Player Matchup

Chang'e
Chang'e
Fake_Senpaiii
Chang'e
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,111 Elo+
Party 2
Hades
Hades
RipedAbs
Hades
Level 102
God Stats
10W - 10L
1,548 SR
Queue Stats
212W - 241L
1,502 Elo+
Solo
Izanami
Izanami
mirka7979
Izanami
Level 17
God Stats
0W - 2L
1,592 SR
Queue Stats
0W - 2L
1,101 Elo+
Party 2
Team Averages
Level 70
1,546 SR
1,238 Elo+

VS

Team Averages
Level 72
1,527 SR
1,319 Elo+
Sol
Sol
JageDeineMa
Sol
Level 108
God Stats
7W - 0L
1,847 SR
Queue Stats
171W - 199L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
PGomes2000
Gilgamesh
Level 61
God Stats
25W - 33L
1,452 SR
Queue Stats
75W - 151L
1,350 Elo+
Party 1
Anubis
Anubis
XxDiogo_135
Anubis
Level 48
God Stats
2W - 3L
1,283 SR
Queue Stats
16W - 51L
1,058 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
7 / 2 / 5
12,445
732
16,360
20,041
8,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
RipedAbs
Hades
14
5 / 5 / 6
11,506
677
14,670
16,115
11,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
mirka7979
Izanami
16
2 / 2 / 11
11,274
663
12,054
15,824
5,938
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 1
11,926
702
20,637
20,190
6,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
PGomes2000
Gilgamesh
15
1 / 2 / 6
10,585
623
10,651
20,429
15,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
16
2 / 5 / 5
10,999
647
6,952
10,453
4,930
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
9
9
Deaths
14
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
7
2
5
4.75
W
6
7
1
0.93
W
Gilgamesh
PGomes2000
Gilgamesh
1
2
6
2
L
Hades
RipedAbs
Hades
5
5
6
1.6
W
Anubis
2
5
5
0.9
L
Izanami
mirka7979
Izanami
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,084
Damage
38,240
51,980
Taken
51,072
25,713
Mitigated
26,633
24,474
Healing
11,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
16,360
986
4,990
9,609
20,041
8,292
823
10,660
9,094
48,118
0
W
20,637
6,729
0
7,523
20,190
6,617
0
13,277
6,436
58,483
5,166
W
Gilgamesh
PGomes2000
Gilgamesh
10,651
1,652
232
1,438
20,429
15,086
0
9,337
10,614
0
26,731
L
Hades
RipedAbs
Hades
14,670
908
193
4,842
16,115
11,483
64
7,383
8,563
39,829
0
W
Anubis
6,952
267
0
2,296
10,453
4,930
52
7,680
2,648
42,484
0
L
Izanami
mirka7979
Izanami
12,054
7,802
0
4,840
15,824
5,938
1,078
8,475
7,052
0
36,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,225
Gold Earned
33,510
203
Minions Killed
172
7
Camps Cleared
9
872,115
Distance Traveled
914,965
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,445
732
90
5
3
341,968
1
W
Sol
11,926
702
73
4
5
277,859
4
W
Gilgamesh
10,585
623
25
1
0
355,069
2
L
Hades
11,506
677
57
3
4
231,722
4
W
Anubis
10,999
647
74
4
4
282,037
0
L
Izanami
11,274
663
56
3
0
298,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role