,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 7 / 0
8,766
797
9,041
13,658
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
15
1 / 2 / 4
8,224
748
9,159
9,125
4,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Nice Logie
Sylvanus
13
0 / 4 / 5
7,997
727
6,983
14,841
12,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 5 / 3
8,137
740
8,511
12,767
13,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
22
23
Kills
8
8
Deaths
23
59
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BALifeboat
Amaterasu
12
2
7
7.75
W
1
3
14
2.67
L
Hercules
DatMoistKnuck
Hercules
0
5
2
0.2
L
6
7
0
0.86
L
Yemoja
1
2
4
1.5
L
Sylvanus
Nice Logie
Sylvanus
0
4
5
0.63
L
1
5
3
0.5
W
4
1
14
11
W
5
0
12
11
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,618
Damage
37,772
51,122
Taken
64,487
24,990
Mitigated
44,525
13,963
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BALifeboat
Amaterasu
14,414
4,663
0
3,540
14,533
6,404
663
5,508
8,684
0
24,602
W
3,251
423
449
2,188
9,462
7,703
594
2,108
7,148
2,952
13,637
L
Hercules
DatMoistKnuck
Hercules
4,078
719
0
1,985
14,096
9,759
21
514
13,512
0
17,425
L
9,041
6,617
136
2,431
13,658
4,714
574
2,162
11,462
0
28,096
L
Yemoja
9,159
1,146
982
740
9,125
4,276
0
827
8,145
33,887
0
L
Sylvanus
Nice Logie
Sylvanus
6,983
1,042
2,723
2,573
14,841
12,571
0
1,921
12,634
11,497
0
L
8,511
1,243
0
2,691
12,767
13,205
11
2,065
10,556
0
21,620
W
12,265
4,915
0
3,394
11,791
4,918
497
4,072
7,443
0
51,115
W
13,755
5,222
0
3,984
8,068
3,310
2,158
2,663
5,043
0
39,451
W
6,933
373
0
408
7,268
2,655
1,219
938
6,205
22,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,693
Gold Earned
40,577
230
Minions Killed
188
0
Camps Cleared
0
1,209,684
Distance Traveled
1,124,509
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,208
928
19
2
0
275,664
4
W
Odin
8,826
802
19
2
0
225,552
2
L
Hercules
7,453
678
26
2
0
221,231
0
L
Cupid
8,766
797
39
4
0
203,078
4
L
Yemoja
8,224
748
67
6
0
233,525
0
L
Sylvanus
7,997
727
15
1
0
238,666
1
L
Chaac
8,137
740
41
4
0
228,009
1
W
Set
9,582
871
85
8
0
255,525
0
W
Neith
9,599
873
67
6
0
227,091
2
W
Nox
8,478
771
40
4
0
225,852
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role