Player Matchup

Neith
Neith
Silver III
FuhqplayeR
Neith
Silver III
Level 64
God Stats
15W - 21L
1,377 SR
Queue Stats
560W - 559L
746 MMR
Solo
Agni
Agni
Silver V
MaybebyaM
Agni
Silver V
Level 101
God Stats
15W - 19L
1,343 SR
Queue Stats
268W - 326L
537 MMR
Solo
Loki
Loki
Silver IV
Yulebamboo
Loki
Silver IV
Level 58
God Stats
2W - 0L
1,677 SR
Queue Stats
108W - 134L
630 MMR
Solo
Ah Puch
Ah Puch
Silver V
josephcrhcton
Ah Puch
Silver V
Level 67
God Stats
4W - 2L
1,604 SR
Queue Stats
207W - 235L
510 MMR
Solo
Hercules
Hercules
Silver IV
yashka93
Hercules
Silver IV
Level 103
God Stats
60W - 75L
1,433 SR
Queue Stats
482W - 481L
773 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,487 SR
639 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,403 SR
941 MMR
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Silver IV
 
Shiva
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Silver V
YeyckXx
Raijin
Silver V
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 141L
569 MMR
Solo
Thanatos
Thanatos
Bronze I
jmricardi
Thanatos
Bronze I
Level 108
God Stats
1W - 1L
1,269 SR
Queue Stats
320W - 331L
454 MMR
Solo
Amaterasu
Amaterasu
Bronze V
one1hand3797
Amaterasu
Bronze V
Level 56
God Stats
21W - 23L
1,247 SR
Queue Stats
97W - 140L
682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
2 / 3 / 1
5,846
531
4,320
4,779
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
12
6 / 1 / 4
7,186
653
7,143
4,163
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 0 / 8
6,800
618
2,238
6,032
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
10
3 / 1 / 4
6,258
569
5,257
8,522
4,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
yashka93
Hercules
11
6 / 0 / 1
6,895
627
5,874
8,052
4,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GilgameshArachneChaacBacchus

VS

Bans
YmirJanusKaliZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 2 / 1
5,305
482
3,538
4,326
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
 
Shiva
7
1 / 3 / 1
4,954
450
3,331
8,458
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
YeyckXx
Raijin
9
1 / 6 / 0
5,331
485
1,640
6,945
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
jmricardi
Thanatos
9
1 / 4 / 2
5,394
490
5,118
9,559
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
one1hand3797
Amaterasu
7
0 / 6 / 0
4,369
397
2,437
8,233
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
20
Kills
5
5
Deaths
21
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
1
1.25
L
Shiva
 
Shiva
1
3
1
0.5
W
Neith
2
3
1
0.83
W
Agni
6
1
4
8
L
Raijin
YeyckXx
Raijin
1
6
0
0.17
W
3
0
8
7
L
Thanatos
jmricardi
Thanatos
1
4
2
0.5
W
Ah Puch
3
1
4
5
L
Amaterasu
one1hand3797
Amaterasu
0
6
0
0
W
Hercules
yashka93
Hercules
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,832
Damage
16,064
31,548
Taken
37,521
13,767
Mitigated
15,289
11,585
Healing
11,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,538
1,353
0
1,082
4,326
1,494
0
1,061
3,265
20,249
3,410
L
Shiva
 
Shiva
3,331
437
32
1,921
8,458
4,316
0
3,565
4,784
0
12,950
W
Neith
4,320
1,861
0
1,125
4,779
1,539
756
2,050
2,729
0
24,031
W
Agni
7,143
447
0
359
4,163
1,145
0
799
3,364
30,624
0
L
Raijin
YeyckXx
Raijin
1,640
330
0
250
6,945
2,199
0
4,163
2,532
24,819
0
W
2,238
566
0
3,226
6,032
1,559
0
472
5,560
0
35,843
L
Thanatos
jmricardi
Thanatos
5,118
1,859
0
6,535
9,559
2,869
0
1,201
8,190
0
24,272
W
Ah Puch
5,257
833
146
3,533
8,522
4,653
0
1,484
7,038
16,913
2,279
L
Amaterasu
one1hand3797
Amaterasu
2,437
1,173
0
1,490
8,233
4,411
0
1,424
6,359
0
14,250
W
Hercules
yashka93
Hercules
5,874
2,137
0
3,196
8,052
4,871
171
0
8,052
568
31,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,985
Gold Earned
25,353
291
Minions Killed
207
0
Camps Cleared
0
1,098,903
Distance Traveled
989,024
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,305
482
59
5
0
163,455
0
L
Shiva
4,954
450
19
2
0
211,778
3
W
Neith
5,846
531
53
5
0
189,000
3
W
Agni
7,186
653
69
6
0
243,286
0
L
Raijin
5,331
485
50
5
0
188,644
2
W
Loki
6,800
618
74
7
0
251,151
0
L
Thanatos
5,394
490
51
5
0
222,531
2
W
Ah Puch
6,258
569
31
3
0
203,196
4
L
Amaterasu
4,369
397
28
3
0
202,616
3
W
Hercules
6,895
627
64
6
0
212,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role