Player Matchup

Chiron
Chiron
Kokushibō
Chiron
Level 27
God Stats
2W - 0L
1,748 SR
Queue Stats
21W - 7L
1,655 Elo+
Party 1
Ymir
Ymir
Maluffy
Ymir
Level 151
God Stats
1W - 1L
1,522 SR
Queue Stats
34W - 36L
1,632 Elo+
Party 1
Thor
Thor
SunSocram
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,722 Elo+
Party 1
Vulcan
Vulcan
lDraggon
Vulcan
Level 160
God Stats
2W - 0L
1,701 SR
Queue Stats
11W - 2L
1,809 Elo+
Party 1
Shiva
Shiva
perchecho
Shiva
Level 115
God Stats
1W - 1L
1,816 SR
Queue Stats
7W - 11L
1,709 Elo+
Party 1
Team Averages
Level 93
1,657 SR
1,705 Elo+

VS

Team Averages
Level 69
1,635 SR
1,431 Elo+
Nu Wa
Nu Wa
DEICIDE Vert
Nu Wa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,441 Elo+
Solo
Set
Set
Jenrry1
Set
Level 155
God Stats
3W - 1L
1,873 SR
Queue Stats
139W - 142L
1,492 Elo+
Solo
Hou Yi
Hou Yi
ZeroXDive
Hou Yi
Level 48
God Stats
0W - 3L
1,740 SR
Queue Stats
113W - 117L
1,561 Elo+
Solo
Loki
Loki
lPurgatoryI
Loki
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 6L
1,191 Elo+
Solo
Cthulhu
Cthulhu
mareva
Cthulhu
Level 103
God Stats
2W - 2L
1,563 SR
Queue Stats
58W - 57L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Kokushibō
Chiron
19
9 / 0 / 10
11,278
940
20,163
9,324
3,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Maluffy
Ymir
18
9 / 1 / 11
10,956
913
12,930
8,168
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
16
5 / 1 / 13
10,198
850
12,199
11,032
5,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
lDraggon
Vulcan
17
7 / 3 / 13
10,834
903
17,827
7,890
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
perchecho
Shiva
12
0 / 1 / 5
8,242
687
3,432
2,916
877
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
7,034
586
1,161
5,907
1,258
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Set
16
1 / 5 / 2
8,999
750
6,388
18,951
9,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
ZeroXDive
Hou Yi
14
3 / 4 / 1
8,958
747
4,421
8,085
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 8 / 2
7,490
624
3,233
12,925
3,891
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
mareva
Cthulhu
13
1 / 8 / 2
8,128
677
5,658
25,930
9,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
13
30
Kills
5
6
Deaths
30
52
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Set
1
5
2
0.4
W
Chiron
Kokushibō
Chiron
9
0
10
14
W
Ymir
Maluffy
Ymir
9
1
11
14.5
W
Thor
5
1
13
11.5
L
Hou Yi
ZeroXDive
Hou Yi
3
4
1
0.88
W
Vulcan
lDraggon
Vulcan
7
3
13
4.5
L
0
8
2
0.13
L
Cthulhu
mareva
Cthulhu
1
8
2
0.25
W
Shiva
perchecho
Shiva
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,551
Damage
20,861
39,330
Taken
71,798
17,318
Mitigated
26,100
7,107
Healing
4,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,161
349
85
132
5,907
1,258
0
4,596
1,311
3,119
0
L
Set
6,388
2,746
0
778
18,951
9,562
0
7,550
11,401
0
33,729
W
Chiron
Kokushibō
Chiron
20,163
8,216
979
2,770
9,324
3,944
2,592
2,079
7,180
0
63,605
W
Ymir
Maluffy
Ymir
12,930
2,818
0
1,880
8,168
3,731
15
1,115
6,523
35,460
0
W
Thor
12,199
2,963
0
625
11,032
5,387
1,647
1,132
9,531
0
27,144
L
Hou Yi
ZeroXDive
Hou Yi
4,421
1,547
0
750
8,085
2,114
0
3,422
4,663
0
14,182
W
Vulcan
lDraggon
Vulcan
17,827
3,539
0
750
7,890
3,379
2,015
2,101
5,596
43,099
0
L
3,233
177
0
0
12,925
3,891
0
6,063
6,862
0
8,241
L
Cthulhu
mareva
Cthulhu
5,658
134
648
2,520
25,930
9,275
0
9,164
16,766
12,257
0
W
Shiva
perchecho
Shiva
3,432
690
0
103
2,916
877
0
392
2,413
43
6,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,508
Gold Earned
40,609
229
Minions Killed
135
0
Camps Cleared
0
1,156,517
Distance Traveled
772,924
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,034
586
3
0
0
66,676
1
L
Set
8,999
750
78
7
0
205,575
0
W
Chiron
11,278
940
75
6
0
271,414
1
W
Ymir
10,956
913
47
4
0
264,220
0
W
Thor
10,198
850
30
3
0
276,043
1
L
Hou Yi
8,958
747
25
2
0
114,494
1
W
Vulcan
10,834
903
69
6
0
257,439
0
L
Loki
7,490
624
16
1
0
176,972
0
L
Cthulhu
8,128
677
13
1
0
209,207
0
W
Shiva
8,242
687
8
1
0
87,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role