Player Matchup

Sol
Sol
Aigle4
Sol
Level 123
God Stats
6W - 2L
1,716 SR
Queue Stats
134W - 132L
1,491 Elo+
Solo
Baba Yaga
Baba Yaga
FLduh
Baba Yaga
Level 36
God Stats
8W - 6L
1,841 SR
Queue Stats
433W - 494L
1,455 Elo+
Solo
Odin
Odin
JarlDShady
Odin
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,561 Elo+
Party 1
Ra
Ra
MurderOnTheMove
Ra
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 41L
1,559 Elo+
Party 1
Merlin
Merlin
pabloiglesan
Merlin
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,698 Elo+
Solo
Team Averages
Level 83
1,611 SR
1,553 Elo+

VS

Team Averages
Level 112
1,450 SR
1,450 Elo+
Bellona
Bellona
EzDrMz
Bellona
Level 126
God Stats
11W - 12L
1,500 SR
Queue Stats
367W - 384L
1,389 Elo+
Party 2
Anhur
Anhur
Rikkey
Anhur
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
84W - 81L
1,435 Elo+
Solo
Nu Wa
Nu Wa
TheJoker96
Nu Wa
Level 71
God Stats
2W - 2L
1,373 SR
Queue Stats
261W - 273L
1,484 Elo+
Solo
Ne Zha
Ne Zha
jabrarzax
Ne Zha
Level 147
God Stats
1W - 9L
1,377 SR
Queue Stats
648W - 650L
1,535 Elo+
Solo
Sylvanus
Sylvanus
nmsvenin
Sylvanus
Level 113
God Stats
0W - 3L
1,500 SR
Queue Stats
578W - 597L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aigle4
Sol
19
8 / 3 / 10
12,039
752
16,809
16,148
7,123
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baba Yaga
FLduh
Baba Yaga
19
4 / 4 / 15
11,418
714
18,124
17,051
8,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 3 / 18
10,707
669
10,025
19,991
20,900
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 6 / 10
10,952
685
12,351
14,438
6,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
20
7 / 4 / 14
12,530
783
20,435
14,551
6,474
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EzDrMz
Bellona
17
4 / 2 / 8
11,023
689
12,938
22,437
22,730
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
Rikkey
Anhur
20
7 / 5 / 9
12,180
761
14,731
15,477
11,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
15
0 / 6 / 7
9,405
588
10,826
13,219
6,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
jabrarzax
Ne Zha
19
7 / 7 / 2
11,520
720
18,142
15,104
7,683
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
nmsvenin
Sylvanus
17
2 / 5 / 8
9,952
622
10,600
22,491
33,169
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
54
25
Kills
20
20
Deaths
25
67
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sol
Aigle4
Sol
8
3
10
4.33
L
Bellona
EzDrMz
Bellona
4
2
8
4
W
Baba Yaga
FLduh
Baba Yaga
4
4
15
2.88
W
2
3
18
3.67
W
4
6
10
1.5
L
Anhur
Rikkey
Anhur
7
5
9
2.3
L
Nu Wa
0
6
7
0.58
L
Ne Zha
jabrarzax
Ne Zha
7
7
2
1.14
L
Sylvanus
nmsvenin
Sylvanus
2
5
8
1.2
W
Merlin
7
4
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,744
Damage
67,237
82,179
Taken
88,728
49,238
Mitigated
81,086
31,232
Healing
34,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Aigle4
Sol
16,809
5,765
1,412
4,500
16,148
7,123
2,342
3,149
12,819
39,147
0
L
Bellona
EzDrMz
Bellona
12,938
1,751
2,691
5,071
22,437
22,730
0
18,272
4,165
0
23,156
W
Baba Yaga
FLduh
Baba Yaga
18,124
920
2,040
5,261
17,051
8,223
1,183
4,902
11,931
42,711
0
W
10,025
1,724
2,136
3,136
19,991
20,900
355
5,290
14,436
0
13,750
W
12,351
1,688
6,740
3,251
14,438
6,518
855
3,480
10,772
32,608
0
L
Anhur
Rikkey
Anhur
14,731
5,865
1,400
3,079
15,477
11,171
1,018
11,563
3,914
0
27,250
L
Nu Wa
10,826
2,460
0
46
13,219
6,333
78
10,838
2,381
25,476
0
L
Ne Zha
jabrarzax
Ne Zha
18,142
1,975
931
1,307
15,104
7,683
0
11,254
3,850
0
42,636
L
Sylvanus
nmsvenin
Sylvanus
10,600
345
11,678
8,568
22,491
33,169
297
15,792
6,699
16,567
0
W
Merlin
20,435
1,101
653
2,103
14,551
6,474
578
3,622
10,795
47,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,646
Gold Earned
54,080
212
Minions Killed
138
0
Camps Cleared
0
1,486,672
Distance Traveled
1,384,162
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,039
752
47
3
0
277,373
1
L
Bellona
11,023
689
22
1
0
324,603
0
W
Baba Yaga
11,418
714
41
3
0
329,642
0
W
Odin
10,707
669
7
0
0
308,808
6
W
Ra
10,952
685
48
3
0
272,810
3
L
Anhur
12,180
761
36
2
0
301,363
4
L
Nu Wa
9,405
588
31
2
0
250,842
1
L
Ne Zha
11,520
720
40
3
0
221,305
0
L
Sylvanus
9,952
622
9
1
0
286,049
0
W
Merlin
12,530
783
69
4
0
298,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role