Player Matchup

Kukulkan
Kukulkan
BaronMeser
Kukulkan
Level 83
God Stats
13W - 10L
1,695 SR
Queue Stats
418W - 369L
1,592 Elo+
Party 1
Apollo
Apollo
HanzoShidoshi
Apollo
Level 79
God Stats
8W - 12L
1,478 SR
Queue Stats
297W - 259L
1,569 Elo+
Party 1
Thanatos
Thanatos
MagicMan621
Thanatos
Level 71
God Stats
15W - 5L
1,730 SR
Queue Stats
283W - 244L
1,556 Elo+
Party 1
Jormungandr
Jormungandr
dontlooka7me
Jormungandr
Level 53
God Stats
10W - 8L
1,547 SR
Queue Stats
357W - 305L
1,570 Elo+
Party 1
Raijin
Raijin
hovajayy
Raijin
Level 125
God Stats
2W - 0L
1,797 SR
Queue Stats
134W - 123L
1,489 Elo+
Solo
Team Averages
Level 82
1,649 SR
1,555 Elo+

VS

Team Averages
Level 75
1,528 SR
1,501 Elo+
Osiris
Osiris
Elvis96
Osiris
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 324L
1,598 Elo+
Solo
Cerberus
Cerberus
XxLinkosxX
Cerberus
Level 77
God Stats
7W - 8L
1,535 SR
Queue Stats
21W - 29L
1,515 Elo+
Solo
Charybdis
Charybdis
phabiuslV
Charybdis
Level 29
God Stats
1W - 2L
1,482 SR
Queue Stats
3W - 5L
1,456 Elo+
Solo
Ah Puch
Ah Puch
rubensikuu
Ah Puch
Level 110
God Stats
18W - 18L
1,624 SR
Queue Stats
193W - 230L
1,433 Elo+
Solo
Ra
Ra
tanker21384
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BaronMeser
Kukulkan
20
4 / 3 / 10
12,896
806
15,347
11,310
3,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
6 / 2 / 10
13,148
822
10,401
11,905
4,307
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
MagicMan621
Thanatos
20
21 / 6 / 5
14,145
884
29,926
17,338
8,563
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Mace

Mace

+10
Physical Power

Jormungandr
dontlooka7me
Jormungandr
20
3 / 2 / 21
13,181
824
17,158
22,675
31,636
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
hovajayy
Raijin
18
0 / 4 / 14
11,520
720
5,459
12,818
7,313
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Elvis96
Osiris
16
3 / 7 / 6
10,452
653
10,238
18,311
16,796
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
XxLinkosxX
Cerberus
20
10 / 5 / 4
13,695
856
19,050
27,645
35,527
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
phabiuslV
Charybdis
19
0 / 2 / 2
11,349
709
6,962
15,352
5,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
rubensikuu
Ah Puch
18
4 / 7 / 4
11,501
719
12,951
14,663
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 13 / 2
10,132
633
4,098
14,789
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
35
34
Kills
17
17
Deaths
34
60
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BaronMeser
Kukulkan
4
3
10
3
L
Osiris
Elvis96
Osiris
3
7
6
0.86
W
6
2
10
5.5
W
Thanatos
MagicMan621
Thanatos
21
6
5
3.92
L
Cerberus
XxLinkosxX
Cerberus
10
5
4
2.4
W
Jormungandr
dontlooka7me
Jormungandr
3
2
21
6.75
W
Raijin
hovajayy
Raijin
0
4
14
1.75
L
Charybdis
phabiuslV
Charybdis
0
2
2
0.5
L
Ah Puch
rubensikuu
Ah Puch
4
7
4
0.86
L
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,291
Damage
53,299
76,046
Taken
90,760
55,616
Mitigated
64,926
23,983
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BaronMeser
Kukulkan
15,347
1,381
0
440
11,310
3,797
742
7,556
3,754
75,216
0
L
Osiris
Elvis96
Osiris
10,238
2,912
0
570
18,311
16,796
0
11,636
6,675
0
21,148
W
10,401
5,837
0
2,841
11,905
4,307
1,545
6,115
5,790
0
46,874
W
Thanatos
MagicMan621
Thanatos
29,926
8,290
0
13,607
17,338
8,563
791
6,224
11,114
0
54,254
L
Cerberus
XxLinkosxX
Cerberus
19,050
972
0
4,682
27,645
35,527
44
12,223
15,422
40,251
0
W
Jormungandr
dontlooka7me
Jormungandr
17,158
5,136
629
5,588
22,675
31,636
1,314
10,991
11,684
46,844
0
W
Raijin
hovajayy
Raijin
5,459
1,167
84
794
12,818
7,313
1,612
5,213
7,605
28,419
0
L
Charybdis
phabiuslV
Charybdis
6,962
4,274
0
4,259
15,352
5,100
1,418
5,182
10,170
0
49,614
L
Ah Puch
rubensikuu
Ah Puch
12,951
560
0
2,613
14,663
4,291
0
4,649
10,014
35,750
0
L
4,098
1,007
202
101
14,789
3,212
180
4,274
10,515
15,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,890
Gold Earned
57,129
335
Minions Killed
263
0
Camps Cleared
0
1,702,953
Distance Traveled
1,385,922
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,896
806
111
7
0
357,307
1
L
Osiris
10,452
653
14
1
0
289,872
1
W
Apollo
13,148
822
71
4
0
352,834
2
W
Thanatos
14,145
884
46
3
0
357,764
1
L
Cerberus
13,695
856
53
3
0
314,127
3
W
Jormungandr
13,181
824
62
4
0
323,578
4
W
Raijin
11,520
720
45
3
0
311,470
0
L
Charybdis
11,349
709
112
7
0
277,707
5
L
Ah Puch
11,501
719
48
3
0
269,169
0
L
Ra
10,132
633
36
2
0
235,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role