Player Matchup

Bacchus
Bacchus
DsyIxeic
Bacchus
Level 146
God Stats
5W - 12L
1,380 SR
Queue Stats
116W - 100L
1,529 Elo+
Party 2
Amaterasu
Amaterasu
HesAPhantom3
Amaterasu
Level 101
God Stats
10W - 7L
1,545 SR
Queue Stats
287W - 300L
1,559 Elo+
Solo
Izanami
Izanami
Miaduguri
Izanami
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 11L
1,365 Elo+
Solo
Thanatos
Thanatos
Ticklemnster
Thanatos
Level 107
God Stats
7W - 12L
1,417 SR
Queue Stats
118W - 120L
1,527 Elo+
Party 2
Zhong Kui
Zhong Kui
zergcorruptor
Zhong Kui
Level 159
God Stats
31W - 35L
1,530 SR
Queue Stats
1,163W - 1,184L
1,510 Elo+
Solo
Team Averages
Level 129
1,475 SR
1,498 Elo+

VS

Team Averages
Level 20
1,551 SR
1,471 Elo+
Medusa
Medusa
 
Medusa
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
JehovahMcDonalds
Ao Kuang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,447 Elo+
Party 1
Geb
Geb
Playeritos
Geb
Level 8
God Stats
1W - 1L
1,754 SR
Queue Stats
1W - 4L
1,447 Elo+
Party 1
Horus
Horus
Ra69gamer69
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,513 Elo+
Solo
Ra
Ra
curryqueensslave
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DsyIxeic
Bacchus
18
5 / 1 / 9
10,343
796
16,932
7,767
4,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
HesAPhantom3
Amaterasu
17
8 / 1 / 10
10,486
807
14,551
15,521
15,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Miaduguri
Izanami
18
3 / 1 / 15
10,513
809
14,080
8,823
3,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Ticklemnster
Thanatos
18
9 / 2 / 8
10,592
815
11,485
10,047
3,640
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
zergcorruptor
Zhong Kui
17
5 / 2 / 11
10,123
779
12,176
11,329
7,062
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 6 / 1
8,667
667
3,036
11,625
4,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 5 / 1
9,950
765
11,070
18,986
6,184
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 6 / 1
8,393
646
3,102
17,113
13,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 6 / 1
8,082
622
11,541
20,748
11,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 8 / 2
9,149
704
6,973
11,552
4,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
13
30
Kills
7
7
Deaths
31
53
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
6
1
0.42
W
Bacchus
DsyIxeic
Bacchus
5
1
9
9.5
W
Amaterasu
HesAPhantom3
Amaterasu
8
1
10
13
L
4
5
1
0.9
W
Izanami
Miaduguri
Izanami
3
1
15
10.5
L
0
6
1
0.08
L
1
6
1
0.25
W
Thanatos
Ticklemnster
Thanatos
9
2
8
6.5
L
0
8
2
0.13
W
Zhong Kui
zergcorruptor
Zhong Kui
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,224
Damage
35,722
53,487
Taken
80,024
34,768
Mitigated
39,638
21,690
Healing
18,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,036
1,217
0
242
11,625
4,115
946
4,548
6,829
0
13,307
W
Bacchus
DsyIxeic
Bacchus
16,932
2,448
0
1,558
7,767
4,924
152
2,325
5,331
37,499
0
W
Amaterasu
HesAPhantom3
Amaterasu
14,551
7,131
0
2,973
15,521
15,813
116
7,230
8,083
0
34,852
L
11,070
2,781
0
6,908
18,986
6,184
0
4,375
14,485
35,163
0
W
Izanami
Miaduguri
Izanami
14,080
8,643
0
3,018
8,823
3,329
2,893
4,670
3,944
0
55,404
L
3,102
220
73
643
17,113
13,847
150
6,101
10,628
10,304
0
L
11,541
5,797
813
5,687
20,748
11,037
80
7,627
12,751
0
21,916
W
Thanatos
Ticklemnster
Thanatos
11,485
2,398
0
8,687
10,047
3,640
160
2,772
7,066
0
27,974
L
6,973
731
1,204
2,585
11,552
4,455
643
5,303
6,092
43,891
0
W
Zhong Kui
zergcorruptor
Zhong Kui
12,176
515
0
5,454
11,329
7,062
274
4,148
7,016
46,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,057
Gold Earned
44,241
284
Minions Killed
212
0
Camps Cleared
0
1,443,606
Distance Traveled
1,147,968
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,667
667
18
1
0
231,568
1
W
Bacchus
10,343
796
59
5
0
296,859
1
W
Amaterasu
10,486
807
32
2
0
290,165
3
L
Ao Kuang
9,950
765
61
5
0
239,888
0
W
Izanami
10,513
809
93
7
0
269,294
3
L
Geb
8,393
646
17
1
0
216,383
1
L
Horus
8,082
622
24
2
0
225,880
4
W
Thanatos
10,592
815
34
3
0
305,515
0
L
Ra
9,149
704
92
7
0
234,249
2
W
Zhong Kui
10,123
779
66
5
0
281,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role